|Mega Man Title Screen Chart||Googie||Here’s something that’ll help people who wants to hack the Mega Man title screen.||Graphics Hacking||NES||Mega Man||1.0||Beg||19 May 2007|
|Mega Man Sound Disassembly||Bisqwit||Reassembleable commented music/sound disassembly of Mega Man 1. Everything lies in bank 4.
This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool of….||Game Specific||NES||Mega Man||1.0||Adv||27 Sep 2010|
|Mega Man IV Password Crack||jayz299||Details on the password system for Mega Man IV (NES). No energy tanks are included like Part II & III.||Cheat Codes||ARC||Mega Man 4||1.0||Beg||20 Oct 2008|
|Mega Man III Hacking Documents||kuja killer||This is a collection of documents and other notes for hacking Mega Man III (NES) created by kuja killer.||Game Specific||NES||Mega Man 3||1.0||Int||04 Mar 2016|
|Mega Man II Sound Disassembly||Bisqwit||Reassembleable commented music/sound disassembly of Mega Man 2. Everything is in bank 12 (0C).
This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool….||Game Specific||NES||Mega Man 2||1.0||Adv||27 Sep 2010|
|Mega Man Disassembly||Bisqwit||A disassembly of Mega Man. Banks 5,6, and 7 are included. This includes the main logic but no sound, music or graphics.||Game Specific||NES||Mega Man||1.0||Adv||19 Sep 2010|
|Mega Man 6 Enemy IDs||Vagla||Mega Man 6 Enemy IDs document on every single ID from 00 to FF.||Miscellaneous||NES||Mega Man 6||1.0||Beg||21 May 2003|
|Mega Man 4 Sound Engine Disassembly||Matrixz||This is a commented disassembly of the Mega Man 4 sound playback engine. It does not include any disassembly of sound data. The engine is also used in Mega Man 3, 5 and 6 and most NES Capcom games released after 1990. The disassembly can be re-assemb….||Assembly||NES||Mega Man 4||1.0||Adv||14 Jan 2013|
|Mario's Picross Level Data||Killa B||Information on the Mario’s Picross level format.||Game Specific||GB||Mario's Picross||1.0||Beg||25 Nov 2009|
|Magician Source Code||Chris Shrigley||Magician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley.
This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the ….||Source Code||NES||Magician||1.0||Beg||02 Feb 1990|
|Mac Hack||O_manko||How to get started if you want to hack using a Mac.||Miscellaneous||N/A||N/A||1.0||Beg||21 Jul 2007|
|Lz_comp2||Haruhiko Okumura||A very old (ca. 1989) package including a document explaining various compression algorithms (LZSS, LZW, Huffman, LZARI, LZHUF) and the standard ANSI C source code to various (de)compression utilities implementing the described algorithms (LZARI, LZH….||Source Code||Multiple||N/A||2.0||Adv||10 Apr 1989|
|Lunar Magic Class 3 - Overworld Editing||Lordlazer||A description on how to set up in game events such as path uncovering in Super Mario World using the Lunar Magic editor.||Game Specific||SNES||Super Mario World||1.0||Beg||09 Dec 2002|
|Lufia II Documents||Relnqshd||This is a zipped file with many text documents with many data on Lufia II, such as monsters, items, capsule monsters and subroutines. There are documents on the game’s offsets and general info such as how is critical damage calculated.||Game Specific||SNES||Lufia II: Rise of the Sinistrals||1.0||Int||27 Apr 2007|
|Lufia & The Fortress of Doom SRAM Guide||Vegetaman||This is a guide to the SRAM locations for Lufia & The Fortress of Doom, as well as some extra information on how to decipher what Item and Magic Spell a certain hex value means – as well as a brief explanation on binary and hexadecimal numbers.||Game Specific||SNES||Lufia & the Fortress of Doom||1.0||Int||01 Jan 2011|
|Lost Woods & Lost Hills Hacking||Dr. Floppy||Comprehensive guide to altering the special sequences of the Lost Woods and Lost Hills in The Legend of Zelda.||Game Specific||NES||The Legend of Zelda||1.0||Beg||17 Jun 2009|
|Lode Runner Level Format||Disch||Compression and storage format of Lode Runner levels outlined in detail.||Game Specific||NES||Lode Runner||1.1||Int||31 Jan 2008|
|Locating graphics with VBA-SDL-H||Labmaster||An example of how to use breakpoints with a debugger (VBA-SDL-H) to locate graphics data in a GBA ROM. Target is the title screen logo for The Legend of Zelda, The Minish Cap.||Graphics Hacking||GBA||The Legend of Zelda: The Minish Cap||1.0||Int||24 Feb 2006|
|Lo/HiROM Convert||D||PHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM.||Source Code||SNES||N/A||2.0||Beg||03 Jul 2006|
|Links Awakening DX Hacking Document||Jigglysaint||A document on dungeon data, room pointer data, treasure chest locations, stair locations etc.||Game Specific||GB||The Legend of Zelda: Link's Awakening DX||2.0||Beg||01 Jan 2002|