|Dream Maze: Kigurumi no Daibouken (SFC) Font||KingMike's Translations||A detailed look at where to find and how to edit the 12×16 font in Dream Maze: Kigurumi no Daibouken.||Graphics Hacking||SNES||Dream Maze: Kigurumi Daibouken||1.0||Int||02 Nov 2011|
|Infidelity's Dissection of DuckTales ROM||infidelity||Hacking notes, addresses, and data formats from DuckTales for the NES.||Game Specific||NES||DuckTales||1.0||Adv||14 Nov 2009|
|DuckTales2 full disassembly + .idb base||Ti||named 95% functions and variables + some comments.
separate code file(.asm) + resources files.
100% code/data/pointers disassembled (means you can edit/insert code in any way).
.IDB base (if you have IDA PRO).
note: you need original ro….||Source Code||NES||DuckTales 2||1.0||Adv||20 Sep 2015|
|E.T. the Extra-Terrestrial Disassembly||Dennis Debro||Disassembly for the game E.T. the Extra-Terrestrial. Use DASM, vcs.h and macro.h to compile.||Source Code||2600||E.T. the Extra-Terrestrial||1.0||Adv||18 Jul 2006|
|Equinox Hacking Document||Jigglysaint||This is a ROM Hacking document for the SNES puzzle-action game, Equinox. Included are offsets and explanations for a few level basics such as room editing, door editing, and other assorted things.||Graphics Hacking||SNES||Equinox||1.0||Beg||14 May 2008|
|EX-Mutants Source Code||Chris Shrigley||This is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.||Source Code||GEN||Ex-Mutants||1.0||Adv||20 Apr 1993|
|F-Zero Climax Data||samurai goroh||Here is a document which shows locations of certain data in F-Zero climax.||Game Specific||GBA||F-Zero - Climax||1.0||Int||08 Sep 2009|
|Faxanadu Level Data||Vagla||A document detailing the structure and location of the level data in Faxanadu.||Game Specific||NES||Faxanadu||1.0||Int||13 Feb 2005|
|Faxanadu Disassembly||SP||This is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a lot more to do. It is not in any form to be reassembled, currently.||Source Code||NES||Faxanadu||1.0||Adv||27 Jun 2005|
|FEDA VWF Routine||LordTech||Bongo wrote a Variable Width Font for a translation of FEDA and had the foresight to comment it rather well. If you’ve ever wondered what a VWF looks like, wonder no more.||Source Code||SNES||FEDA: The Emblem of Justice||1.0||Int||14 May 2008|
|Final Fantasy Bits and Bobbles||DarKnight13||Information on palette locations in Final Fantasy.||Palette Hacking||NES||Final Fantasy||1.0||Beg||05 Jan 2001|
|Final Fantasy Bytes||Dienyddiwr Da||A compilation of data locations in Final Fantasy.||Game Specific||NES||Final Fantasy||1.0||Int||03 Oct 2000|
|Final Fantasy I for NES Hacking Text||Tekno T||Information on data locations in Final Fantasy.||Game Specific||NES||Final Fantasy||1.0||Beg||14 May 2008|
|Hacking Savestates for Final Fantasy||Bastard Son||Savestate Hacking guide for Final Fantasy.||Game Specific||NES||Final Fantasy||.02||Beg||17 Oct 1998|
|Music Bytes 0.7 (Unofficial update by Sliver X)||Sliver X||An in depth information filled guide to the Final Fantasy Music music format.||Game Specific||NES||Final Fantasy||0.7||Int||30 Oct 2011|
|Disch Explains FF1 Rom Expansion||Disch||Disch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post.||Assembly||NES||Final Fantasy||1.0||Adv||20 Dec 2005|
|FF1 Facelift Bytes||Maria Renard||A collection of bytes that weren’t covered in Dienyddiwr Da’s FFBytes for FF1.||Game Specific||NES||Final Fantasy||1.0||Int||24 Oct 2003|
|FF1 Magic Notes||Bongo`||While helping a fellow hacker with other stuff in the game, I came across this data that I didn’t see in ff1bytes.zip. So I decided to upload what I found HOPING no one has submitted such info already. Enjoy!||Game Specific||NES||Final Fantasy||.90||Beg||01 Apr 2008|
|FF1 Disassembly||Disch||Reassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble.
Fully commented with all variables and routines labelled.
Data formats outlined, bugs highlighted, etc.
Everything you could ever want to know a….||Source Code||NES||Final Fantasy||1.0||Adv||05 Jun 2015|
|Final Fantasy 1 Music Driver Disassembly||Gil Galad||This is a commented disassembly of the Final Fantasy 1 music driver and organized in such a way that it can possibly be used to compose music with. The assembly format is ASM6.||Source Code||NES||Final Fantasy||1.0||Adv||18 Aug 2010|