Newest Translations

Jack Bros. The Lost Golem Dragon Buster Urusei Yatsura: Lum no Wedding Bell

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

Super Metroid Turbo! Crystalis - Sky Tower Exit Super Metroid - Digital Cube The Legend of Zelda - Link's Shadow

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

The All New? Punch-Out!! Super Mario Bros. 3 - Ridley X Hack 1 Rockman 3: God World 2 Kaizo Mario World 1

Featured Translation Images

Dual Orb 2 Ashita no Joe Lufia & the Fortress of Doom Home Improvement

Recent Updates

  • Hacks
    I fixed a typo that a user found and alerted me about it.
  • Games
    Added game description that was attempted to be added in the translation description.
  • Hacks
    Minor text update I should've done last year
  • Hacks
    V1.1.4: Fixed skippable and enterable unrevealed levels, HDMA during transitions, music staying sped up when beating a level with less than 100 seconds in the time, skippable cutscenes and final boss is easier. This update was released on July 24 (almost 5 months ago), but only submitted it now because I forgot to do this here.
Documents
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(421 to 440) of 732 Results
Title DescendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Infidelity's Dissection of DuckTales ROMinfidelityHacking notes, addresses, and data formats from DuckTales for the NES.Game SpecificNESDuckTales1.0Adv14 Nov 2009
Indy 500 DisassemblyGlenn SaundersDisassembly for the game Indy 500. Use DASM and vcs.h to compile.Source Code2600Indy 5001.0Adv04 Sep 2009
Ice ClimbersFrenziedPandaThese are some hacking notes for the ‘Ice Climbers’ NES game.Game SpecificNESIce Climber1.0Beg12 Mar 2006
Ice Climber - Level Data MapIssunThis document covers Ice Climber’s level data and should contain all the information you need to make custom stages including bonus stages.Game SpecificNESIce Climber1.0Int08 Feb 2018
How to Use SMBEDfrantikA guide written by frantik on how to use the Japanese tool SMBED for Super Mario Bros.Game SpecificNESSuper Mario Bros.2.0Beg11 Jan 2008
How to start hacking your own ROMsJustin AndersonA guide to changing graphics in games by using the Nesticle emulator.Graphics HackingNESN/A1.0Beg14 Oct 1997
How To Make Table FilesKevtavAnother guide to making table files.Table FilesMultipleN/A0.10Beg27 Jan 2001
How to make raster effects with the NES ?BregaladThis document presents how to do raster effects by writing to PPU registers during the frame, without going too much into technical details that are irrelevant when programming a game or tech-demo. Also, it includes some practical tips to produce ….Hardware Info.NESN/A2.0Int21 May 2015
How to Make NES Game Genie Codes With a DebuggerTony HedstromExplains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger usage.Cheat CodesNESN/A0.7aBeg17 Oct 2003
How to Make Genesis Game Genie Codes With Gens TracerTony HedstromExplains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language.Cheat CodesGENN/A0.4Int05 Jun 2007
How to Hack Experience LevelstcaudStep-by-step guide to hacking experience levels in games that have them.MiscellaneousMultipleMultiple Games1.0Beg04 Jun 2015
How to find & edit enemy health with FCEUXDbbitmasterbbitmaster explains how to locate and edit enemy health in almost any game with FCEUXD. Hackers will apply this knowledge on Ninja Gaiden 1. (Applies equally to FCEUXD SP debugging)AssemblyNESNinja Gaiden1.0Int14 May 2008
How to encode quality Playstation videosMichael SabinRecently I’ve run across a couple of groups trying to replace the video of a Playstation game. As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it might be done with the highest quality output.MiscellaneousPSXN/A1.0Adv01 Sep 2008
How to Edit 16×16 tilesDavid TimkoExplains a specific type of storage common to Japanese SNES fonts ranging in size from 12×12 to 16×12.Graphics HackingSNESN/A1.2Beg21 May 2007
How to Disassemble 8K Games with DiStellaThomas JentzschThis document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.Assembly2600N/A1.0Int13 Feb 2002
How to Change Wild PokemonPhilip ReubenA document on hacking pokemon which covers the games Pokemon Red, Blue, Yellow, Green, Silver, and Gold.Game SpecificGBMultiple Games1.0Beg15 May 2008
How NES Graphics workyarblesA narative on how the NES displays graphics.Hardware Info.NESN/A1.0Beg27 Jan 1999
Homebrew Handbook for SNESGrogThis guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete.AssemblySNESN/A1.0Adv27 Feb 2006
Hiryuu no ken 3 allies & opponents hex valuesDANGER XIt contains all the values for your characters and enemies from 1 on 1 fights. fighting style & special move damage life bar etcGame SpecificNESHiryuu no Ken III: 5 Nin no Ryuu Senshi1.0Beg13 Oct 2015
Hex Lessonsolid t-boneThis document explains the basics of hex editing and it’s many uses.MiscellaneousMultipleN/A1.0Beg09 Dec 2002
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