Newest Translations

Samurai Shodown! 2 Crystal Quest Bionic Battler Super Chinese World 2

Newest Utilities

Road Rash (Sega CD) Editor Mario Party Tools ECCRegen Road Rash 1 Bike Editor

Newest Reviews

Moonwalker: Custom Soundtrack Zelda Tech Zelda - The Legend of Link Ocarina of Time Redux

Featured Hack Images

Super Spartan Bros. Secret of Mana Proper-caser Streets of Rage 2 - Sketch Turner Super Mario Bros. 3 - Ridley X Hack 2 (Giana Sisters Levels)

Featured Translation Images

Mega Man X3 Undeadline: Genjuuki Ninja Kid Advance Wars

Recent Forum Posts

Recent Updates

Documents
General Information
Button

(661 to 680) of 743 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Ascending
Road Rash II Disassemblylory1990Disassembly of Road Rash II for Sega GenesisSource CodeGENRoad Rash II1.0Adv09 Mar 2016
Rock Man 2 Weapon Get Text DocumentDragonMage98This is a hacking document for Rock Man 2’s text in the weapon get screen. This is for the Japanese version of Mega Man II, so far.Text HackingNESMega Man 21.1Int16 Mar 2016
GBA "Sappy" sound engine informationBregaladThis documentation contains info about the “sappy” sound engine that the vast majority of commercial GBA games uses.MiscellaneousGBAMultiple Games1.4Int25 Mar 2016
Beginner's Hexadecimal and Binary GuidemevoidA guide aimed at beginners to understand hexadecimal and binary. It includes images, and a really nice layout. Also includes exercises for beginners.MiscellaneousN/AN/A1.0Beg21 Apr 2016
Columns Disassemblylory1990Disassembly of Columns for Sega GenesisSource CodeGENColumns1.1Adv24 Apr 2016
Tetris Disassemblylory1990Disassembly of Tetris for Sega GenesisSource CodeGENTetris1.0Adv13 May 2016
Sonic 1 DisassemblySonic RetroThe very latest Sonic 1 Disassembly. See: http://info.sonicretro.org/Disassemblies DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibit….AssemblyGENSonic the Hedgehog1.0Int13 May 2016
Megaman 4 Comprehensive DocumentMatrixzA Document on the inner workings of Mega Man 4. It describes memory locations and use, ROM banks, ROM locations of ASM and its use, and locations for different kinds of data.Game SpecificNESMega Man 41.6Int06 Jun 2016
Bank C3 CompendiumNovalia SpiritA set of fully commented disassemblies and complementary documents pertaining to bank C3 from the SNES and SFC versions of Final Fantasy VI. The bank handles all of the field menus, as well as ending scenes that are beyond the scope of the event prog….AssemblySNESFinal Fantasy III1.0Int11 Jul 2016
Contra hex valuesDANGER XContra text that contains many stuff, like enemies hp values, weapons bullets, your lives etcGame SpecificNESContra1.0Beg21 Jul 2016
Superman enemies hp hex valuesDANGER XThis text is with all hp values of superman enemies.Game SpecificNESSuperman1.0Beg21 Jul 2016
Robocop 3 hex enemies valuesDANGER XHex text with all enemies values in Robocop 3 in all stages.Graphics HackingNESRoboCop 31.0Beg21 Jul 2016
Shift-JIS & UTF-8 TableMrRichard999Here is a table for displaying Shift-JIS & UTF-8 characters which are found in many Japanese PC games.Table FilesN/AN/A1.0Beg27 Jul 2016
Shift-JIS w/ redone English LetteringMrRichard999Here is a table for representing Shift-JIS English characters in regular format as “ABC” instead of the Shift-JIS “ABC” format. It still retains the Shift-JIS format but this makes it easier for entering English lettering in….Table FilesN/AN/A1.0Beg27 Jul 2016
Mega Man/Rockman 2 Music/SFX Data GuideHimajin JichikuThe document refers specifically to the structure of Mega Man/Rockman 2’s music data. It does not provide a list of offsets to find music at - for that, please refer to infidelity’s [url=https://www.romhacking.net/documents/660/]Megaman 2 S….Audio HackingNESMega Man 21.1Int07 Aug 2016
Ms. Pac-Man Disassemblylory1990Disassembly of Ms. Pac-Man for Sega GenesisSource CodeGENMs. Pac-Man1.0Adv15 Sep 2016
FF3us Battle Event ScriptsMadsiurThis is a dump of the Battle Event Scripts. The 20 commands have a proper description with parameters if applicable. Dialogues called in scripts are also written. This document does not cover the detail of each character or monster movement / animati….Game SpecificSNESFinal Fantasy III1.1Beg16 Oct 2016
Rock Man 2 Weapon DataDragonMage98This is a hacking document for some various data regarding Rock Man 2’s weapons. This is for the Japanese version of Mega Man II, so far. It includes data on weapon damage (for the 8 Robot Masters and all Wily Stage bosses), weapon colour pal….MiscellaneousNESMega Man 21.2Int03 Nov 2016
Graphics Hacks For the Tapper Arcade Game And OthersmrcityThis slideshow (PPTX format) with plenty of slide notes describes how to reason your way through editing the tiles and tile map of Midway MCR-III games (1983-85). The examples shown in the presentation highlight nuances of the Tapper ROMs. You ….Graphics HackingARCMultiple Games1.0Int04 Dec 2016
FF3us Ending Names MappingMadsiurThis is a document about the mapping of the characters names in the ending event of FF6. Letter charts are included and the general structure of the data is detailed.Game SpecificSNESFinal Fantasy III1.4Beg01 Jan 2017
Prev 1 24 ... 30 31 32 33 [34] 35 36 37 38 Next