Newest Hacks

No more pinch music upon Panels reaching the top of the screen Card Mode Super Castlevania IV Palette Hack Deadpool

Newest Translations

Mario no Photopi Isolated Warrior Super Soccer Tenshi no Uta: Shiroki Tsubasa no Inori

Newest Utilities

Yabause - Mednafen Save Converter Simple Tools Zapper 2020 DKC Stage Name Editor

Newest Reviews

Boss Health Fill Speedup Ghostbusters Remastered (The Real) Street Fighter II' - Special Champion Edition (USA) Donus Hack Street Fighter II

Newest Homebrew

Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

Featured Hack Images

Sonic 2 Early Prototype Green Hill Zone Fix Final Fantasy Epic Sonic in Chaotix Pokémon Quartz

Featured Translation Images

Daisenryaku Rudra no Hihou Crossroad Crisis Cowboy Kid

Recent Updates

  • Games
    Titlescreen, description, date and genre updated.
  • Reviews
    Formatting error with Headline, it was necessary to remove the Italics bbCode. I assume that bbCode doesn't work in the entry box for Headlines, not that it matters. That was unknown to me, this being my first review entry. Also some minor touch-ups to the main review text, and placed [List] bbCode for the Luna and Dryad subsections. That hopefully improves the readability of such a lengthy text block!
  • Hacks
    Mana Beast now immune to all elements.
  • Hacks
    Fixed broken bbcode for lists in description.
Documents
General Information
Button

(661 to 680) of 732 Results
Title DescendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Broadcast Satellaview-X Internal ROM InfoDThe Broadcast Satellaview-X Internal ROM info including offsets and a few other tidbits of information.Hardware Info.SNESN/A2006/2/7Int07 Feb 2006
Bram Stoker's Dracula Music Source CodeJeroen TelJereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was l….Source CodeNESBram Stoker's Dracula1.0Adv04 Sep 2010
Bram Stoker's Dracula Music Source CodeJeroen TelThis source code was donated by the audio composer and programmer, Jeroen Tel. The assembler and other tools were lost long ago.Source CodeSMSBram Stoker's Dracula1.0Adv09 Nov 1992
Bram Stoker's Dracula Music Source CodeJeroen TelThis is the source code to Bram Stoker’s Dracula for the GameBoy. This code was donated by Jeroen Tel, the musician and programmer for the game. The assembler was lost long ago.Source CodeGBBram Stoker's Dracula1.0Adv13 Nov 2010
BPS File Format SpecificationbyuuThe BPS patch file format specification.File FormatsN/AN/A1.0Beg27 Aug 2012
Boss Weapon Damage DisassemblyPowerPandaA disassembly of the damage that weapons do to each boss. Created and used in the “Capsule Remix” hack. DarkSamus993 can be listed as contributor.AssemblySNESMega Man X1.0Int18 May 2017
Bonk's Adventure Tile and Tilemap FormatTomaitheousThis document covers the tile compression format, tilemap format, metatile format. This document does not cover the sprite compression format.Graphics HackingTG16Bonk's Adventure1.0Int07 Jul 2007
Bomberman Level HackingDANGER XA small document with some hex values of the game levels:
  • enemies values
  • power ups values
  • enemy points (for score)
Game SpecificNESBomberman1.0Beg28 Sep 2015
Bomberman II Level HackingDANGER XA small document with some hex values of the game levels:
  • Enemies Values
  • Enemies data
  • Stage Passwords for testing
  • Arena Width Values
Game SpecificNESBomberman II1.0Beg16 Dec 2015
BMP/BPP ConvertDThese functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or spli….Source CodeMultipleN/A3.0Beg03 Jul 2006
BLITTERNat!How the 2D engine is handled on the Jaguar.Hardware Info.JAGN/A1.26Adv27 Sep 1998
Blaster Master Level FormatBenjamin CutlerDocumentation of the level data structure for Blaster Master.Game SpecificNESBlaster Master1.0Beg07 Mar 2004
Blargg’s S-DSP Timer Glitch ExplanationBlarggAn email detailing Blargg’s discoveries regarding a glitch in the S-DSP timers when the target is written just when the internal counter is ticked.Hardware Info.SNESN/A2007-03-31Adv31 Mar 2007
BIOS OS and Asteroids Source CodeOEMThis is the source code to the Atari 7800 BIOS and code for the game Asteroids as one package. This archive does not have any tools or assemblers.Source Code7800N/A1.0Adv30 Jan 1989
Bionic Commando ROM HackingThe Almighty GuruComprehensive document to Bionic Commando. Covers palettes, maps, and sprites, as well as many other ROM details. Anybody hacking Bionic Commando should have this document.Game SpecificNESBionic Commando2005/09/12Beg09 Dec 2005
Bionic Commando Offset DocumentMatrixzBionic Commando offset hacking notes from Matrixz.Game SpecificNESBionic Commando4Beg13 Jan 2006
Binary Land DataGoogieThis is the data necessary to edit the palettes in the game. Using the notes will make it a breeze since the data is stored in two different places in the ROM.Game SpecificNESBinary Land1.0Beg05 May 2008
Berzerk DisassemblyDennis DebroCompile with DASM using vcs.h version 105 or greater.Source Code2600Berzerk1.0Adv04 Sep 2010
Beginner's Hexadecimal and Binary GuidemevoidA guide aimed at beginners to understand hexadecimal and binary. It includes images, and a really nice layout. Also includes exercises for beginners.MiscellaneousN/AN/A1.0Beg21 Apr 2016
Beauty and the Beast Music Source CodeJeroen TelThis code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The origina….Source CodeNESBeauty and the Beast1.0Adv30 May 2010
Prev 1 24 ... 30 31 32 33 [34] 35 36 37 Next