|CD-ROM BIOS Functions (8)||David Woodford||This covers the paramaters and return values of 8 of the PC Engine CD’s BIOS functions:
|Hardware Info.||TGCD||N/A||1.0||Int||14 Apr 1997|
|Castlevania: Symphony of the Night - Zone File Technical Documentation||Nyxojaele||This document is meant to be a centralized place containing all known information about the SotN map files’ format.
Everything from graphics to tiles and entity placement is covered here.||File Formats||PSX||Castlevania: Symphony of the Night||1.0||Adv||26 Dec 2010|
|Castlevania: Aria of Sorrow Item Location Editing Guide||caminopreacher||This Guide will allow you to locate and edit any item within Castlevania: Aria of Sorrow. All you will need is a Hex Editor. You can switch item hex values and put items wherever you want. The guide goes into more detail and lists specific offsets an….||Game Specific||GBA||Castlevania: Aria of Sorrow||1.0||Int||22 Jan 2017|
|Castlevania Music Format||Sliver X||All the information you need to know to hack Castlevania melodies! (Previous NES sound information helpful)||Game Specific||NES||Castlevania||1.0||Int||10 Nov 2011|
|Castlevania II: Simon's Quest Hacking Guide||DreamWave Games||A guide to hacking Castlevania II.||Game Specific||NES||Castlevania II: Simon’s Quest||1.0||Beg||21 Mar 1999|
|Castlevania II: Simon's Quest Disassembly||Bisqwit||This is a disassembly of Castlevania II Simons’s Quest.
It can be found in Bisqwit personal website, but here it can be more acessible to people trying to hack this game.||Assembly||NES||Castlevania II: Simon’s Quest||1.0||Adv||16 Apr 2013|
|Castlevania Enemy Data||Optomon||This is a text document that is intended to shed some light on how to modify the properties of enemies in the NES game Castlevania.||Game Specific||NES||Castlevania||0.9||Int||02 Oct 2007|
|Castlevania 2 Sprite Data||Optomon||Documentation on composition, behavior, and collision properties of sprite elements in Castlevania 2.||Game Specific||NES||Castlevania II: Simon’s Quest||1.0||Int||30 Apr 2013|
|Cartridge Interface||Nat!||Detailed instructions on how the Jaguar handles cartridge data.||Hardware Info.||JAG||N/A||1.11||Adv||30 Mar 1997|
|Cart Information||Kevin Horton||This is a document about cart sizes and bank switching which could be very important to know when hacking some of the larger Atari 2600 games.||Hardware Info.||2600||N/A||6.0||Int||18 Apr 1997|
|Captain Tsubasa 2 Hacking Guide||Whipon||Useful info to hack the game, lots of RAM and ROM addresses to customize the ROM as you like.||Game Specific||NES||Captain Tsubasa Vol. II: Super Striker||1.0||Int||29 Nov 2008|
|Capcom MMC3 Sound Engine Information||za909||Here is some information regarding MMC3 Sound channels||Audio Hacking||NES||N/A||1.0||Adv||27 May 2015|
|Capcom "6C80" Sound Engine/Music Format Documentation||Matrixz||Explains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored.
Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.||Miscellaneous||NES||Multiple Games||4.0||Beg||22 Apr 2013|
|Camera Hacking Guide||Utils||A guide on hacking camera angles of 3d playstation games.||Miscellaneous||PSX||N/A||8.10.3 Fin||Int||06 Nov 2011|
|California Games 2 Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago.||Source Code||SMS||California Games II||1.0||Adv||17 Nov 1992|
|Buu's Fury Hacking||Miksy91||Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game.||Game Specific||GBA||Dragon Ball Z: Buu's Fury||1.0||Beg||05 Feb 2011|
|Bubble Bobble Arcade Editing||QuietWhisper||In 2015, the author of this document asked on the public forums how to insert Drunks in Karl Stenerud’s Patch-A-Bobble, an editor for Bubble Bobble on the Arcade. The answer is, you can’t, but you can with a hex editor, and through comparin….||Game Specific||ARC||Bubble Bobble||1.1||Beg||08 Feb 2017|
|BRR Sound Encoding Scheme||Butcha||Explains the BRR encoding scheme used by the SPC700 in detail. Note: The filter formulas are not bit perfect if you are coding an emulator.||Hardware Info.||SNES||N/A||1.0||Int||21 May 2007|
|Broadcast Satellaview-X Internal ROM Info||D||The Broadcast Satellaview-X Internal ROM info including offsets and a few other tidbits of information.||Hardware Info.||SNES||N/A||2006/2/7||Int||07 Feb 2006|
|Bram Stoker's Dracula Music Source Code||Jeroen Tel||Jereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was l….||Source Code||NES||Bram Stoker's Dracula||1.0||Adv||04 Sep 2010|