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Refill Weapon after Death Harvest Moon: A Proud Life Suicide Burst New York Brutes

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Metal Gear (MSX2) Mario no Photopi Isolated Warrior Super Soccer

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Yabause - Mednafen Save Converter Simple Tools Zapper 2020 DKC Stage Name Editor

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Boss Health Fill Speedup Ghostbusters Remastered (The Real) Street Fighter II' - Special Champion Edition (USA) Donus Hack Street Fighter II

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Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

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Super Baldy Kart Castlevania: Call of Chaos Wario Land SNES Super Metroid - Falling

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Little Magic Castlevania: Rondo of Blood Flying Hero: Bugyuru no Daibouken Donkey Kong

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Documents
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(261 to 280) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
The Way to Get GFX From Other Games Into Your SMW-HackFPI ProductionsA guide on inserting graphics from other games into Super Mario World using the Lunar Magic editor.Game SpecificSNESSuper Mario World1.0Beg03 Jan 2003
Tile LocationsPikenThis file gives hex locations for graphics in various games.Game SpecificSNESMultiple Games2004-04-04Beg04 Apr 2004
6502 ASM CodesBongo`A nice reference list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0Beg10 Aug 1999
6502 Instruction SummaryCricketNEComplete and detailed list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0Beg01 Mar 2000
Compression TutorialJayAn introduction to several of the most common compression methods.AssemblyNESN/A1.0Beg24 Apr 1998
How NES Graphics workyarblesA narative on how the NES displays graphics.Hardware Info.NESN/A1.0Beg27 Jan 1999
Nintendo Entertainment System ArchitectureMarat FayzullinA rather in-depth (if out of date) document on the NES system architecture.Hardware Info.NESN/A1.4Beg09 Sep 1996
NES DocumentationY0SHiComprehensive documentation covering details of several areas of the NES.Hardware Info.NESN/A2.0Beg12 Aug 2007
SNES DocY0SHiThe greatest Super Nintendo documentation in its day, but newer docs have more information.Hardware Info.SNESN/A2.30Beg28 Dec 1994
Sega Master System Technical InformationRichard Talbot-WatkinsA compilation of information on the Sega Master System.Hardware Info.SMSN/A1.0Beg10 Jun 1998
TBL LibJayA C library for you to use when programming to add support for the venerable table file.Source CodeN/AN/A1.0Beg01 Jan 2000
Reading Data Through a TableZackManA document with included sample code describing how to support table files in your programs.Source CodeN/AN/A1.0Beg14 May 2008
Hacking Save StatesThe SpookA general introductory document on the subject of save state hacking.Save State HackingMultipleN/A1.0Beg01 Jan 1998
Save State Hacking with Visual BasicTFGA nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states.Save State HackingNESN/A2.1Beg29 Apr 2001
Dual-Tile Encoding: NES/Famicom ImplementationRedCometA document describing one method of implementing Dual-Tile Encoding in an NES game.AssemblyNESN/A1.00Beg01 Dec 2006
Dragon Warrior BytesSliver XHere is a very complete listing of all the offsets to data in Dragon Warrior. There are notations and sections for everything you may want to modify ranging from music and graphics to shop and monster data!Game SpecificNESDragon Warrior1.0Beg08 Nov 2011
Chrono Trigger DatabaseGeigerA document pertaining to Chrono Trigger offsets.Game SpecificSNESChrono Trigger2011.03.03Beg03 Mar 2011
Final Fantasy VI Offsets GuideGeigerA document pertaining to offsets in the Final Fantasy VI rom.Game SpecificSNESFinal Fantasy III20030812Beg12 Aug 2003
ZSNES Savestate FormatZsKnightStraight from the creator himself, this is the ZSNES save state format documentation. This is a must have for serious save state hackers!Save State HackingSNESN/A1.0Beg25 Oct 2011
EUC-JP TableKingMike's TranslationsEUC-JP table. Contains additional mappings:
  • NEC special characters
  • NEC selected IBM extended characters
Compatible with CP51932 and eucJP-ms. Table is encoded in UTF-8.
Table FilesN/AN/A1.0Beg11 Sep 2009
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