|Joust Source Code Documented||OEM||Appears to be the original source code to the Atari 2600 game Joust.||Source Code||2600||Joust||1.0||Adv||16 Dec 1988|
|Kaboom! Disassembly||Dennis Debro||This is a disassembly of the Atari 2600 game Kaboom!. Compiled with DASM and vcs.h.||Source Code||2600||Kaboom!||1.0||Adv||04 Sep 2010|
|Kaeru no Tame ni Kane wa Naru Technical Notes||ryanbgstl||This document contains the technical notes used to create a translation patch for Kaeru no Tame ni Kane wa Naru. It describes only those offsets pertaining to the game’s dialog, but could be used as a starting point for fully documenting the ga….||Game Specific||GB||Kaeru no Tame ni Kane wa Naru||1.0||Adv||27 Jun 2011|
|Katharsis||Jeroen Tel||This is the unreleased music source code to the game, Katharsis. This code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago.||Source Code||GB||Katharsis||1.0||Adv||13 Nov 2010|
|Kickle Cubicle ROM / Level Editing Guide||Quick Curly||Notes from user Quick Curly regarding the workings of Kickle Cubicle. This lays out all of the necessary enemy and tile data and explains how to modify this data to modify levels within the game.||Game Specific||NES||Kickle Cubicle||1.0||Int||18 Jun 2020|
|Kid Chameleon Hacking Info||Saxman||These are notes I have put together over the time that I have researched this ROM. All my information was originally intended to help me create K-E. However, I was careful to note additional findings al….||Game Specific||GEN||Kid Chameleon||09/25/2008||Int||25 Sep 2008|
|V Gundam Source Code||RedComet||The commented source code for the VWF in Twilight Translations’ patch for V Gundam. Also included is C source code for a decompressor and recompressor.||Source Code||SNES||Kidou Senshi V Gundam||1.0||Beg||25 Oct 2006|
|Kefka's Kirby's Adventure Notes||Kefka||This is Kefka’s notes for Kirby’s Adventure, and other hackers that contributed to these notes as well.||Game Specific||NES||Kirby's Adventure||1.0||Beg||19 Mar 2007|
|Windwaker's Kirby's Adventure Notes||Windwaker||This is Windwaker’s notes for Kirby’s Adventure.||Game Specific||NES||Kirby's Adventure||1.0||Beg||19 Mar 2007|
|Knuckles' Chaotix Disassembly & Toolkit||Sonic Retro||This is a Knuckles’ Chaotix disassembly and toolset.
Any and all content presented in this repository is presented for informational and educational purposes only.
Commercial usage is expressly prohibited. Sonic Retro claims no ….||Assembly||32X||Knuckles' Chaotix||1.0||Int||06 Dec 2013|
|Leghack||NetBrian||A guide to hacking Legacy of the Wizard||Game Specific||NES||Legacy of the Wizard||1.8||Beg||31 Jan 2001|
|First PS ASM Doc for Hacking||Skeud||A step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legend of Mana as an example. This will give you some fundamental knowledg….||Assembly||PSX||Legend of Mana||1.0||Int||31 Aug 2001|
|Lethal Weapon 3 Music Source Code||Jeroen Tel||This is the source code to the unreleased game, Lethal Weapon 3. Jereon Tel, the audio composer and programmer for the game donated this code. The assembler and tools were lost long ago. Which was a PDS development system.||Source Code||SMS||Lethal Weapon 3||1.0||Adv||09 Nov 1992|
|Recompression||Bongo`||A helper file to show how to re-compress data. This routine is for Light Fantasy 2. I have seen that some people find it hard recompiling after they may have decompressed game.||Source Code||SNES||Light Fantasy 2||1||Int||20 Apr 2006|
|Lode Runner Level Format||Disch||Compression and storage format of Lode Runner levels outlined in detail.||Game Specific||NES||Lode Runner||1.1||Int||31 Jan 2008|
|Record of the Lodoss War R'Engineer Notes||F.H.||An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough.||Game Specific||SNES||Lodoss Tou Senki||1.2||Adv||30 Jun 2000|
|Lufia & The Fortress of Doom SRAM Guide||Vegetaman||This is a guide to the SRAM locations for Lufia & The Fortress of Doom, as well as some extra information on how to decipher what Item and Magic Spell a certain hex value means – as well as a brief explanation on binary and hexadecimal numbers.||Game Specific||SNES||Lufia & the Fortress of Doom||1.0||Int||01 Jan 2011|
|Lufia II Documents||Relnqshd||This is a zipped file with many text documents with many data on Lufia II, such as monsters, items, capsule monsters and subroutines. There are documents on the game’s offsets and general info such as how is critical damage calculated.||Game Specific||SNES||Lufia II: Rise of the Sinistrals||1.0||Int||27 Apr 2007|
|Kinnikuman characters hex values||DANGER X||A document with all the fighter values.
Punch, kick damage, speed and much more.||Game Specific||NES||M.U.S.C.L.E.||1.0||Beg||10 Nov 2015|
|Magician Source Code||Chris Shrigley||Magician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley.
This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the ….||Source Code||NES||Magician||1.0||Beg||02 Feb 1990|