Newest Translations

Somer Assault The Lion King B-Wings Ordyne

Newest Utilities

Zapper 2020 DKC Stage Name Editor Universal PVR Extractor & Patcher Room Transfer

Newest Reviews

Shadowrun 2058 Metal Slug 2 CD Turbo - Slowdown Reduction Patch Double Dragon II Controller Fix Shining Force 2 War of the Gods

Newest Homebrew

Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

Featured Hack Images

Super Mario Bros SUICIDEXTREME3 Super Mario World - Master Quest 4 Redrawn Super Mario Bros. 5 - Reborn Super Mario 64 StarRevenge

Featured Translation Images

Sanrio World Smash Ball! Twinkle Tale FEDA: The Emblem of Justice Harvest Moon: Friends of Mineral Town

Recent Updates

  • Games
    Swapped the primary and alternative names. The original Japanese title should be used first with the translated title used as an alternate. The original name of the rom has been made the primary name. Kinda odd that the Japanese title makes more sense than the supposed translated title, but I didn't make the names I just swapped them lol.
  • Games
    Just another name swap. The Japanese name is "Lipple Island" and I figure it should be the primary name and the translated name "Ripple Island" should be the alternative. :)
  • Games
    The given name for this game was a translated name. The original name attached to the rom file and found elsewhere as the name for this game was not included except in the translation notes of which rom to use. I have made the rom name the primary name and the translated one the "alternative" name. I do believe that should be how it is. :)
  • Hacks
    Expanded readme documentation.
Documents
General Information
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(321 to 340) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
DSP-1 Emulation CodeAndreas NaiveDSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface giving access to the DSP-1′ SR and DR. The emulation is thought to be bit-perfect (after extensive testing).Source CodeSNESN/A3.0Beg13 Jul 2006
V Gundam Source CodeRedCometThe commented source code for the VWF in Twilight Translations’ patch for V Gundam. Also included is C source code for a decompressor and recompressor.Source CodeSNESKidou Senshi V Gundam1.0Beg25 Oct 2006
Graphics HackingRedCometA tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.Graphics HackingN/AN/A1.0Beg24 Dec 2005
Text Routines: Locating them with FCEUXDRedCometThis takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies.AssemblyNESN/A1.0Beg25 Sep 2006
Super Mario RPG Byte ReferencesgiangurgoloLong list of categorized bytes used to reference enemies, sound effects, graphics, etc.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Beg29 Dec 2006
TableLibKlarthC++ library for table reading, dumping, and insertion. Functional samples with source included.Source CodeN/AN/A1.0Beg30 Dec 2006
GBA Palette Changing FAQETKA beginners faq to show how to edit palettes in GBA games.Palette HackingGBAMultiple Games1.0Beg07 Dec 2005
SM64 Hacking DocVL-ToneAn extensive, but slightly outdated, SM64 hacking document, created by VL-Tone.MiscellaneousN64Super Mario 642.0Beg12 Jan 2007
SM64 Hacking TutorialJensthecomposerTells you how to easily change physics and music of SM64 via a hex editorGame SpecificN64Super Mario 641.0Beg12 Jan 2007
Frank15’s Super Mario Land NotesFrank MaggioreFrank15’s notes on how to hack Super Mario Land including level and enemy information.Game SpecificGBSuper Mario Land1.0Beg28 May 2007
Sonic Advance Hacking NotesThunderSpeedVarious documents useful in the hacking of Sonic Advance.MiscellaneousGBASonic Advance1.0Beg24 Jul 2006
Altering Objects in SM64JensthecomposerThis document will explain how to move or change objects in Super Mario 64 Levels with a hex editor.Game SpecificN64Super Mario 641.0Beg19 Jan 2007
Dragon Warrior SRAM GuideJohn David RatliffA guide to the data stored in SRAM for Dragon Warrior (NES).Game SpecificNESDragon Warrior1.0Beg01 Jan 2007
The Huge Super Mario Bros. 3 Data for Super NESinsectduelThe BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES.Game SpecificSNESSuper Mario All-Stars3.0Beg01 Jan 2005
Kefka's Kirby's Adventure NotesKefkaThis is Kefka’s notes for Kirby’s Adventure, and other hackers that contributed to these notes as well.Game SpecificNESKirby's Adventure1.0Beg19 Mar 2007
Windwaker's Kirby's Adventure NotesWindwakerThis is Windwaker’s notes for Kirby’s Adventure.Game SpecificNESKirby's Adventure1.0Beg19 Mar 2007
Mega Man Title Screen ChartGoogieHere’s something that’ll help people who wants to hack the Mega Man title screen.Graphics HackingNESMega Man1.0Beg19 May 2007
FF2 Monster BytesLenophisThis document explains in detail the format of monster stats, and delves into the AI a little bit. It hasn’t been updated in quite some time though.Game SpecificNESFinal Fantasy II1.0Beg10 Jun 2007
FF2 Shop BytesLenophisThe shops of FF2 at first looked to be insanely coded. Turns out it’s a bunch of table look-ups, which appears to be this game’s motto. The format the shops use is explained in vast detail.Game SpecificNESFinal Fantasy IIv1.0Beg10 Jun 2007
Mac HackO_mankoHow to get started if you want to hack using a Mac.MiscellaneousN/AN/A1.0Beg21 Jul 2007
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