MOS MCS 6500 Microcomputer Family Programming Manual | OEM | The MOS MCS 6500 Microcomputer Family Programming Manual is part of the KIM-1 hardware development kit. This document applies to all the 65xx CPUs with slight variations, such as the 6502 in the NES, 6510 in the C-64, 6507 in the Atari 2600, the list…. | Assembly | Multiple | N/A | 1.0 | Int | 01 Jan 1976 |
Stella Programmer's Guide | Steve Wright | This document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware. | Assembly | 2600 | N/A | 1.0 | Adv | 03 Dec 1979 |
Programming the Z80 | Rodnay Zaks | Programming the Z80 is a very complete book for learning the basics of how to program systems that use the microprocessor Zilog 80. This book covers the basics, starting from various number systems, including hexadecimal and binary. Also covering flo…. | Assembly | Multiple | N/A | 3.0 | Int | 01 Jan 1981 |
Programming the 6502 | Rodnay Zaks | This is a 408 page book that teaches you how to program on systems that use a 6502 microprocessor. Many basic concepts will be explained, starting with number systems, computer math and then on to flow charting. Many technical aspects will be explain…. | Assembly | Multiple | N/A | 4.0 | Int | 01 Jan 1983 |
Crystal Castles Source | OEM | Appears to be the original source code to the Atari 2600 game Crystal Castles. | Source Code | 2600 | Crystal Castles | 1.0 | Adv | 18 Jul 1984 |
Pole Position Source | OEM | Appears to be the original source code for the game Pole Position. | Source Code | 2600 | Pole Position | 1.0 | Adv | 19 Nov 1985 |
Dark Chambers Source | Adam Clayton | Appears to be the original source code for Dark Chambers on the Atari 2600. Unknown what this code compiles with. | Source Code | 2600 | Dark Chambers | 1.0 | Adv | 22 Nov 1985 |
Desert Falcon Source | Bob Polaro | Original source code to the Atari 2600 game Desert Falcon. | Source Code | 2600 | Desert Falcon | 1.0 | Adv | 23 Nov 1985 |
Programming the 65816 | William Labiak | This is a book that teaches you how to assembly program on the 65816 microprocessor. It teaches you many things, starting from number systems, boolean math. Including the technical details about the 65816 microprocessor. | Assembly | Multiple | N/A | 1.0 | Int | 01 Jan 1986 |
Metroid Source Code | SnowBro | Disassembled and commented Metroid source code. It can even be reassembled with X816. | Source Code | NES | Metroid | 1.0 | Int | 01 Jan 1986 |
NEC V60 CPU Manual | OEM | The NEC V60 (μPD70616) was a CISC processor manufactured by NEC introduced in the late 1980s. It had a 32-bit internal bus and a 16-bit external bus with a 24-bit address bus. A relatively obscure design, it was a radical departure from NEC’s p…. | Hardware Info. | Multiple | N/A | V60 | Adv | 01 Nov 1986 |
Crossbow | OEM | This is the source code to the Atari 7800 game, Crossbow. This archive does not have an assembler or any tools. | Source Code | 7800 | Crossbow | 1.0 | Adv | 21 Aug 1988 |
Joust Source Code Documented | OEM | Appears to be the original source code to the Atari 2600 game Joust. | Source Code | 2600 | Joust | 1.0 | Adv | 16 Dec 1988 |
Centipede Source Code | OEM | This is the source code to the Atari 7800 game, Centipede. No tools or assemblers come with this archive. | Source Code | 7800 | Centipede | 1.0 | Adv | 24 Dec 1988 |
Crack'ed | OEM | Appears to be the original source code to the Atari 2600 game Crack’ed. | Source Code | 2600 | Crack'ed | 1.0 | Adv | 01 Jan 1989 |
BIOS OS and Asteroids Source Code | OEM | This is the source code to the Atari 7800 BIOS and code for the game Asteroids as one package. This archive does not have any tools or assemblers. | Source Code | 7800 | N/A | 1.0 | Adv | 30 Jan 1989 |
Lz_comp2 | Haruhiko Okumura | A very old (ca. 1989) package including a document explaining various compression algorithms (LZSS, LZW, Huffman, LZARI, LZHUF) and the standard ANSI C source code to various (de)compression utilities implementing the described algorithms (LZARI, LZH…. | Source Code | Multiple | N/A | 2.0 | Adv | 10 Apr 1989 |
Crystal Mines Source Code | Ken Beckett | Crystal Mines is a game by Color Dreams, a unlicensed game company that sold games back in the late 80s, early 90s. This is the source code for the entire game released by Daniel Lawton, the owner of the source code and Color Dreams. The programmer a…. | Source Code | NES | Crystal Mines | 1.0 | Adv | 30 Jan 1990 |
Magician Source Code | Chris Shrigley | Magician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley.
This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the …. | Source Code | NES | Magician | 1.0 | Beg | 02 Feb 1990 |
Color Dreams NES Programming Manual | Daniel Lawton | This is the official Color Dreams NES programming manual written by Daniel Lawton. This is a very old and outdated manual from the late 80s, but is still easy to follow. The document will also give you some insight into how Color Dreams programmed th…. | Assembly | NES | N/A | 1.0 | Int | 06 Feb 1990 |