|SNES translucency FAQ||Bregalad||This document talks about how translucency works on the SNES, and shows a few examples how to use the hardware to your advantage.||Hardware Info.||SNES||N/A||2.0||Int||21 May 2015|
|Zelda II Music Document||Optomon||This document describes the music data for ZELDA II, with details on how to read and modify it.||Game Specific||NES||Zelda II: The Adventure of Link||0.5||Adv||25 May 2015|
|Capcom MMC3 Sound Engine Information||za909||Here is some information regarding MMC3 Sound channels||Audio Hacking||NES||N/A||1.0||Adv||27 May 2015|
|How to Hack Experience Levels||tcaud||Step-by-step guide to hacking experience levels in games that have them.||Miscellaneous||Multiple||Multiple Games||1.0||Beg||04 Jun 2015|
|FF1 Disassembly||Disch||Reassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble.
Fully commented with all variables and routines labelled.
Data formats outlined, bugs highlighted, etc.
Everything you could ever want to know a….||Source Code||NES||Final Fantasy||1.0||Adv||05 Jun 2015|
|Balloon Fight Level Hacking||Quick Curly||This collection of documents is intended to cover a range of ROM hacking related topics and aspects specifically for the NES game, Balloon Fight.
Information documented includes the level header format, platform detection, graphics, enemy data, cl….||Game Specific||NES||Balloon Fight||1.1||Int||05 Aug 2015|
|FF3us Animation Scripts||Everything||This is a dump of the animation scripts code made with an utility coded by Everything. Not all commands have a description but most have one and it’s enough to be able to understand and modify the animations.||Game Specific||SNES||Final Fantasy III||1.0||Int||18 Sep 2015|
|DuckTales2 full disassembly + .idb base||Ti||named 95% functions and variables + some comments.
separate code file(.asm) + resources files.
100% code/data/pointers disassembled (means you can edit/insert code in any way).
.IDB base (if you have IDA PRO).
note: you need original ro….||Source Code||NES||DuckTales 2||1.0||Adv||20 Sep 2015|
|Bomberman Level Hacking||DANGER X||A small document with some hex values of the game levels:
- enemies values
- power ups values
- enemy points (for score)
|Game Specific||NES||Bomberman||1.0||Beg||28 Sep 2015|
|Anomie's S-DSP Doc||Anomie||Extremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is generated. Mostly for experts only, but it can be used as an intermediate-level reference to the S-DSP registers.||Hardware Info.||SNES||N/A||1212||Adv||28 Sep 2015|
|Hiryuu no ken 3 allies & opponents hex values||DANGER X||It contains all the values for your characters and enemies from 1 on 1 fights.
fighting style & special move
etc||Game Specific||NES||Hiryuu no Ken III: 5 Nin no Ryuu Senshi||1.0||Beg||13 Oct 2015|
|Kinnikuman characters hex values||DANGER X||A document with all the fighter values.
Punch, kick damage, speed and much more.||Game Specific||NES||M.U.S.C.L.E.||1.0||Beg||10 Nov 2015|
|Moon Crystal hex values||DANGER X||Documents contains
- boss Hp
- all Object values (bats, flames, platforms, switches, birds)
- all Enemies values (Knive man, Bow man,spiders, etc)
- all Chests values
- and more other surprises
|Game Specific||NES||Moon Crystal||1.0||Beg||26 Nov 2015|
|Bomberman II Level Hacking||DANGER X||A small document with some hex values of the game levels:
- Enemies Values
- Enemies data
- Stage Passwords for testing
- Arena Width Values
|Game Specific||NES||Bomberman II||1.0||Beg||16 Dec 2015|
|Contra - Hacking Guide||Trax||This is a comprehensive hacking guide for the US version of Contra on the NES. This document is meant for hackers and programmers who are interested in learning about the inner workings of Contra.
The document covers these aspects of the game:
….||Game Specific||NES||Contra||1.0||Beg||29 Jan 2016|
|Mega Man X3 Decompression Routine||Euclid||A brief document explaining the graphics compression used in Mega Man X3 with commented disassembly.||Game Specific||SNES||Mega Man X3||31.1.06||Adv||31 Jan 2016|
|FF3 $7E5000 source code||abw||Fully reassembleable, relocatable code for the title screen, opening credits, floating island, and world tearing apart cinematics from Final Fantasy 3 (a.k.a. the North American SNES release of the Japanese Final Fantasy VI).
This code covers RAM ….||Source Code||SNES||Final Fantasy III||1.0||Adv||13 Feb 2016|
|Super Metroid Mod Manual||begrimed||A massive reference/walkthrough for ROM hacking Super Metroid that is written for absolute beginners. Lots of helpful pictures.||Game Specific||SNES||Super Metroid||1.0||Beg||13 Feb 2016|
|Mega Man III Hacking Documents||kuja killer||This is a collection of documents and other notes for hacking Mega Man III (NES) created by kuja killer.||Game Specific||NES||Mega Man 3||1.0||Int||04 Mar 2016|
|Golden Axe Disassembly||lory1990||This is a disassembly of Golden Axe for Sega Genesis. It can be assembled using the Macroassembler AS||Source Code||GEN||Golden Axe||1.0||Adv||09 Mar 2016|