|The Playstation Translation Doc||Cless||A useful document for veteran ROM hackers get their feet wet with hacking PlayStation games.
Includes methods to help get around the differences of hacking a PSX CD’s contents over a typical ROM, and includes some other basic info as well as tip….||Text Hacking||PSX||N/A||2.0||Int||05 Dec 2005|
|The Palette Hacking Doc||The Spoony Bard||Toma explains how hacking NES palettes using the NESticle emulator couldn’t be any easier.||Palette Hacking||NES||N/A||1.0||Beg||14 May 2008|
|The P'radikus Conflict||Color Dreams||This is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990.
The….||Source Code||NES||The P'radikus Conflict||2.0||Int||20 May 1990|
|The Novice Translation Document||Crazy Child||A very sparse document roughly outlining the translation hacking process using the Pokémon Blue JAP ROM as an example. More useful as a supplemental document rather than a newcomer’s primary source of information.||Text Hacking||GB||N/A||1.0||Beg||01 Jan 2000|
|The Newbie NES Text Hacking||Dark X||A very basic guide to text hacking.||Text Hacking||NES||N/A||1.0||Beg||31 Dec 2002|
|The Newbie NES Palette Hacking Tutorial||Dark X||A document detailing how to hack palettes using the NESticle emulator and a hex editor.||Palette Hacking||NES||N/A||1.0||Beg||27 Dec 2002|
|The Minus World Explained||doppelganger||A technical explanation for why the Minus World exists.||Game Specific||NES||Super Mario Bros.||1.0||Int||19 Mar 2007|
|The MetalHead Translation FAQ||MetalHead Hacking Group||MetalHead’s attempt at a translation how-to.
http://metalproject.net/general/rom-hacking-old-doc/||Miscellaneous||NES||N/A||0.8||Beg||20 Mar 2000|
|The Mad Hacker's Guide to Pointers (Appendix B)||Gil Galad||An unofficial appendix to the famous pointer document containing some additional information not found in the main document.||Pointer Hacking||NES||N/A||1.0||Int||14 May 2008|
|The Mad Hacker's Guide to Pointers||MadHacker||A great document detailing how to look for and use NES pointers.||Pointer Hacking||NES||N/A||1.1||Int||01 Jan 1998|
|The Legend of Zelda (NES) Music Hacking Document||ActionGamer||A music hacking document for The Legend of Zelda on the NES by ActionGamer.||Audio Hacking||NES||The Legend of Zelda||1.0||Beg||18 Jun 2018|
|The Huge Super Mario Bros. 3 Data for Super NES||insectduel||The BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES.||Game Specific||SNES||Super Mario All-Stars||3.0||Beg||01 Jan 2005|
|The Gameboy ROM Hacking Doc||Gideon Zhi||A few details on Gameboy pointers.||Pointer Hacking||GB||N/A||1.00||Int||16 Jun 2009|
|The Flash Music Source Code||Jeroen Tel||This music source code is for the unreleased game, The Flash. The code was donated by Jeroen Tel, the audio composer and programmer for the game. The assembler was the PDS development system.||Source Code||SMS||The Flash||1.0||Adv||19 Dec 1992|
|The Definitive Guide to ROM Hacking for Complete Beginners||InVerse||A frequently asked questions list of sorts for the aspiring ROM Hacker.||Miscellaneous||Multiple||N/A||1.0||Beg||28 Feb 2003|
|The Definitive Guide to Exploring File Formats||Mr.Mouse and WATTO||Computer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big….||File Formats||N/A||N/A||1.0||Beg||01 Nov 2004|
|The Basics of Bases||Partial Translations||The basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking.||Miscellaneous||Multiple||N/A||1.5||Beg||05 Dec 2005|
|The Assorted Mario Hacking Shop||DarKnight13||Information on altering the physics and other fun Super Mario Bros. related data.||Game Specific||NES||Super Mario Bros.||1.0||Beg||05 Jan 2001|
|The Art of ROMhacking||Vagla||A beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principles taught can be used on any system. Information includes hex editing, palette editing, level editing in hex, finding data, and dealing with simple co….||Miscellaneous||NES||N/A||1.0||Beg||01 Jan 2003|
|The A-Team Music Source Code||Jeroen Tel||This is the music source code to the unreleased game, The A-Team. This code was donated by Jeroen Tel, the music composer and audio programmer for the game.||Source Code||SMS||The A-Team||1.0||Adv||09 Nov 1992|