Newest Hacks

Refill Weapon after Death Refill Weapon after Death Balloon Fight - 4 players hack Miami Vice: The Videogame

Newest Translations

Doki Doki Penguin Land Doki Doki Penguin Land Dragon's Lair The Goonies

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

Fushigi no Dungeon 2: Fuurai no Shiren Rent a Hero Cleopatra no Mahou Miami Vice: The Videogame

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

European Stripper Restoration Hack Super Wario Bros. 3 Binary Land - Penguins Family Super Metroid - NoMap

Featured Translation Images

Renegade Castlevania II: Simon’s Quest Nakayoshi to Issho Phantasy Star Generation:1

Recent Updates

  • Community
    Added "chrono traducciones" reference as administrator.
  • Translations
    Corrected console in description and removed erroneous release date in ROM information.
  • Credits
    Adding members from other groups
  • Translations
    Changed author "kmikz" to the group names in the "Authors" field, since it was a translation made as a collaboration of lots of people, envolving three different brazilian romhacking groups. The other members will be added as credit entries. NOTE: I had to reupload the filename with another name, since I was getting the error "Invalid File Extension in URL". Probably due to the filename having lots of spaces and special characters. Renamed it to a simpler name (ZMC_PT-BR_RC1.7z).
Documents
General Information
Button

(121 to 140) of 732 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
SNES ReadDPHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly interleaved LoROMs.Source CodeSNESN/A2.0Int03 Jul 2006
BMP/BPP ConvertDThese functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or spli….Source CodeMultipleN/A3.0Beg03 Jul 2006
Lo/HiROM ConvertDPHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM.Source CodeSNESN/A2.0Beg03 Jul 2006
Apply FireFlowerDPHP routine to apply a FireFlower Patch. Also supports applying Microsoft File Compare output as a patch.Source CodeMultipleN/A2.0Beg03 Jul 2006
Der Langrisser Data StructuresDA document detailing much of the data in Der Langrisser including items, units, and classes.Game SpecificSNESDer Langrisser122107Int21 Dec 2007
Genesis ROM Formatd0nutInfo on the Genesis ROM format.MiscellaneousGENN/A1.1Int17 May 1999
An Introductory Guide to Hacking Nintendo World CupDacicusThis PDF document presents offsets and descriptions for much of the data needed to hack Nintendo World Cup, including team statistics, graphics, palettes, and passwords. It also contains information about RAM addresses that may be useful to hackers, ….Game SpecificNESNintendo World Cup1.00Beg17 Jun 2008
Hacking Custom Intros Into SNES ROMsDackRThis tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS. The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find. Special Thanks to MrRichard999 fo….Graphics HackingSNESN/A1.0Int10 Jul 2018
Super Mario Bros. Hacking DocumentDahrkDaizA detailed guide to hacking the level data of the original Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0Int01 Jan 2003
Ms Pac-Man Hacking DocumentDahrkDaizDetails on level and palette hacking in Ms. Pac-Man.Game SpecificNESMs. Pac-Man (Namco)2.0Int01 Jan 2003
68000 Instruction SetDamaged CyberneticsThis is a documentation of the 68k instruction set. Might be a good document to check out if you want to know all the op-codes.AssemblyX68KN/A1.0Adv23 Oct 1996
Bomberman Level HackingDANGER XA small document with some hex values of the game levels:
  • enemies values
  • power ups values
  • enemy points (for score)
Game SpecificNESBomberman1.0Beg28 Sep 2015
Bomberman II Level HackingDANGER XA small document with some hex values of the game levels:
  • Enemies Values
  • Enemies data
  • Stage Passwords for testing
  • Arena Width Values
Game SpecificNESBomberman II1.0Beg16 Dec 2015
Kinnikuman characters hex valuesDANGER XA document with all the fighter values. Punch, kick damage, speed and much more.Game SpecificNESM.U.S.C.L.E.1.0Beg10 Nov 2015
Musashi no Ken sword man's valuesDANGER XDocument for all 10 characters Values in 2 players Versus mode. Speed, power, sword art etc…Game SpecificNESMusashi no Ken: Tadaima Shugyou Chuu1.0Beg26 Mar 2015
Mighty final fight enemy valuesDANGER XHere are some hex values to change, you can change the enemies type even add bosses in the stage (except Belger)Game SpecificNESMighty Final Fight1.0Beg24 Mar 2015
Hiryuu no ken 3 allies & opponents hex valuesDANGER XIt contains all the values for your characters and enemies from 1 on 1 fights. fighting style & special move damage life bar etcGame SpecificNESHiryuu no Ken III: 5 Nin no Ryuu Senshi1.0Beg13 Oct 2015
Moon Crystal hex valuesDANGER XDocuments contains
  • boss Hp
  • all Object values (bats, flames, platforms, switches, birds)
  • all Enemies values (Knive man, Bow man,spiders, etc)
  • all Chests values
  • and more other surprises
Game SpecificNESMoon Crystal1.0Beg26 Nov 2015
Contra hex valuesDANGER XContra text that contains many stuff, like enemies hp values, weapons bullets, your lives etcGame SpecificNESContra1.0Beg21 Jul 2016
Superman enemies hp hex valuesDANGER XThis text is with all hp values of superman enemies.Game SpecificNESSuperman1.0Beg21 Jul 2016
Prev 1 ... 3 4 5 6 [7] 8 9 10 11 ... 17 37 Next