|The P'radikus Conflict||Color Dreams||This is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990.
The….||Source Code||NES||The P'radikus Conflict||2.0||Int||20 May 1990|
|Final Fantasy VI||Cless||An incredibly thorough listing of data locations in Final Fantasy VI.||Game Specific||SNES||Final Fantasy III||.6||Beg||20 Dec 1990|
|Columns||OEM||This is the source code to the game, Columns. There are no tools to assemble this game or work on the other files.||Source Code||GG||Columns||1.0||Adv||27 Dec 1990|
|Hero Quest Source Code||Chris Shrigley||This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.
This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….||Source Code||NES||Hero Quest||1.0||Adv||22 Oct 1991|
|Programming the 65816||Western Design Center||Official programming guide to the 65816 microprocessor. Also includes documentation on the 6502, 65C02 and 65802 microprocessors. 469 pages covering basic assembly language concepts, microprocessor architecture, instruction sets, simple and complex….||Assembly||SNES||N/A||1.0||Int||28 Apr 1992|
|John Smith (James Bond Jr. Prototype) Source Code||Chris Shrigley||John Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr.
This is the entire source code package donated by Chris Shrigley….||Source Code||NES||James Bond Jr.||1.0||Adv||27 Aug 1992|
|The A-Team Music Source Code||Jeroen Tel||This is the music source code to the unreleased game, The A-Team. This code was donated by Jeroen Tel, the music composer and audio programmer for the game.||Source Code||SMS||The A-Team||1.0||Adv||09 Nov 1992|
|Bram Stoker's Dracula Music Source Code||Jeroen Tel||This source code was donated by the audio composer and programmer, Jeroen Tel. The assembler and other tools were lost long ago.||Source Code||SMS||Bram Stoker's Dracula||1.0||Adv||09 Nov 1992|
|Lethal Weapon 3 Music Source Code||Jeroen Tel||This is the source code to the unreleased game, Lethal Weapon 3. Jereon Tel, the audio composer and programmer for the game donated this code. The assembler and tools were lost long ago. Which was a PDS development system.||Source Code||SMS||Lethal Weapon 3||1.0||Adv||09 Nov 1992|
|California Games 2 Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago.||Source Code||SMS||California Games II||1.0||Adv||17 Nov 1992|
|The Flash Music Source Code||Jeroen Tel||This music source code is for the unreleased game, The Flash. The code was donated by Jeroen Tel, the audio composer and programmer for the game. The assembler was the PDS development system.||Source Code||SMS||The Flash||1.0||Adv||19 Dec 1992|
|Robocop 3 Music Source Code||Jeroen Tel||Jeroen Tel, the musician and audio programmer for the game donated this music source code. This source code is for the PAL version. Also, there are some proprietary macros in the code but shouldn’t require too much modification to convert to ano….||Source Code||NES||RoboCop 3||1.0||Adv||03 Feb 1993|
|Overlord Music Source Code||Jeroen Tel||This music code for the game Overlord was donated by Jeroen Tel, the musician and audio programmer for the game. This code has some proprietary macros but shouldn’t be too difficult to convert to modern public domain assemblers. The assembler wa….||Source Code||NES||Overlord||1.0||Adv||03 Feb 1993|
|Technocop Music Source Code||Jeroen Tel||Technocop is a unreleased game. This code was donated by Jeroen Tel, the musician and audio programmer for the game. The code requires minimal changes to be converted to a modern public domain 6502 assembler. As the original assembler was lost long a….||Source Code||NES||Technocop||1.0||Adv||03 Feb 1993|
|EX-Mutants Source Code||Chris Shrigley||This is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.||Source Code||GEN||Ex-Mutants||1.0||Adv||20 Apr 1993|
|Cliffhanger||Chris Shrigley||This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.||Source Code||GEN||Cliffhanger||1.0||Adv||25 Oct 1993|
|SNES Multiplication/Division Registers||Vic Ricker||This is an in-depth documentation on the SNES’s special multiplication/division registers.||Hardware Info.||SNES||N/A||1.0||Adv||26 Dec 1993|
|PsyQ SNES Development Manual||Psygnosis||This is a scanned version of the custom Software Development Kit Psygnosis created to code SNES games with a kind of high level assembly toolchain (supporting C-like control statements like if then else, etc).
Commercial games like the platformer ….||Assembly||SNES||N/A||1.0||Adv||01 Jan 1994|
|SNES FastROM Information||Paul||This document provides information on the SNES’s FastROM mode, which allows a speed increase of around 33%.||Hardware Info.||SNES||N/A||1.0||Adv||16 Feb 1994|
|SNES/SFC Manual (PDF Version)||OEM||This is an SFC version of the SNES Dev Manual we also have on the site, covering the PPU and CPU. This is a good technical supplement to the actual SNES Dev Manual we also have on the site. It also contains a nice 2-page register summary sheet.||Hardware Info.||SNES||N/A||PDF||Int||31 Mar 1994|