|FF6 SNES $C3 Bank rellocatable source code||Traducciones Magno||This document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences.
When I started….||Assembly||SNES||Final Fantasy III||1.0||Int||25 Oct 2013|
|FF3 $7E5000 source code||abw||Fully reassembleable, relocatable code for the title screen, opening credits, floating island, and world tearing apart cinematics from Final Fantasy 3 (a.k.a. the North American SNES release of the Japanese Final Fantasy VI).
This code covers RAM ….||Source Code||SNES||Final Fantasy III||1.0||Adv||13 Feb 2016|
|FF3us Ending Names Mapping||Madsiur||This is a document about the mapping of the characters names in the ending event of FF6. Letter charts are included and the general structure of the data is detailed.||Game Specific||SNES||Final Fantasy III||1.4||Beg||01 Jan 2017|
|FF3us Animation Scripts||Everything||This is a dump of the animation scripts code made with an utility coded by Everything. Not all commands have a description but most have one and it’s enough to be able to understand and modify the animations.||Game Specific||SNES||Final Fantasy III||1.0||Int||18 Sep 2015|
|Bank C3 Compendium||Novalia Spirit||A set of fully commented disassemblies and complementary documents pertaining to bank C3 from the SNES and SFC versions of Final Fantasy VI. The bank handles all of the field menus, as well as ending scenes that are beyond the scope of the event prog….||Assembly||SNES||Final Fantasy III||1.0||Int||11 Jul 2016|
|FF3us Battle Event Scripts||Madsiur||This is a dump of the Battle Event Scripts. The 20 commands have a proper description with parameters if applicable. Dialogues called in scripts are also written. This document does not cover the detail of each character or monster movement / animati….||Game Specific||SNES||Final Fantasy III||1.1||Beg||16 Oct 2016|
|Changing arrow cursor in dialog choices||Bregalad||This doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor.||Graphics Hacking||SNES||Final Fantasy III||2.0||Beg||19 Mar 2017|
|FF4 Advance Data Structures||PKT Paladin||Structure data for items, level up data, and spell learning data.
This info is based on the US version of the game. You can do a similar search with these known values on the other versions of the game as it should be relatively close by.||Game Specific||GBA||Final Fantasy IV Advance||1.0||Beg||20 Jun 2009|
|FF4 Advance - Command Pointers||PowerPanda||This file gives addresses for the character command list data, as well as the pointers to that data. It can be used to change out characters’ abilities, or expand their list. For example, with this information, you could give Yang’s “K….||Pointer Hacking||GBA||Final Fantasy IV Advance||1.0||Int||24 May 2020|
|FF4 Advance - Spell List Data||PowerPanda||This document lists the offsets for spell lists for each character, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and (2) What level they are learned at. For example, if you w….||Pointer Hacking||GBA||Final Fantasy IV Advance||1.0||Int||26 May 2020|
|FF4CC (PSP) - Spell List Data||PowerPanda||This document lists the offsets for spell lists for each character in both Final Fantasy IV and Final Fantasy IV ~Interlude, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and ….||Pointer Hacking||PSP||Final Fantasy IV: The Complete Collection||1.0||Int||07 Jun 2020|
|Final Fantasy V Save Format||MottZilla||Notes on Final Fantasy V’s save data. Maps out save slots, character slots, and details checksums.||Game Specific||SNES||Final Fantasy V||1.0||Int||19 Jan 2012|
|Fire Emblem: Ultimate Tutorial||Blazer||This tutorial by Blazer was once the-all-end-all tutorial on hacking GBA Fire Emblem. However, it has not been updated since 2013 and was originally created in 2010. Newer methods for hacking have risen and obsoleted this tutorial. However, it is sti….||Game Specific||GBA||Fire Emblem||2.0||Beg||08 Jul 2010|
|FEDS (U) Hacking Documentation||Blazer||This includes documentation on the files of FEDS as well as a Character, Class, and Item Editor that will edit one of the files found in the decompiled ROM. It also includes random notes on the data in the game amongst many other things that help in ….||Game Specific||NDS||Fire Emblem: Shadow Dragon||1.2||Beg||19 Apr 2009|
|Fire ‘N Ice Data||hukka||NES Fire’N Ice (aka Solomon’s Key 2) level format and other data.||Game Specific||NES||Fire ‘N Ice||1.1||Int||26 Nov 2007|
|Freefall Source Code||Roger Deforest||Freefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color….||Source Code||NES||Free Fall||1.0||Adv||18 Feb 2003|
|Freeway Disassembly||Manuel Polik||Reverse engineered by Bill Heineman. Made compatible with DASM by Manual Polik.||Source Code||2600||Freeway||1.0||Adv||04 Sep 2010|
|Freshly-Picked Tingle's Rosy Rupeeland||joesteve1914||Table file for Tingle’s Rosy Rupeeland (text located in lang.bin files)
Only includes latin alphabet, not punctuation or accented letters. (They’re not that hard to figure out if you want them)||Table Files||NDS||Freshly-Picked Tingle's Rosy Rupeeland||1.0||Beg||26 Oct 2014|
|Front Mission 1 MOD||BiG||Front Mission 1 SNES MOD.
file type : FM1MOD.rar : the file contains front mission OLD MOD.txt, FM1
MOD_23Jun2018.txt and front mission table_23Jun2018
HEX code to modify wanzers, weapons, pilots skills or EXP. There are many thin….||Miscellaneous||SNES||Front Mission||1.0||Beg||23 Jun 2018|
|G.I. Joe Passwords||Disch||Format for G.I. Joe passwords outlined. Commented disassembly included!||Game Specific||NES||G.I. Joe||1.0||Beg||22 Jan 2008|