|Chrono Trigger Database||Geiger||A document pertaining to Chrono Trigger offsets.||Game Specific||SNES||Chrono Trigger||2011.03.03||Beg||03 Mar 2011|
|Temporal Flux Manual||Chickenlump||Html guide to Temporal Flux. Explains each basic function of the editor and how to use it.
Temporal Flux database entry||Program Specific||SNES||Chrono Trigger||1.0||Beg||24 Nov 2004|
|Chrono Lover's Guide to Modding, Vol I: Background Insertion||Verve Fanworks||Guide for Chrono Trigger modding that covers basic principles of graphic arrangement in the ROM as well as palettes and layering. Basic knowledge and skills for building environments in Temporal Flux are introduced.
Illustrated exercises require t….||Game Specific||SNES||Chrono Trigger||1.0||Beg||15 Oct 2009|
|Chrono Trigger Data Offsets||FaustWolf||A companion to Geiger’s NA Offsets Guide for Chrono Trigger, this set of spreadsheets will guide the budding Chrono modder to specific sprite sheets, tilesets, and other data in an unheadered ROM. Graphics must be decompressed in Temporal Flux f….||Game Specific||SNES||Chrono Trigger||1.0||Beg||07 Oct 2009|
|Chrono Trigger - Hacking Default Player Names||Mr.Shawe||This is a quick tutorial that shows how to change the default player names. It’s in HTML format with images.||Game Specific||SNES||Chrono Trigger||1.0||Beg||23 Jul 2010|
|Chrono Trigger Music Library ROM Hacking||yawnmoth||A document on how to find the font and text data in BS Chrono Trigger Music Library.||Game Specific||SNES||Chrono Trigger - Music Library||1.0||Beg||14 May 2008|
|Cliffhanger||Chris Shrigley||This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.||Source Code||GEN||Cliffhanger||1.0||Adv||25 Oct 1993|
|Columns||OEM||This is the source code to the game, Columns. There are no tools to assemble this game or work on the other files.||Source Code||GG||Columns||1.0||Adv||27 Dec 1990|
|Columns Disassembly||lory1990||Disassembly of Columns for Sega Genesis||Source Code||GEN||Columns||1.1||Adv||24 Apr 2016|
|Combat Disassembly||Roger Williams||Disassembly that was made first by Harry Dodgson, then Nick Bensema, and then the final version, Roger Williams. Compiled with DASM and vcs.h.||Source Code||2600||Combat||1.0||Adv||04 Sep 2010|
|Commando Source Code||OEM||This is the source code to the Atari 7800 game, Commando. This archive comes with some Atari ST development tools. Source: www.atarimuseum.com||Source Code||7800||Commando||1.0||Adv||08 Jun 2009|
|Contra - Hacking Guide||Trax||This is a comprehensive hacking guide for the US version of Contra on the NES. This document is meant for hackers and programmers who are interested in learning about the inner workings of Contra.
The document covers these aspects of the game:
….||Game Specific||NES||Contra||1.0||Beg||29 Jan 2016|
|Contra hex values||DANGER X||Contra text that contains many stuff, like enemies hp values, weapons bullets, your lives etc||Game Specific||NES||Contra||1.0||Beg||21 Jul 2016|
|Cosmic Ark Disassembly||Thomas Jentzsch||Compile with DASM and vcs.h.||Source Code||2600||Cosmic Ark||0.9||Adv||04 Sep 2010|
|Crack'ed||OEM||Appears to be the original source code to the Atari 2600 game Crack’ed.||Source Code||2600||Crack'ed||1.0||Adv||01 Jan 1989|
|Crimson Music Source Code||Jeroen Tel||This source code is for the unreleased game, Crimson. The code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago.||Source Code||GB||Crimson||1.0||Adv||13 Nov 2010|
|Crossbow||OEM||This is the source code to the Atari 7800 game, Crossbow. This archive does not have an assembler or any tools.||Source Code||7800||Crossbow||1.0||Adv||21 Aug 1988|
|Crystal Castles Source||OEM||Appears to be the original source code to the Atari 2600 game Crystal Castles.||Source Code||2600||Crystal Castles||1.0||Adv||18 Jul 1984|
|Crystal Mines Source Code||Ken Beckett||Crystal Mines is a game by Color Dreams, a unlicensed game company that sold games back in the late 80s, early 90s. This is the source code for the entire game released by Daniel Lawton, the owner of the source code and Color Dreams. The programmer a….||Source Code||NES||Crystal Mines||1.0||Adv||30 Jan 1990|
|Crystalis Monster Data||Waltgt1||Some information about the game’s monster data.||Game Specific||NES||Crystalis||1.0||Beg||19 May 2011|