|(6502) Assembly in One Step||Leo Scanlon||A resource guide to 6502 assembly. A good reference tool.||Assembly||NES||N/A||1.0||Int||23 Jul 1997|
|4BPP Demo||TFG||A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.||Source Code||SNES||N/A||1.0||Int||20 Feb 2004|
|65816 Programming Primer||Brett Tabke||An in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com….||Assembly||SNES||N/A||1.0||Int||10 Feb 1998|
|Adding an SNES Intro (with a few clicks)||DQ Translations||This document explains a quick way to go about the process of adding an intro to a game.||Assembly||SNES||N/A||1.0||Int||16 Jun 2006|
|Air Fortress Embedded Source Code||GSX Suga||Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file.||Source Code||NES||Air Fortress||LC 3.0||Int||03 Mar 2009|
|An Introduction to Understanding/Hacking 8 Bit Graphics||Prez||A guide to working with graphics using only a hex editor.||Graphics Hacking||Multiple||N/A||1.0||Int||14 May 2008|
|Anomie's SNES Memory Mapping Doc||Anomie||This is a document intended to describe the SNES memory map. It will NOT include information on the MAD-1 or any other address decoder.||Hardware Info.||SNES||N/A||2008-12-21||Int||21 Dec 2008|
|Anomie's SPC700 Doc||Anomie||In depth information on the SPC700 including a diassembly of the Boot ROM.||Hardware Info.||SNES||N/A||2009-07-19||Int||19 Jul 2009|
|Anomie’s Register Doc||Anomie||A nice in depth look at all the SNES hardware registers. This is must have reference material for anybody doing any assembly hacking or homebrew coding for the SNES. This document is the most recent and up to date we have on the SNES registers (as of….||Hardware Info.||SNES||N/A||2007-07-12||Int||12 Jul 2007|
|Anomie’s SNES Port Doc||Anomie||This is a document intended to describe the various hardware ports on the SNES. It will not describe how these ports are used by what may be plugged into them.||Hardware Info.||SNES||N/A||2007-04-27||Int||27 Apr 2007|
|AnusP's Advanced Hacking Tutorial||AnusP||One of the first documents to give detailed information on NES and SNES pointers. Still a very valuable resource.||Pointer Hacking||Multiple||N/A||1.2||Int||25 Mar 1998|
|Archive formats in Gyakuten Kenji 2||henke37||This text describes the two custom archive file formats that are used by the game “Gyakuten Kenji 2″ by Capcom.||File Formats||NDS||Gyakuten Kenji 2||1.0||Int||07 Jun 2011|
|ASM Hacking for Dummies||D||An introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered.||Assembly||SNES||N/A||1.0||Int||25 Apr 1999|
|ASM Tutorial||Jay||A tutorial written for novices. Includes the basics of assembly language using the 65816 as an example.||Assembly||SNES||N/A||1.0||Int||24 Apr 1998|
|Atari 2600 Memory Map||Kroko||A memory map of the Atari 2600. As you may notice, the memory of the Atari 2600 is very limited.||Assembly||2600||N/A||1.0||Int||08 Sep 2010|
|Atari 2600 RIOT Map||Kroko||This is a memory map of the RIOT chip/device that reads all the console switches excluding power, including joysticks and controllers. It also contains the only RAM in the system and a general purpose timer.||Hardware Info.||2600||N/A||1.0||Int||08 Sep 2010|
|Atari 2600 TIA Map||Kroko||This chip makes all the video displays and sounds for the 2600 VCS. It also has 6 registers which are used as A/D converters and for the trigger buttons on the joysticks. The chip also controls the RDY line of the CPU to initiate horizontal syncroni….||Hardware Info.||2600||N/A||1.0||Int||08 Sep 2010|
|Atari 2600 VCS Precise Sound Values and Distortion Breakdown||Glenn Saunders||This document is a description and chart of the various values for notes and distortion of the Atari 2600 sound.||Miscellaneous||2600||N/A||1.0||Int||02 Apr 1997|
|Atari 2600 VCS Sound Frequency and Waveform Guide||Eckhard Stolberg||This is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.
- You can view the document here.
|Miscellaneous||2600||N/A||1.01||Int||25 May 2000|
|Balloon Fight Level Hacking||Quick Curly||This collection of documents is intended to cover a range of ROM hacking related topics and aspects specifically for the NES game, Balloon Fight.
Information documented includes the level header format, platform detection, graphics, enemy data, cl….||Game Specific||NES||Balloon Fight||1.1||Int||05 Aug 2015|