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(101 to 120) of 743 Results
TitleAuthorDescriptionCategoryPlatformGame AscendingVerLevelDate
FF1 DisassemblyDischReassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble. Fully commented with all variables and routines labelled. Data formats outlined, bugs highlighted, etc. Everything you could ever want to know a….Source CodeNESFinal Fantasy1.0Adv05 Jun 2015
Final Fantasy 1 Music Driver DisassemblyGil GaladThis is a commented disassembly of the Final Fantasy 1 music driver and organized in such a way that it can possibly be used to compose music with. The assembly format is ASM6.Source CodeNESFinal Fantasy1.0Adv18 Aug 2010
FF1 Disassembly with Bugfix & Enhancement PatchesAnomieAnomie’s disassembly of Final Fantasy 1 for the NES. Although now largely superceded by Disch’s version, this one does include Anomie’s many useful bugfixes and enhancements of the ga….Source CodeNESFinal Fantasy1.0Adv07 Dec 2008
FF1 Disassembly CompanionJoe73ffdqA comprehensive document to go along with FF1 Disassembly. This gives you an index to find just about everything.Game SpecificNESFinal Fantasy1.0Beg04 Feb 2014
Final Fantasy 1 GFF Hacking DocumentsJoe73ffdqThis is an extensive breakdown of the code for GFF. Why did I choose GFF instead of a clean rom. All the INT features are covered, and there is also the really cool feature of animated tiles. Now, the most novice of hackers can do advanced work….Game SpecificNESFinal Fantasy.80Beg29 Jun 2014
Final Fantasy Adventure and Seiken Densetsu ROM hacking notesTomatoROM hacking notes I made while examining Final Fantasy Adventure (Game Boy) and Seiken Densetsu (Game Boy). A lot of this data hasn’t been documented before, including enemy stats, drops, data locations, control codes, Japanese and English text ….Game SpecificGBFinal Fantasy Adventure1.0Int20 Jul 2019
Final Fantasy I: Dawn of Souls General NotesKeaA collection of notes about various aspects of the GBA port of Final Fantasy 1 and 2, covering ASM routines, data tables, text and others. It is a work in progress, with much to be done in terms of documenting map data and the spell animation scripti….Game SpecificGBAFinal Fantasy I & II: Dawn of Souls1.5Int29 Jul 2017
Final Fantasy 1: Dawn of Souls event codePrincess SaraThis is the partially translated code for all of the events in Final Fantasy 1: Dawn of Souls. All events have been fully dumped with likely minor exceptions, and many core commands have been translated into readable strings. Dialog text has be….Game SpecificGBAFinal Fantasy I & II: Dawn of Souls1.0Adv21 Apr 2019
FF2 Charactery BytesDienyddiwr DaA guide to the digital representation of the FF2 characters.Game SpecificNESFinal Fantasy II1.0Beg15 May 2008
Final Fantasy 2j Save State HackingSojanInformation on the venerable Final Fantasy II save state format.Game SpecificNESFinal Fantasy II1.0Beg01 Jan 1999
Final Fantasy IIj Save EditingNananki Son of SetoA guide to hacking Final Fantasy II save states.Game SpecificNESFinal Fantasy II.5Beg02 Jan 2006
FF2 US DocsThe Tower of Bab-IlA collection of documents covering all sorts of FF2 game data hacking.Game SpecificSNESFinal Fantasy II1.0Int13 May 2002
Final Fantasy II/IVj State HackingJairA guide to hacking Final Fantasy IV IV save states.Game SpecificSNESFinal Fantasy II1.0Beg08 Jul 1998
FF2 Monster BytesLenophisThis document explains in detail the format of monster stats, and delves into the AI a little bit. It hasn’t been updated in quite some time though.Game SpecificNESFinal Fantasy II1.0Beg10 Jun 2007
FF2 Shop BytesLenophisThe shops of FF2 at first looked to be insanely coded. Turns out it’s a bunch of table look-ups, which appears to be this game’s motto. The format the shops use is explained in vast detail.Game SpecificNESFinal Fantasy IIv1.0Beg10 Jun 2007
Hacking Final Fantasy 3j NESticle Save StatesSliver XA guide to hacking Final Fantasy 3j save states.Game SpecificNESFinal Fantasy III2.0Beg26 May 2002
Final Fantasy VIClessAn incredibly thorough listing of data locations in Final Fantasy VI.Game SpecificSNESFinal Fantasy III.6Beg20 Dec 1990
Final Fantasy VI Offsets GuideGeigerA document pertaining to offsets in the Final Fantasy VI rom.Game SpecificSNESFinal Fantasy III20030812Beg12 Aug 2003
Stat GrowthLenophisFF6 left out natural stat growth in favor of the esper bonus system. This source code gives natural stat growth to all characters, including those evil temporary ones that nobody ever cares about.Source CodeSNESFinal Fantasy IIIv1.0bInt28 Mar 2010
FF6 Event DumpImzogelmoThe event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster’s FF3Edit utility and is a must have for people tryin….AssemblySNESFinal Fantasy III1.0Int27 Feb 2011
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