|Hero Quest Source Code||Chris Shrigley||This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.
This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….||Source Code||NES||Hero Quest||1.0||Adv||22 Oct 1991|
|Hard Truck Music Source Code||Jeroen Tel||This is the music source code to the unreleased game, Hard Truck. The code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago.||Source Code||GB||Hard Truck||1.0||Adv||13 Nov 2010|
|Hacking Your Way to Superstardom with the NESticle Emulator||AC2k||An old guide to graphics hacking using the Nesticle emulator.||Graphics Hacking||NES||N/A||1.2||Beg||14 May 2008|
|Hacking Wild Pokemon Encounters||Tzepish||Information on changing wild pokemon encounters in Pokemon Crystal.||Game Specific||GB||Pokémon: Crystal Version||0.4||Beg||10 Nov 2011|
|Hacking The Legend of Zelda NESticle Save States||Sliver X||A guide to hacking Zelda save states.||Game Specific||NES||The Legend of Zelda||1.0||Beg||05 Jan 2001|
|Hacking Sprites||The Almighty Guru||This guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well.||Game Specific||NES||Bionic Commando||04/08/03||Beg||08 Apr 2003|
|Hacking Sound||The Almighty Guru||Covers sound effects editing for Bionic Commando.||Game Specific||NES||Bionic Commando||09/19/03||Int||19 Sep 2003|
|Hacking Savestates for Final Fantasy||Bastard Son||Savestate Hacking guide for Final Fantasy.||Game Specific||NES||Final Fantasy||.02||Beg||17 Oct 1998|
|Hacking Save States||The Spook||A general introductory document on the subject of save state hacking.||Save State Hacking||Multiple||N/A||1.0||Beg||01 Jan 1998|
|Hacking RPG Inventories||The Spook||This document explains how to hack save states.||Cheat Codes||N/A||N/A||1.0||Int||14 May 2008|
|Hacking NES Music||Sliver X||A document detailing a method for editing NES music using NSF files.||Miscellaneous||NES||N/A||1.0||Int||28 Jun 2001|
|Hacking NBA Jam TE: A Beginner's Guide||eskayelle||Eskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….||Game Specific||SNES||NBA Jam: Tournament Edition||2.1||Beg||05 Sep 2019|
|Hacking Music||The Almighty Guru||This guide will show you how to hack the music that is played in each room of Bionic Commando.||Game Specific||NES||Bionic Commando||09/19/03||Int||19 Sep 2003|
|Hacking Final Fantasy 3j NESticle Save States||Sliver X||A guide to hacking Final Fantasy 3j save states.||Game Specific||NES||Final Fantasy III||2.0||Beg||26 May 2002|
|Hacking Custom Intros Into SNES ROMs||DackR||This tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS.
The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find.
Special Thanks to MrRichard999 fo….||Graphics Hacking||SNES||N/A||1.0||Int||10 Jul 2018|
|Gunstar Heroes Disassembly||lory1990||This is a disassembly of Gunstar Heroes for Sega Genesis. It can be assembled using ASM68K.||Source Code||GEN||Gunstar Heroes||1.0||Adv||09 Mar 2016|
|Guide to Cycle Counting on the Atari 2600||Nick Bensema||You need every advantage when hacking and/or programming Atari 2600 games. Cycle counting is a necessary technique to master and this guide shows you how.||Assembly||2600||N/A||0.5a||Adv||17 Jul 1996|
|Guardian Legend ROM Hacking Document||Jigglysaint||This is a hacking document for the Nintendo game, The Guardian Legend. This document includes the various formats for the overhead view walking part of the game. In addition, information can be found on what area plays what music, and what each corr….||Game Specific||NES||The Guardian Legend||1.0||Beg||14 May 2008|
|GTE information||Doomed||A document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations.||Hardware Info.||PSX||N/A||1.0||Int||02 Feb 2000|
|Grog’s Guide to DMA and HDMA on the SNES||Grog||This guide explains DMA on the SNES and gives an example of how to use it. A few details are incorrect.
- ROM-RAM example uses the wrong DMA mode.
- Incorrect phrase: “you can actually use one HDMA transfer over multiple frames….
|Assembly||SNES||N/A||1.0||Int||01 Jan 2001|