Newest Translations

Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame Ganbare Goemon 2: Kiteretsu Shougun Magginesu Sakigake!! Otokojuku: Shippuu Ichi Gou Sei Underground Mission

Newest Utilities

LazyShell: Updated Edition [FDS] Super Mario Bros 2 (Japan) Level Editor - jGreatEd Game Genie Good Guy Jackal Level Editor

Newest Reviews

Super Mario World: Chaos CompleXX Kinnikuman - Muscle Hack Match PC Doom Total Conversion Tina's Adventure Island

Newest Homebrew

Double Symbol Rex Run for Game Boy DeadlyNeuroEf Circle Boy

Featured Hack Images

Mario Adventure The Legend of Zelda: Journey of a Day Dodgeball Mapper Conversion Royal Flush - Princess Sidestory

Featured Translation Images

Final Fantasy I+II Super Dodge Ball Ghouls ’n Ghosts Faxanadu

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Documents
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(241 to 260) of 733 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Ascending
Gamecube DSPDuddieA description of the byte code that the GameCube DSP processor uses.AssemblyGCN/A0.0.4Adv12 May 2005
SNES Developer ManualOEMThis is heck of an SNES technical reference document. With over 800+ pages of information covering most aspects of the SNES including CPU, APU, DSP,SA-1, SFX, Super Scope, SNES mouse, multi-tap, and more, this document is a treasure!Hardware Info.SNESN/A1.0Int14 Jun 2005
Faxanadu DisassemblySPThis is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a lot more to do. It is not in any form to be reassembled, currently.Source CodeNESFaxanadu1.0Adv27 Jun 2005
PC Engine hardware infoOEMThese 3 documents contain info on the PC Engine’s Video Color Encoder(VCE), CPU memory layout, and the Video Display Controller (VDC).Hardware Info.TG16N/A1.0Int01 Oct 2005
The Playstation Translation DocClessA useful document for veteran ROM hackers get their feet wet with hacking PlayStation games. Includes methods to help get around the differences of hacking a PSX CD’s contents over a typical ROM, and includes some other basic info as well as tip….Text HackingPSXN/A2.0Int05 Dec 2005
The Basics of BasesPartial TranslationsThe basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking.MiscellaneousMultipleN/A1.5Beg05 Dec 2005
GBA Palette Changing FAQETKA beginners faq to show how to edit palettes in GBA games.Palette HackingGBAMultiple Games1.0Beg07 Dec 2005
Bionic Commando ROM HackingThe Almighty GuruComprehensive document to Bionic Commando. Covers palettes, maps, and sprites, as well as many other ROM details. Anybody hacking Bionic Commando should have this document.Game SpecificNESBionic Commando2005/09/12Beg09 Dec 2005
20 Levels of NSF rippingGil GaladA very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.AssemblyNESN/A0.8Adv10 Dec 2005
NES Palette hacking: The Fast wayTFGA simple guide to finding NES palettes using a 6502 debugging capable emulator.AssemblyNESN/A1.0Int11 Dec 2005
Gameboy ASM Hacking GuideevoA set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II.AssemblyGBR-Type II1.0Adv14 Dec 2005
Disch Explains PPU WritingDischDisch explains the basics of writing background tiles to the PPU in an IRC conversation.AssemblyNESN/A1.0Adv17 Dec 2005
Disch Explains FF1 Rom ExpansionDischDisch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post.AssemblyNESFinal Fantasy1.0Adv20 Dec 2005
ZSNES Savestate SPC Format_Demo_This is a detailed look at the SPC portion of the ZSNES savestate. This is invaluable information for anybody trying to learn some SPC700 hacking skills. The companion general ZSNES savestate format document can also be found right here at ROMhack….Save State HackingSNESN/A1.0Int21 Dec 2005
Graphics HackingRedCometA tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.Graphics HackingN/AN/A1.0Beg24 Dec 2005
Secret of Evermore SRAM GuideJohn David RatliffThis is a guide to the Secret of Evermore SRAM. It includes information on the game data and the sanity algorithm used to verify it.Game SpecificSNESSecret of Evermore2.0Beg01 Jan 2006
Final Fantasy IIj Save EditingNananki Son of SetoA guide to hacking Final Fantasy II save states.Game SpecificNESFinal Fantasy II.5Beg02 Jan 2006
Programming the Atari 2600Andrew DavieThis document is for beginners to learn how to develop games for the Atari 2600. It’s a long read but covers a lot of concepts and doesn’t assume that you know everything about programming on this console.Assembly2600N/A1.0Int04 Jan 2006
Addendum to ZSNES Savestate FormatcreaothceannThis addendum contains information on variables added to the ZSNES savestate format since the time the original format document was written by ZsKnight.Save State HackingSNESN/A1.0Beg06 Jan 2006
Sega Master System Development ManualOEMEver wanted to program that 8-bit system, which, despite looking and sounding better than the NES, got the boot back in the late 80’s? Well, this is the document for you! Everything needed to program this little beast is included and it’s s….Hardware Info.SMSN/A1.0Int10 Jan 2006
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