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(201 to 220) of 742 Results
TitleAuthorDescriptionCategoryPlatform DescendingGameVerLevelDate
PPF PatcherDA simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches.Source CodePSXN/A2.0Beg03 Jul 2006
PSX VBlankDoomedThis demonstrates a simple VBlank IRQ for the Playstation.Source CodePSXN/A1.0Beg28 Sep 1999
Print GPUDoomedThis routine shows how to print text to the screen, by using the GPU.Source CodePSXN/A1.0Beg18 May 1999
Playstation PointersambyraA general guide for PlayStation game translation with a focus on finding pointers. Uses SD Gundam G Century as a base.Pointer HackingPSXSD Gundam: G CenturyAInt15 Dec 2007
Miniguide on Virtual File SystemsKlarthA mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS: what they look like and how to extract the files within.File FormatsPSXN/A1.0Int12 Dec 2006
PlayStation Video Format (STR)Michael SabinSony PlayStation videos, usually with the extension STR, MOV, or BIN, contain compressed video data similar to an MPEG1 movie. They also contain interleaved audio using a unique form of Adaptive Differential Pulse Code Modulation (ADPCM) compression…..File FormatsPSXN/A1.1Int01 Mar 2013
How to encode quality Playstation videosMichael SabinRecently I’ve run across a couple of groups trying to replace the video of a Playstation game. As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it might be done with the highest quality output.MiscellaneousPSXN/A1.0Adv01 Sep 2008
Castlevania: Symphony of the Night - Zone File Technical DocumentationNyxojaeleThis document is meant to be a centralized place containing all known information about the SotN map files’ format. Everything from graphics to tiles and entity placement is covered here.File FormatsPSXCastlevania: Symphony of the Night1.0Adv26 Dec 2010
SONY Pocketstation Technical DocumentsOEMHere are some hardware documents for the SONY pocket-station on the FAT format for the memory storage and the PDA hardware specs.Hardware Info.PSXN/A1.0Adv01 Nov 2011
Mega Man X6 Tweaks WorkbookacediezAn XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
  • [url=ht....
Game SpecificPSXMega Man X62.0Int01 Nov 2019
FF4CC (PSP) - Spell List DataPowerPandaThis document lists the offsets for spell lists for each character in both Final Fantasy IV and Final Fantasy IV ~Interlude, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and ….Pointer HackingPSPFinal Fantasy IV: The Complete Collection1.0Int07 Jun 2020
Drakengard 2 EU undubtheo1996Drakengard 2 EU undub and included a rebuild guide by Corimo.Audio HackingPS2Drakengard 21.0Beg21 Nov 2017
WindThunder Script FormatDThis is a script file format, and while it contains dialogue, ’script’ in this example refers more to scripted actions. The extensions for this format are .SC0 or .SC1. The scripts are generated by WindThunder’s in-house event editor.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
WindThunder Package File FormatDWindThunder Package Files are used for graphics storage in Heroine Anthem I&II, and possibly in a few other titles from WindThunder. Their proper extension is ‘.bin.’File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
WindThunder ANI_FILE V1.0 FormatDAll animations in WindThunder’s Heroine Anthem I&II are stored in the proprietary ANI_FILE format. Their extension is usually .APS, .000 or .001. The ANI_FILE format is a running format designed to be streamed and played in real time. It&….File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
WindThunder AMP_File V1.0 FormatDAMP files are WindThunder’s transparent PCX format used in Heroine Anthem I&II. Their extension is usually .AMP, .000 or .001.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
SoftAction Resource FilesDThese files are used in some games by Korean publisher SoftAction SDT. More specifically, they are used in SoftAction’s Langrisser I&II remakes, where the author encountered them. Their extension is .RES.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
QDA Package FormatDThe QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise and Akuji the Demon.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
Microsoft Fastfile Package FormatDFFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file was originally distributed as source, along with a FASTFILE.H include file for accessing Fastfile packages as a file system.File FormatsPCN/A2006/2/7Int07 Feb 2006
Creating PC patchers with NSISSPennLUEUnlike ROMs, PC games might not all use the same formats and file types. As such, there is no single jack-of-all-trades method of patching games. ROMs are a different story; they are made of just a single file, and formats such as IPS and NINJA are a….Source CodePCN/A1.0Beg03 Jan 2010
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