|Freeway Disassembly||Manuel Polik||Reverse engineered by Bill Heineman. Made compatible with DASM by Manual Polik.||Source Code||2600||Freeway||1.0||Adv||04 Sep 2010|
|Freshly-Picked Tingle's Rosy Rupeeland||joesteve1914||Table file for Tingle’s Rosy Rupeeland (text located in lang.bin files)
Only includes latin alphabet, not punctuation or accented letters. (They’re not that hard to figure out if you want them)||Table Files||NDS||Freshly-Picked Tingle's Rosy Rupeeland||1.0||Beg||26 Oct 2014|
|Front Mission 1 MOD||BiG||Front Mission 1 SNES MOD.
file type : FM1MOD.rar : the file contains front mission OLD MOD.txt, FM1
MOD_23Jun2018.txt and front mission table_23Jun2018
HEX code to modify wanzers, weapons, pilots skills or EXP. There are many thin….||Miscellaneous||SNES||Front Mission||1.0||Beg||23 Jun 2018|
|G.I. Joe Passwords||Disch||Format for G.I. Joe passwords outlined. Commented disassembly included!||Game Specific||NES||G.I. Joe||1.0||Beg||22 Jan 2008|
|Galaxian (NES) Disassembly||lidnariq||Galaxian’s FamiCom port has the unique property of being the smallest NES/FC game of all, at 16KiB. (The original arcade version was 12KiB). When frantik released his disasm6, the smallest game of all felt like an obvious test.
Hundreds of ho….||Source Code||NES||Galaxian||1.0||Adv||13 Sep 2011|
|Golden Axe Disassembly||lory1990||This is a disassembly of Golden Axe for Sega Genesis. It can be assembled using the Macroassembler AS||Source Code||GEN||Golden Axe||1.0||Adv||09 Mar 2016|
|Golden Axe 2 Palette Addresses HivePal format||godulator||Requires HivePal utility to use.
This contains the locations of Golden Axe II palette’s and a description providing where each is used.
It is in the HivePal format, install instructions ….||Palette Hacking||GEN||Golden Axe II||1.0||Beg||03 Nov 2017|
|Golden Sun Text Compression Workaround||Labmaster||This document describes how the text compression system in Golden Sun can be circumvented using simple assembly techniques.||Assembly||GBA||Golden Sun||2.0||Int||27 Apr 2006|
|Gradius 3 disassembly of bank $00 and $02||[J]||Complete disassembly of Bank $00 and $02. Only bank $00 and $02 has assembly.||Assembly||SNES||Gradius III||1.0||Int||12 Jan 2019|
|Gunstar Heroes Disassembly||lory1990||This is a disassembly of Gunstar Heroes for Sega Genesis. It can be assembled using ASM68K.||Source Code||GEN||Gunstar Heroes||1.0||Adv||09 Mar 2016|
|Archive formats in Gyakuten Kenji 2||henke37||This text describes the two custom archive file formats that are used by the game “Gyakuten Kenji 2″ by Capcom.||File Formats||NDS||Gyakuten Kenji 2||1.0||Int||07 Jun 2011|
|Hard Truck Music Source Code||Jeroen Tel||This is the music source code to the unreleased game, Hard Truck. The code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago.||Source Code||GB||Hard Truck||1.0||Adv||13 Nov 2010|
|Text editing in Hebereke's Popoon||LucianoTheWindowsFan||This is a document on text editing in Hebereke’s Popoon (in British English), it would be useful for translating the game.||Text Hacking||SNES||Hebereke's Popoon||1.0||Beg||01 Aug 2020|
|Hero Quest Source Code||Chris Shrigley||This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.
This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….||Source Code||NES||Hero Quest||1.0||Adv||22 Oct 1991|
|Hiryuu no ken 3 allies & opponents hex values||DANGER X||It contains all the values for your characters and enemies from 1 on 1 fights.
fighting style & special move
etc||Game Specific||NES||Hiryuu no Ken III: 5 Nin no Ryuu Senshi||1.0||Beg||13 Oct 2015|
|Ice Climbers||FrenziedPanda||These are some hacking notes for the ‘Ice Climbers’ NES game.||Game Specific||NES||Ice Climber||1.0||Beg||12 Mar 2006|
|Ice Climber - Level Data Map||Issun||This document covers Ice Climber’s level data and should contain all the information you need to make custom stages including bonus stages.||Game Specific||NES||Ice Climber||1.0||Int||08 Feb 2018|
|Indy 500 Disassembly||Glenn Saunders||Disassembly for the game Indy 500. Use DASM and vcs.h to compile.||Source Code||2600||Indy 500||1.0||Adv||04 Sep 2009|
|Jack Nicklaus Golf Music Source Code||Barry Leitch||This is the music source code donated by music composer and programmer, Barry Leitch. This source code package was written for the assembler development kit, PDS. The assembler is part of the development kit that only works with the software and hard….||Source Code||NES||Jack Nicklaus' Greatest 18 Holes of Major Championship Golf||1.0||Adv||07 Aug 2010|
|Jackal ROM dissection||RayofJay||I estimate about 60% of the ROMs data has been identified and labelled in this excel file. ALL of the level data, enemy locations. Most of the graphics. NONE of the music/sound.
It also includes (in a pale red color) anything that I changed in ….||Assembly||NES||Jackal||2.6||Adv||12 Jan 2020|