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(21 to 40) of 732 Results
TitleAuthorDescriptionCategoryPlatform DescendingGameVerLevelDate
Xcalibur's Pointer DocumentXcaliburA nice condensed document aimed at those wishing to master the art of SNES pointers.Pointer HackingSNESN/A1.1Int01 Jan 2000
Chrono Trigger Music Library ROM HackingyawnmothA document on how to find the font and text data in BS Chrono Trigger Music Library.Game SpecificSNESChrono Trigger - Music Library1.0Beg14 May 2008
FF2 US DocsThe Tower of Bab-IlA collection of documents covering all sorts of FF2 game data hacking.Game SpecificSNESFinal Fantasy II1.0Int13 May 2002
Final Fantasy II/IVj State HackingJairA guide to hacking Final Fantasy IV IV save states.Game SpecificSNESFinal Fantasy II1.0Beg08 Jul 1998
Final Fantasy VIClessAn incredibly thorough listing of data locations in Final Fantasy VI.Game SpecificSNESFinal Fantasy III.6Beg20 Dec 1990
Record of the Lodoss War R'Engineer NotesF.H.An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough.Game SpecificSNESRecord of Lodoss War1.2Adv30 Jun 2000
Seiken Densetsu 3 Saveram HackingJairAn in depth look at hacking SD3 saves.Game SpecificSNESSeiken Densetsu 30.90Beg02 Aug 1999
Lunar Magic Class 3 - Overworld EditingLordlazerA description on how to set up in game events such as path uncovering in Super Mario World using the Lunar Magic editor.Game SpecificSNESSuper Mario World1.0Beg09 Dec 2002
The Way to Get GFX From Other Games Into Your SMW-HackFPI ProductionsA guide on inserting graphics from other games into Super Mario World using the Lunar Magic editor.Game SpecificSNESSuper Mario World1.0Beg03 Jan 2003
Tile LocationsPikenThis file gives hex locations for graphics in various games.Game SpecificSNESMultiple Games2004-04-04Beg04 Apr 2004
ASM TutorialJayA tutorial written for novices. Includes the basics of assembly language using the 65816 as an example.AssemblySNESN/A1.0Int24 Apr 1998
Coding Dictionary/DTE compression routines in SNES romsBongo`A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs.AssemblySNESN/A1.0Int19 Jan 2001
Zelda Decompression CodePikenA commented trace log of the Zelda graphics decompression routine.Game SpecificSNESThe Legend of Zelda: A Link to the Past1.0Int22 Feb 2001
ASM Hacking for DummiesDAn introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered.AssemblySNESN/A1.0Int25 Apr 1999
Compression of SNES ROMsCzar DragonA document detailing some LZx, sliding window type SNES compression examples.AssemblySNESN/A1.0Int31 Mar 1999
Decompression of SNES fontsBongo`A document which discusses a way to find and decompress SNES fonts and graphics.AssemblySNESN/A1.0Int20 Apr 2006
65816 Programming PrimerBrett TabkeAn in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com….AssemblySNESN/A1.0Int10 Feb 1998
SNES DocY0SHiThe greatest Super Nintendo documentation in its day, but newer docs have more information.Hardware Info.SNESN/A2.30Beg28 Dec 1994
FEDA VWF RoutineLordTechBongo wrote a Variable Width Font for a translation of FEDA and had the foresight to comment it rather well. If you’ve ever wondered what a VWF looks like, wonder no more.Source CodeSNESFEDA: The Emblem of Justice1.0Int14 May 2008
4BPP DemoTFGA Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.Source CodeSNESN/A1.0Int20 Feb 2004
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