Newest Translations

Somer Assault The Lion King B-Wings Ordyne

Newest Utilities

Zapper 2020 DKC Stage Name Editor Universal PVR Extractor & Patcher Room Transfer

Newest Reviews

Shadowrun 2058 Metal Slug 2 CD Turbo - Slowdown Reduction Patch Double Dragon II Controller Fix Shining Force 2 War of the Gods

Newest Homebrew

Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

Featured Hack Images

Super Mario Bros SUICIDEXTREME3 Super Mario World - Master Quest 4 Redrawn Super Mario Bros. 5 - Reborn Super Mario 64 StarRevenge

Featured Translation Images

Sanrio World Smash Ball! Twinkle Tale FEDA: The Emblem of Justice Harvest Moon: Friends of Mineral Town

Recent Updates

  • Games
    Swapped the primary and alternative names. The original Japanese title should be used first with the translated title used as an alternate. The original name of the rom has been made the primary name. Kinda odd that the Japanese title makes more sense than the supposed translated title, but I didn't make the names I just swapped them lol.
  • Games
    Just another name swap. The Japanese name is "Lipple Island" and I figure it should be the primary name and the translated name "Ripple Island" should be the alternative. :)
  • Games
    The given name for this game was a translated name. The original name attached to the rom file and found elsewhere as the name for this game was not included except in the translation notes of which rom to use. I have made the rom name the primary name and the translated one the "alternative" name. I do believe that should be how it is. :)
  • Hacks
    Expanded readme documentation.
Documents
General Information
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(1 to 20) of 28 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Capcom "6C80" Sound Engine/Music Format DocumentationMatrixzExplains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored. Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.MiscellaneousNESMultiple Games4.0Beg22 Apr 2013
Digisalt's SNES Palette TutorialDigisaltThis tutorial teaches you how to use Digisalt’s a SNES PaletteTools to find and replace palettes.Palette HackingSNESMultiple Games1.0Beg19 Mar 2006
Displaying a 2BPP TileLinA brief document explaining how 2BPP graphics (Gameboy, other systems) are displayed. It’s really simple, but there seems to not be an easy-to-find document out there.Graphics HackingGBMultiple Games1.0Beg18 Feb 2010
Final Fantasy Advance and Chrono Trigger DS Font SpecificationsDragonsbrethrenExplains the format used by the fonts in Final Fantasy IV, V, and VI Advance. Also covers Chrono Trigger on the DS, but the information is untested with that game. Now contains information about editing the fonts with the [url=http://www.romhackin….File FormatsMultipleMultiple Games1.2Int24 Jul 2009
FX GraphicsPikenA little bit of information outlining the FX chip’s graphics formats for StarFox and Yoshi’s Island.Graphics HackingSNESMultiple Games2003-04-04Int04 Apr 2003
GBA "Sappy" sound engine informationBregaladThis documentation contains info about the “sappy” sound engine that the vast majority of commercial GBA games uses.MiscellaneousGBAMultiple Games1.4Int25 Mar 2016
GBA Palette Changing FAQETKA beginners faq to show how to edit palettes in GBA games.Palette HackingGBAMultiple Games1.0Beg07 Dec 2005
Giegue's Master Guide to Hacking Pokemon Games Red-CrystalGiegueA guide for hacking pokemon games. It covers Pokemon Red, Blue, Yellow, Gold, Silver, and Crystal.Game SpecificGBMultiple Games1.0Beg01 Jan 2002
Graphics Hacks For the Tapper Arcade Game And OthersmrcityThis slideshow (PPTX format) with plenty of slide notes describes how to reason your way through editing the tiles and tile map of Midway MCR-III games (1983-85). The examples shown in the presentation highlight nuances of the Tapper ROMs. You ….Graphics HackingARCMultiple Games1.0Int04 Dec 2016
How to Change Wild PokemonPhilip ReubenA document on hacking pokemon which covers the games Pokemon Red, Blue, Yellow, Green, Silver, and Gold.Game SpecificGBMultiple Games1.0Beg15 May 2008
How to Hack Experience LevelstcaudStep-by-step guide to hacking experience levels in games that have them.MiscellaneousMultipleMultiple Games1.0Beg04 Jun 2015
Megaman 3 - 5 Level FormatsMatrixzA document explaining how level data is laid out in Megaman 3, 4 and 5. It also explains how the various data works. Kind of outdated.Game SpecificNESMultiple Games1.0Beg01 Jan 2002
NEC Interchannel Package FormatDNEC Interchannel’s package format is used in the Sentimental Graffiti games to store scripts and other data. The format appears in both Sentimental Graffiti on Sega Saturn and Sentimental Graffiti 2 on Dreamcast.File FormatsMultipleMultiple Games2006/2/7Int07 Feb 2006
Nintendo SHVC Scope BIOSRevenantThis is a commented disassembly of the Nintendo “SHVC Scope BIOS 1.00″ used in SNES games which support the Super Scope. It assembles with xkas v14 and can be used to easily add scope support to homebrew SNES software.AssemblySNESMultiple Games1.0Int31 Jan 2013
Pokémon Gold/Silver Scripting CompendiumTauwasserA compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver. Gives brief statements of scripting codes and additional information, e.g. asm routine offsets, lists, tables etc.Game SpecificGBMultiple Games1.0Int21 Jul 2006
Pokémon GSC SupplmentMaximum PotionThis guide is meant to supplement Giegue’s guide to hacking the Gold, Silver, and Crystal versions of Pokémon. It contains data on how to edit the starter Pokémon, how to change the attacks of enemy Pokémon and more information on trainers an….Game SpecificGBMultiple Games1.1Beg01 Jan 2008
Pseudo 16x16 TilesPikenDetailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super Metroid and other SNES games. This has to do with level layout.Graphics HackingSNESMultiple Games2004-04-04Adv04 Apr 2004
QDA Package FormatDThe QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise and Akuji the Demon.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
Random Number Generator for SNESFinSThis is a fast effective RNG using the H/V scroll setting as a seed without excessive redundancy for the 65816 processor. Creates a table of random numbers at $1100 ram or edit to a chosen location.
  • 130 random bytes
  • 2….
AssemblySNESMultiple Games1.0Int02 Mar 2014
SDAT File Formatkiwi.dsA description of some of the details in the Nitro composer format, the format used for sound and music in a lot of DS games.File FormatsNDSMultiple Games4.0Int23 Jun 2007
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