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Mega Man Star Force Tennis Ace Snake Rattle 'n' Roll

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Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

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The Legend of Zelda: Fourth Quest Streets Of Rage 2 - Robocop & ED-209 F-Zero - Stage 6 - Revolution Joe & Mac Improvement

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Chrono Trigger Dai-2-Ji Super Robot Taisen Zoids: Shirogane no Juukishin Liger Zero Tales of Phantasia

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Documents
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(101 to 120) of 730 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
Various Saturn Hacking DocsCyber Warrior XHere are the fabled Saturn Hacking docs that were never quite complete enough for Cyber Warrior X to release before.MiscellaneousSATN/A1.0Beg25 Dec 2002
Compression of SNES ROMsCzar DragonA document detailing some LZx, sliding window type SNES compression examples.AssemblySNESN/A1.0Int31 Mar 1999
ASM Hacking for DummiesDAn introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered.AssemblySNESN/A1.0Int25 Apr 1999
NINJA 1.0 File FormatDThe NINJA 1.0 patch format, designed as a replacement to IPS.File FormatsN/AN/A1.0Int24 Feb 2004
WindThunder Script FormatDThis is a script file format, and while it contains dialogue, ’script’ in this example refers more to scripted actions. The extensions for this format are .SC0 or .SC1. The scripts are generated by WindThunder’s in-house event editor.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
WindThunder Package File FormatDWindThunder Package Files are used for graphics storage in Heroine Anthem I&II, and possibly in a few other titles from WindThunder. Their proper extension is ‘.bin.’File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
WindThunder ANI_FILE V1.0 FormatDAll animations in WindThunder’s Heroine Anthem I&II are stored in the proprietary ANI_FILE format. Their extension is usually .APS, .000 or .001. The ANI_FILE format is a running format designed to be streamed and played in real time. It&….File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
WindThunder AMP_File V1.0 FormatDAMP files are WindThunder’s transparent PCX format used in Heroine Anthem I&II. Their extension is usually .AMP, .000 or .001.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
SoftAction Resource FilesDThese files are used in some games by Korean publisher SoftAction SDT. More specifically, they are used in SoftAction’s Langrisser I&II remakes, where the author encountered them. Their extension is .RES.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
QDA Package FormatDThe QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise and Akuji the Demon.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
NEC Interchannel Package FormatDNEC Interchannel’s package format is used in the Sentimental Graffiti games to store scripts and other data. The format appears in both Sentimental Graffiti on Sega Saturn and Sentimental Graffiti 2 on Dreamcast.File FormatsMultipleMultiple Games2006/2/7Int07 Feb 2006
Microsoft Fastfile Package FormatDFFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file was originally distributed as source, along with a FASTFILE.H include file for accessing Fastfile packages as a file system.File FormatsPCN/A2006/2/7Int07 Feb 2006
Broadcast Satellaview-X Internal ROM InfoDThe Broadcast Satellaview-X Internal ROM info including offsets and a few other tidbits of information.Hardware Info.SNESN/A2006/2/7Int07 Feb 2006
Deinterleave MD ROMDPHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeGENN/A2.0Int20 Apr 2006
Reverse Pointer ScanDPHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-function for any arithmetic you need to perform on the absolute address. Error rate of 1%.Source CodeN/AN/A2.0Int22 Apr 2006
IPS PatcherDA simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS’s “cut” command and RLE.Source CodeN/AN/A2.0Int03 Jul 2006
PPF PatcherDA simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches.Source CodePSXN/A2.0Beg03 Jul 2006
NINJA 2.0 File FormatDThe NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0.File FormatsN/AN/A2.0Beg29 Jun 2006
Deinterleave N64 ROMDPHP routine to quickly detect and deinterleave a Nintendo 64 ROM. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeN64N/A2Beg03 Jul 2006
SNES ReadDPHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly interleaved LoROMs.Source CodeSNESN/A2.0Int03 Jul 2006
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