PC Engine Programmable Sound Generator | Paul Clifford | As the title suggests, this covers the PC Engine’s programmable sound generator. All(?) of the PSG’s registers are covered. | Hardware Info. | TG16 | N/A | 1.0 | Int | 04 Jan 2008 |
CD-ROM BIOS Functions (8) | David Woodford | This covers the paramaters and return values of 8 of the PC Engine CD’s BIOS functions:
- CD_BOOT
- CD_FADE
- AD_RESET
- AD_READ
- AD_WRITE
- AD_PLAY
- AD_STOP
- AD_STAT
[/…. | Hardware Info. | TGCD | N/A | 1.0 | Int | 14 Apr 1997 |
Turbografx-16 CD BIOS Math Functions | Dave Shadoff | This covers the BIOS functions that are used for mathematical operations. | Hardware Info. | TGCD | N/A | 1.0 | Int | 08 Aug 1996 |
Turbografx CD Boot Sector | Jens Ch. Restemeier | This covers the $20 byte “header” of the boot sector of a Turbografx CD-ROM. | Hardware Info. | TGCD | N/A | 1.0 | Int | 14 Nov 1997 |
Turbografx CD Intro | Dave Shadoff | Using Dungeon Explorer 2 as an example, David explains the Turbografx CD boot sector. | Hardware Info. | TGCD | N/A | 1.0 | Int | 07 May 1996 |
Everything You Always Wanted To Know About GAMEBOY | kOOPa | Despite its age, this seems to be a pretty comprehensive document detailing the inner works of the old green-screen Gameboy. | Hardware Info. | GB | N/A | 1.00 | Int | 17 Mar 1998 |
GBC Hardware | Reza Lotun | This is pretty decent reference document for the Gameboy’s hardware. However, the GBC specific hardware registers aren’t covered. | Hardware Info. | GB | N/A | 1.0 | Int | 27 Nov 2011 |
Dragonball Z 3: Killer Androids ASM Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translations English translation. The code assembles with x816 and is commented fairly well. | Source Code | NES | Dragon Ball Z III: Ressen Jinzou Ningen | 2.0 | Int | 08 Oct 2006 |
Dragonball Z: Assault of the Saiyans Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translations English translation. The code assembles with x816 and is extremely well commented. | Source Code | NES | Dragon Ball Z: Kyoushuu! Saiya Jin | 1.0 | Int | 13 Oct 2006 |
Pokémon Gold/Silver Scripting Compendium | Tauwasser | A compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver.
Gives brief statements of scripting codes and additional information, e.g. asm routine offsets, lists, tables etc. | Game Specific | GB | Multiple Games | 1.0 | Int | 21 Jul 2006 |
FF1 Facelift Bytes | Maria Renard | A collection of bytes that weren’t covered in Dienyddiwr Da’s FFBytes for FF1. | Game Specific | NES | Final Fantasy | 1.0 | Int | 24 Oct 2003 |
Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Translations English translation. The code assembles with x816 and is commented fairly well. | Source Code | NES | Dragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku | 1.0 | Int | 30 Oct 2006 |
Saturn Dev Kit Manual | Psygnosis | This is a page-for-page copy of the manual included in the Saturn Development Kit by PSYQ. | Assembly | SAT | N/A | 1.0 | Int | 01 Jan 1996 |
Super Mario RPG ROM Offsets | giangurgolo | Extensive list of offsets for various data, ranging from sound to decompression routines. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Int | 27 Dec 2006 |
Super Mario RPG RAM addresses | giangurgolo | List of RAM addresses used by SMRPG and their function; very detailed. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Int | 27 Dec 2006 |
KaioShin’s Dragon Quest Monsters VWF | KaioShin | Heavily commented source code for a working GBA variable-width-font hack. Highly recommended for GBA hackers learning to code a VWF. | Source Code | GBA | Dragon Quest Monsters: Caravan Heart | Beta 1 | Int | 01 Jan 2007 |
TileLayer Pro palette file format | creaothceann | Tile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document. | Graphics Hacking | N/A | N/A | 1.0 | Int | 09 Feb 2007 |
The Minus World Explained | doppelganger | A technical explanation for why the Minus World exists. | Game Specific | NES | Super Mario Bros. | 1.0 | Int | 19 Mar 2007 |
SMBDis | doppelganger | A comprehensive disassembly of the program ROM of Super Mario Bros. | Source Code | NES | Super Mario Bros. | 2.1 | Int | 26 Jan 2015 |
SMB Memory Map | doppelganger | This is a document of the Super Mario Bros. memory map. | Assembly | NES | Super Mario Bros. | 2.0 | Int | 19 Mar 2007 |