NES APU Sound Hardware Reference | Blargg | This is a useful programmer reference of the Nintendo Entertainment System’s sound hardware. | Hardware Info. | NES | N/A | 1.0 | Adv | 30 Jun 2004 |
FDS Sound | Disch | This document is a reference to Famicom Disk System expansion audio. | Hardware Info. | FDS | N/A | 1.0 | Int | 14 Jul 2004 |
Jawbreaker Disassembly | Dennis Debro | Compile this game with DASM and vcs.h version 105 or higher. | Source Code | 2600 | Jawbreaker | 1.0 | Adv | 04 Sep 2004 |
S-DD1 Algorithm Documentation | Andreas Naive | Documentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines. | Source Code | SNES | N/A | 1.0 | Adv | 10 Oct 2004 |
NES Rom Expansion 102 | TFG | TFG finishes his two-part explanation of NES rom expansion basics with a real world application on the game Dig Dug. | Assembly | NES | N/A | 1.0 | Adv | 20 Oct 2004 |
The Definitive Guide to Exploring File Formats | Mr.Mouse and WATTO | Computer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big…. | File Formats | N/A | N/A | 1.0 | Beg | 01 Nov 2004 |
S-NES Emulator SE Sound Code | F.H. | This text file is a full reverse engineering of the sound code in Nintendo’s ‘Super Nintendo SE’ development unit. The SPC-700 code allows the choice of two samples to be played and would allow the user to play with various attributes …. | Source Code | SNES | N/A | 1.0 | Int | 05 Nov 2004 |
River City Ransom Password Algorithm | j. mcmahan | This text provides a description of the password algorithm for the NES version of River City Ransom. The information provided should allow the reader to generate passwords for a desired set of character data, or to determine the character data associ…. | Game Specific | NES | River City Ransom | 0.0 | Int | 15 Nov 2004 |
Temporal Flux Manual | Chickenlump | Html guide to Temporal Flux. Explains each basic function of the editor and how to use it.
Temporal Flux database entry | Program Specific | SNES | Chrono Trigger | 1.0 | Beg | 24 Nov 2004 |
Genesis Chat Logs | Fonzie | A collection of logs in which Fonzie explains various aspects of the Genesis. | Hardware Info. | GEN | N/A | 1.0 | Int | 04 Dec 2004 |
Romancing Saga VWF Source Code | F.H. | This is F.H.’s VWF source code that he made available to the public years and years ago. It’s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared. | Game Specific | SNES | Romancing SaGa | 1.0 | Adv | 28 Dec 2004 |
Orochimaru's Perfect Guide to Hyrule Magic | Orochimaru | A very in depth guide to Sephiroth3’s Zelda 3 editor, Hyrule Magic. A bit dated at this point, but still extremely valuable for anyone wanting to learn how to get full use out of Hyrule Magic. It also includes a lot of extra tutorials and info…. | Game Specific | SNES | The Legend of Zelda: A Link to the Past | 2.0 | Beg | 01 Jan 2005 |
The Huge Super Mario Bros. 3 Data for Super NES | insectduel | The BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES. | Game Specific | SNES | Super Mario All-Stars | 3.0 | Beg | 01 Jan 2005 |
Metroid Password Format Guide | John David Ratliff | A in-depth look at the inner workings of the password system of Metroid. | Game Specific | NES | Metroid | 1.0 | Int | 01 Jan 2005 |
Virtual Boy Programmers Manual | David Tucker | David Tucker’s excellent work summarizes all known technical details of the Virtual Boy hardware. | Hardware Info. | VB | N/A | 0.521 | Adv | 01 Jan 2005 |
Super Metroid SRAM Document | John David Ratliff | This document is a guide to the SRAM format used by Super Metroid for the Super Nintendo and Super Famicom. | Game Specific | SNES | Super Metroid | 1.0 | Int | 01 Jan 2005 |
Ultima: Quest of the Avatar | John David Ratliff | This document is a guide to hacking the save state (SRAM or battery backed RAM) of Ultima: Quest of the Avatar for the Nintendo Entertainment System. | Game Specific | NES | Ultima: Quest of the Avatar | 1.0 | Int | 01 Jan 2005 |
Tile Molester v0.16 Source Code | SnowBro | Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi…. | Source Code | N/A | N/A | 0.16 | Adv | 11 Jan 2005 |
Faxanadu Level Data | Vagla | A document detailing the structure and location of the level data in Faxanadu. | Game Specific | NES | Faxanadu | 1.0 | Int | 13 Feb 2005 |
PC Engine Assembly docs | Tomaitheous | This bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hardware. | Assembly | TG16 | N/A | 3.21 | Int | 09 Apr 2005 |