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(721 to 732) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Ascending
Solstice room data documentationJp32Room data documentation, pretty much everything you need to know to edit rooms. Version 2.0 adds more information. Contains following:
  • Room data/format documentation
  • Complete list of sprite types/values
  • Complete list of blocks and special bl….
Game SpecificNESSolstice: The Quest for the Staff of Demnos2.0Int16 Jun 2019
SMB Title Screen Editor - English ManualNesDraugIf you install the english version of SMB Title Screen Editor by βetaWorld you’ll most likely get some gibberish letters. This manual explain what every button does. SMB Title Screen Editor: https://www.romhacking.net/reviews/3400/#reviewGraphics HackingNESSuper Mario Bros.1.0Beg11 Jul 2019
Final Fantasy Adventure and Seiken Densetsu ROM hacking notesTomatoROM hacking notes I made while examining Final Fantasy Adventure (Game Boy) and Seiken Densetsu (Game Boy). A lot of this data hasn’t been documented before, including enemy stats, drops, data locations, control codes, Japanese and English text ….Game SpecificGBFinal Fantasy Adventure1.0Int20 Jul 2019
SOR2 - Air Combo GuideDha_Lau_HooThis is a guide for hackers. It describes how to implement air combo in SOR2 just like this hack: https://www.romhacking.net/hacks/4592/ This guide works on the original SOR2 (the US version that you can purchase on Steam). It does not work on BKI….AssemblyGENStreets of Rage 21.2Int06 Aug 2019
Phantasy Star II Disassemblylory1990This is a disassembly for the US/EU version of Phantasy Star II. It targets the Macro Assembler AS. The ASM code produces a byte-perfect copy of the original US/UE ROM. The code can be changed freely without worrying about shifting data since e….Source CodeGENPhantasy Star II1.0Adv23 Aug 2019
Phantasy Star III Disassemblylory1990This is a disassembly of the UE version of Phantasy Star III. It can be re-assembled using the Macro Assembler AS which was modified to make writing both M68K and Z80 code easier on the Mega Drive/Genesis. Many pointers and offsets were labelled i….Source CodeGENPhantasy Star III: Generations of Doom1.0Adv23 Aug 2019
Phantasy Star IV Disassemblylory1990This is a disassembly of Phantasy Star IV: The End of the Millennium. It can be re-assembled using the Macro Assembler AS which is already included in the package. Pointers and Offsets are calculated by the assembler allowing you to expand or redu….Source CodeGENPhantasy Star IV: The End of the Millennium1.0Adv23 Aug 2019
Phantasy Star Disassemblylory1990Disassembly of Phantasy Star for Sega Master System.Source CodeSMSPhantasy Star1.0Adv23 Aug 2019
Zelda II - altering Link's palettes after spell usageArchAngelleofJusticeA short guide that will help users to alter the palettes used for Link after casting a spell or picking up an item.Palette HackingNESZelda II: The Adventure of Link1.0Beg30 Aug 2019
Hacking NBA Jam TE: A Beginner's GuideeskayelleEskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….Game SpecificSNESNBA Jam: Tournament Edition2.1Beg05 Sep 2019
Streets of Rage 2 - Revising the Title ScreeneskayelleGot an awesome Streets of Rage 2 hack, and want to customize the title screen? Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well? This document will provide some information and offsets regarding both SoR2 t….AssemblyGENStreets of Rage 21.0Int14 Sep 2019
Mega Man X6 Tweaks WorkbookacediezAn XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
  • [url=ht....
Game SpecificPSXMega Man X62.0Int01 Nov 2019
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