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Suikoden Donkey Kong Excitebike Soldiers of Fortune

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Zapper 2020 DKC Stage Name Editor Universal PVR Extractor & Patcher Room Transfer

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Double Dragon II Controller Fix Shining Force 2 War of the Gods Mega Man 7 Restoration Pokemon Yellow - Gen. II Graphics Patch

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Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

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Tanki 2 Break Man III Super Mario Bros. Simplified Prince of Persia DOS-like palette

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Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairantou Chibi Maruko-Chan: Harikiri 365-Nichi no Maki The Legend of Zelda: Link's Awakening DX Cowboy Kid

Recent Updates

  • Hacks
    Expanded readme documentation.
  • Hacks
    An alternative version compatible with "Bomberman co-op" is created.
  • Translations
    Spelling correction of the word "Assohles", I fixed the typo and changed it to "Assholes". I also capitalized the words "French", and "English" in the description section. I got the following errors when I attempted to submit my corrections so I had to download, resize, and upload/change the images as well: 1. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot1.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 2. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot2.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 3. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot3.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 4. 'https://www.romhacking.net/translations/gameboy/images/2592titlescreen.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
  • Hacks
    Bug fixes and general improvements.
Documents
General Information
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(621 to 640) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Ascending
Automatic Line-Wrap Example ASMKingMikeThis is some source code to a automatic word-wrap hack from KingMike’s Translations Shell Monsters Story translation. It was useful as the translation had used some long names and it would have been difficult to format the line-breaks used in t….Source CodeNESN/A1.0Adv06 Jun 2014
Final Fantasy 1 GFF Hacking DocumentsJoe73ffdqThis is an extensive breakdown of the code for GFF. Why did I choose GFF instead of a clean rom. All the INT features are covered, and there is also the really cool feature of animated tiles. Now, the most novice of hackers can do advanced work….Game SpecificNESFinal Fantasy.80Beg29 Jun 2014
Freshly-Picked Tingle's Rosy Rupeelandjoesteve1914Table file for Tingle’s Rosy Rupeeland (text located in lang.bin files) Only includes latin alphabet, not punctuation or accented letters. (They’re not that hard to figure out if you want them)Table FilesNDSFreshly-Picked Tingle's Rosy Rupeeland1.0Beg26 Oct 2014
Resident Evil 5YugisokubodaiResident Evil 5, aka Biohazard 5 in Japan, is an horror survival first person shooting game. It was first released for the PS3 and Xbox 360 in 2009 by Capcom, and for the PC after that. The game itself supports multi language, such as Japanese, E….Text HackingPCResident Evil 51.0Int15 Dec 2014
Tiertex Design Studios GBC Music HackingLu9A documentation + tutorial about hacking music into modern-era Tiertex games for the Game Boy Color. (Stuart Little: The Journey Home, Toy Story Racer, Bob the Builder, F1 Championship Season 2000 & etc.)Audio HackingGBN/A1.0Int16 Jan 2015
Super Mario RPG Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This version contains control codes, however a cleaned-up version without codes is also available on this websi….Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.04Beg19 Jan 2015
Paper Mario Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Paper Mario (N64). This version contains control codes, however a cleaned-up version without codes is also available on this website. Best if viewed wit….Game SpecificN64Paper Mario1.12Beg19 Jan 2015
Paper Mario: The Thousand-Year Door Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Paper Mario: The Thousand-Year Door. This version contains control codes, however a cleaned-up version without codes is also available on this website. ….Game SpecificGCPaper Mario: The Thousand-Year Door1.02Beg19 Jan 2015
Super Paper Mario Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Super Paper Mario. This version contains control codes, however a cleaned-up version without codes is also available on this website. Best if viewed wit….Game SpecificWIISuper Paper Mario1.02Beg19 Jan 2015
Super Mario RPG Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if view….Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.02Beg19 Jan 2015
Paper Mario Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Paper Mario (N64). This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if viewed with Notepad++, which ….Game SpecificN64Paper Mario1.04Beg19 Jan 2015
Paper Mario: The Thousand-Year Door Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Paper Mario: The Thousand-Year Door. This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if viewed with….Game SpecificGCPaper Mario: The Thousand-Year Door1.02Beg19 Jan 2015
Super Paper Mario Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Super Paper Mario. This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if viewed with Notepad++, which ….Game SpecificWIISuper Paper Mario1.01Beg19 Jan 2015
Paper Mario: Sticker Star Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This version contains control codes, however a cleaned-up version without codes is also available on this website. Best if vi….Game SpecificN/APaper Mario: Sticker Star1.0Int19 Jan 2015
Paper Mario: Sticker Star Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if viewed with Notepad++….Game SpecificN/APaper Mario: Sticker Star1.0Beg19 Jan 2015
SMBDisdoppelgangerA comprehensive disassembly of the program ROM of Super Mario Bros.Source CodeNESSuper Mario Bros.2.1Int26 Jan 2015
NES Mapper ListDischDetails for several mappers, arranged by mapper number. Register descriptions, behavior explanations, example games, etc. Everything you’ve ever wanted to know about mappers!Hardware Info.NESN/A0.7Adv24 Mar 2015
Mighty final fight enemy valuesDANGER XHere are some hex values to change, you can change the enemies type even add bosses in the stage (except Belger)Game SpecificNESMighty Final Fight1.0Beg24 Mar 2015
Musashi no Ken sword man's valuesDANGER XDocument for all 10 characters Values in 2 players Versus mode. Speed, power, sword art etc…Game SpecificNESMusashi no Ken: Tadaima Shugyou Chuu1.0Beg26 Mar 2015
How to make raster effects with the NES ?BregaladThis document presents how to do raster effects by writing to PPU registers during the frame, without going too much into technical details that are irrelevant when programming a game or tech-demo. Also, it includes some practical tips to produce ….Hardware Info.NESN/A2.0Int21 May 2015
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