|Lufia & The Fortress of Doom SRAM Guide||Vegetaman||This is a guide to the SRAM locations for Lufia & The Fortress of Doom, as well as some extra information on how to decipher what Item and Magic Spell a certain hex value means – as well as a brief explanation on binary and hexadecimal numbers.||Game Specific||SNES||Lufia & the Fortress of Doom||1.0||Int||01 Jan 2011|
|Lufia II Documents||Relnqshd||This is a zipped file with many text documents with many data on Lufia II, such as monsters, items, capsule monsters and subroutines. There are documents on the game’s offsets and general info such as how is critical damage calculated.||Game Specific||SNES||Lufia II: Rise of the Sinistrals||1.0||Int||27 Apr 2007|
|Kinnikuman characters hex values||DANGER X||A document with all the fighter values.
Punch, kick damage, speed and much more.||Game Specific||NES||M.U.S.C.L.E.||1.0||Beg||10 Nov 2015|
|Magician Source Code||Chris Shrigley||Magician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley.
This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the ….||Source Code||NES||Magician||1.0||Beg||02 Feb 1990|
|Romance of Forgotten Kingdom Staff Roll Image File Format||Tauwasser||A brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom.
Includes a 010 Editor binary template to parse image files.||File Formats||PC||Mangguk Jeon'gi: Ichyeojin Nara-ui Iyagi||1.0||Int||09 Oct 2011|
|Mario's Picross Level Data||Killa B||Information on the Mario’s Picross level format.||Game Specific||GB||Mario's Picross||1.0||Beg||25 Nov 2009|
|Megaman I NES ROM Tech Doc||AlphaBeta||Very detailed information on data locations in MegaMan I in Spanish.||Game Specific||NES||Mega Man||.13||Beg||10 Nov 2011|
|Disch Explains Mapper Changing||Disch||Disch explains ROM mapper changing concepts to Rockman after he requests information on how to change Mega Man to MMC3.||Assembly||NES||Mega Man||1.0||Adv||14 May 2008|
|Mega Man Title Screen Chart||Googie||Here’s something that’ll help people who wants to hack the Mega Man title screen.||Graphics Hacking||NES||Mega Man||1.0||Beg||19 May 2007|
|Mega Man Title Screen Sound Code||insectduel||Teaches you how to restore the Rockman title screen sound that was cut from the US and European versions of Mega Man.||Game Specific||NES||Mega Man||1.0||Int||27 Sep 2010|
|Mega Man Disassembly||Bisqwit||A disassembly of Mega Man. Banks 5,6, and 7 are included. This includes the main logic but no sound, music or graphics.||Game Specific||NES||Mega Man||1.0||Adv||19 Sep 2010|
|Mega Man Sound Disassembly||Bisqwit||Reassembleable commented music/sound disassembly of Mega Man 1. Everything lies in bank 4.
This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool of….||Game Specific||NES||Mega Man||1.0||Adv||27 Sep 2010|
|MegaMan 2 (NES) Password Crack||jayz299||A useful little document that will explain you to crack & create MegaMan 2 Passwords on your own, It’s fun and easy it has a pattern which I known after playing and loving this classic NES gem.||Cheat Codes||NES||Mega Man 2||1.0||Beg||16 Oct 2008|
|Mega Man II Sound Disassembly||Bisqwit||Reassembleable commented music/sound disassembly of Mega Man 2. Everything is in bank 12 (0C).
This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool….||Game Specific||NES||Mega Man 2||1.0||Adv||27 Sep 2010|
|Megaman 2 Sound Engine Document||infidelity||Here is a document for Mega Man II which lists the addresses in the ROM where all the sound effects can be located and how the sound engine works within the ROM.||Assembly||NES||Mega Man 2||1.0||Int||08 Sep 2008|
|Rock Man 2 Weapon Get Text Document||DragonMage98||This is a hacking document for Rock Man 2’s text in the weapon get screen. This is for the Japanese version of Mega Man II, so far.||Text Hacking||NES||Mega Man 2||1.1||Int||16 Mar 2016|
|Mega Man/Rockman 2 Music/SFX Data Guide||Himajin Jichiku||The document refers specifically to the structure of Mega Man/Rockman 2’s music data. It does not provide a list of offsets to find music at - for that, please refer to infidelity’s [url=https://www.romhacking.net/documents/660/]Megaman 2 S….||Audio Hacking||NES||Mega Man 2||1.1||Int||07 Aug 2016|
|Rock Man 2 Weapon Data||DragonMage98||This is a hacking document for some various data regarding Rock Man 2’s weapons. This is for the Japanese version of Mega Man II, so far.
It includes data on weapon damage (for the 8 Robot Masters and all Wily Stage bosses), weapon colour pal….||Miscellaneous||NES||Mega Man 2||1.2||Int||03 Nov 2016|
|Rockman 2 Energy Speed Data||Yave||Rockman 2 Energy Speed Data by Yave Yu.
This document will help you to change energy charging speed.||Game Specific||NES||Mega Man 2||1.0||Int||25 Feb 2019|
|Mega Man III Hacking Documents||kuja killer||This is a collection of documents and other notes for hacking Mega Man III (NES) created by kuja killer.||Game Specific||NES||Mega Man 3||1.0||Int||04 Mar 2016|