Xcalibur's Pointer Document | Xcalibur | A nice condensed document aimed at those wishing to master the art of SNES pointers. | Pointer Hacking | SNES | N/A | 1.1 | Int | 01 Jan 2000 |
Chrono Trigger Music Library ROM Hacking | yawnmoth | A document on how to find the font and text data in BS Chrono Trigger Music Library. | Game Specific | SNES | Chrono Trigger - Music Library | 1.0 | Beg | 14 May 2008 |
FF2 US Docs | The Tower of Bab-Il | A collection of documents covering all sorts of FF2 game data hacking. | Game Specific | SNES | Final Fantasy II | 1.0 | Int | 13 May 2002 |
Final Fantasy II/IVj State Hacking | Jair | A guide to hacking Final Fantasy IV IV save states. | Game Specific | SNES | Final Fantasy II | 1.0 | Beg | 08 Jul 1998 |
Final Fantasy VI | Cless | An incredibly thorough listing of data locations in Final Fantasy VI. | Game Specific | SNES | Final Fantasy III | .6 | Beg | 20 Dec 1990 |
Record of the Lodoss War R'Engineer Notes | F.H. | An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough. | Game Specific | SNES | Record of Lodoss War | 1.2 | Adv | 30 Jun 2000 |
Seiken Densetsu 3 Saveram Hacking | Jair | An in depth look at hacking SD3 saves. | Game Specific | SNES | Seiken Densetsu 3 | 0.90 | Beg | 02 Aug 1999 |
Lunar Magic Class 3 - Overworld Editing | Lordlazer | A description on how to set up in game events such as path uncovering in Super Mario World using the Lunar Magic editor. | Game Specific | SNES | Super Mario World | 1.0 | Beg | 09 Dec 2002 |
The Way to Get GFX From Other Games Into Your SMW-Hack | FPI Productions | A guide on inserting graphics from other games into Super Mario World using the Lunar Magic editor. | Game Specific | SNES | Super Mario World | 1.0 | Beg | 03 Jan 2003 |
Tile Locations | Piken | This file gives hex locations for graphics in various games. | Game Specific | SNES | Multiple Games | 2004-04-04 | Beg | 04 Apr 2004 |
ASM Tutorial | Jay | A tutorial written for novices. Includes the basics of assembly language using the 65816 as an example. | Assembly | SNES | N/A | 1.0 | Int | 24 Apr 1998 |
Coding Dictionary/DTE compression routines in SNES roms | Bongo` | A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs. | Assembly | SNES | N/A | 1.0 | Int | 19 Jan 2001 |
Zelda Decompression Code | Piken | A commented trace log of the Zelda graphics decompression routine. | Game Specific | SNES | The Legend of Zelda: A Link to the Past | 1.0 | Int | 22 Feb 2001 |
ASM Hacking for Dummies | D | An introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered. | Assembly | SNES | N/A | 1.0 | Int | 25 Apr 1999 |
Compression of SNES ROMs | Czar Dragon | A document detailing some LZx, sliding window type SNES compression examples. | Assembly | SNES | N/A | 1.0 | Int | 31 Mar 1999 |
Decompression of SNES fonts | Bongo` | A document which discusses a way to find and decompress SNES fonts and graphics. | Assembly | SNES | N/A | 1.0 | Int | 20 Apr 2006 |
65816 Programming Primer | Brett Tabke | An in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com…. | Assembly | SNES | N/A | 1.0 | Int | 10 Feb 1998 |
SNES Doc | Y0SHi | The greatest Super Nintendo documentation in its day, but newer docs have more information. | Hardware Info. | SNES | N/A | 2.30 | Beg | 28 Dec 1994 |
FEDA VWF Routine | LordTech | Bongo wrote a Variable Width Font for a translation of FEDA and had the foresight to comment it rather well. If you’ve ever wondered what a VWF looks like, wonder no more. | Source Code | SNES | FEDA: The Emblem of Justice | 1.0 | Int | 14 May 2008 |
4BPP Demo | TFG | A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation. | Source Code | SNES | N/A | 1.0 | Int | 20 Feb 2004 |