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(201 to 220) of 743 Results
TitleAuthorDescriptionCategoryPlatformGame AscendingVerLevelDate
Megaman 5 Palette Hacking DocSephiroth XA document detailing where you can find the palette for MegaMan in MegaMan 5.Palette HackingNESMega Man 51.0Beg17 Apr 2000
Mega Man V Hex Edit DocMetHyThis file regroups hex editing notes I took during the making of my MM5 hack called Second Strike. If you’re interested in hacking MM5, the first thing you should do before reading this file, ….Game SpecificNESMega Man 51.2Beg07 Mar 2017
Mega Man 6 Enemy IDsVaglaMega Man 6 Enemy IDs document on every single ID from 00 to FF.MiscellaneousNESMega Man 61.0Beg21 May 2003
Boss Weapon Damage DisassemblyPowerPandaA disassembly of the damage that weapons do to each boss. Created and used in the “Capsule Remix” hack. DarkSamus993 can be listed as contributor.AssemblySNESMega Man X1.0Int18 May 2017
Mega Man X3 Decompression RoutineEuclidA brief document explaining the graphics compression used in Mega Man X3 with commented disassembly.Game SpecificSNESMega Man X331.1.06Adv31 Jan 2016
Mega Man X6 Tweaks WorkbookacediezAn XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
  • [url=ht....
Game SpecificPSXMega Man X62.0Int01 Nov 2019
Megaman Xtreme Graphics DecompressingLinA document contain the ASM with comments on how graphics decompression works in Megaman Xtreme.Game SpecificGBMega Man Xtreme1.0Adv27 Sep 2010
Megaman - The Wily Wars hacking notesMatrixzContains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM.Game SpecificGENMega Man: The Wily Wars1.0Beg23 Jun 2010
Metroid Password Format GuideJohn David RatliffA in-depth look at the inner workings of the password system of Metroid.Game SpecificNESMetroid1.0Int01 Jan 2005
FCEUd, Tutorial #1 (Hacking Character Stats)ParasyteParasyte gently introduces the FCEUd interface and ASM hacking techniques. Romhackers will learn to modify the jump height of Samus in the original Metroid. (Applies equally to FCEUXD SP debugging)AssemblyNESMetroid1.0Int01 Jan 2003
Metroid Source CodeSnowBroDisassembled and commented Metroid source code. It can even be reassembled with X816.Source CodeNESMetroid1.0Int01 Jan 1986
Metroid Source Code ExpandedDirty McDingusThis compressed file contains 9 text files that make up the entire source code for the original Metroid game for the NES. These files are an expansion of SnoBro’s Source code he posted a few years ago. The code has been changed to be assembled ….Game SpecificNESMetroid1.0Beg29 Mar 2010
Metroid Zero Mission ROM Hacking DataJigglysaintThis is a document for the Game Boy Advance title, Metroid Zero Mission. Included is an elementary explanation of the room’s level data plus related offsets regarding several other aspects of the game.Game SpecificGBAMetroid: Zero Mission1.0Beg14 May 2008
Mighty final fight enemy valuesDANGER XHere are some hex values to change, you can change the enemies type even add bosses in the stage (except Belger)Game SpecificNESMighty Final Fight1.0Beg24 Mar 2015
Montezuma's Revenge DisassemblyDavid GallowayA disassembly for the game Montezuma’s Revenge. Compiled with DASM and vcs.h.Source Code2600Montezuma's Revenge1.0Adv04 Sep 2010
Moon Crystal hex valuesDANGER XDocuments contains
  • boss Hp
  • all Object values (bats, flames, platforms, switches, birds)
  • all Enemies values (Knive man, Bow man,spiders, etc)
  • all Chests values
  • and more other surprises
Game SpecificNESMoon Crystal1.0Beg26 Nov 2015
Moonsweeper SourceRobert Graves Smith IIIAppears to be the original source code for the game Moonsweeper.Source Code2600Moonsweeper1.0Adv04 Sep 2010
Gimmick! Rom Hacking DocumentCommando125A ROM hacking document for assistance in hacking specific areas of Gimmick! for the Nintendo Entertainment System. These areas include level data, attribute tables, block properties, level properties, some sprite (aka object) data, bank selection for….Game SpecificNESMr. Gimmick1.0Int05 Mar 2008
Mr. Nutz 2 Source CodeOEMThis is the source code package to Mr. Nutz 2. The comments and other notes in the code is written in German. Also, a lot of the tools do not appear to be for a PC development platform.Source CodeGENMr. Nutz 21.0Adv16 May 1994
Ms. Pac-Man Disassemblylory1990Disassembly of Ms. Pac-Man for Sega GenesisSource CodeGENMs. Pac-Man1.0Adv15 Sep 2016
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