|Anomie's S-DSP Doc||Anomie||Extremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is generated. Mostly for experts only, but it can be used as an intermediate-level reference to the S-DSP registers.||Hardware Info.||SNES||N/A||1212||Adv||28 Sep 2015|
|Anomie’s C4 Chip Doc||Anomie||In depth information on the SNES C4 cartridge add-on chip and it’s registers.||Hardware Info.||SNES||N/A||2007-07-12||Adv||12 Jul 2007|
|Anomie’s SNES OpenBus and Wrapping Doc||Anomie||Explains OpenBus effect on the SNES hardware, and the behavior of S-CPU accesses that cross page/bank boundaries. For experts only.||Hardware Info.||SNES||N/A||2007-04-21||Adv||21 Apr 2007|
|Anomie's SPC700 Cycle Doc||Anomie||Cycle information for the SPC700. Probably not too useful for ROMhacking, but is for emulator authors.||Hardware Info.||SNES||N/A||2007-04-21||Adv||21 Apr 2007|
|Anomie's SNES Timing Doc||Anomie||This is a document intended to describe various aspects of SNES timing. It will probably not be useful unless you already know a good bit about the SNES.||Hardware Info.||SNES||N/A||2008-12-21||Adv||21 Dec 2008|
|Mega Man X3 Decompression Routine||Euclid||A brief document explaining the graphics compression used in Mega Man X3 with commented disassembly.||Game Specific||SNES||Mega Man X3||31.1.06||Adv||31 Jan 2016|
|GBATEK||Martin Korth||An exhaustive reference for the Gameboy Advance and Nintendo DS internal hardware. Everything from registers to joypads, it’s here.
It’s THE ultimate GBA (and DS!) hardware reference, so grab this if you try to ASM hack either of those system….||Hardware Info.||GBA||N/A||2.5||Adv||05 Dec 2007|
|Homebrew Handbook for SNES||Grog||This guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete.||Assembly||SNES||N/A||1.0||Adv||27 Feb 2006|
|Sega 32X SDK||OEM||The official Software Development Kit for the Sega 32X.||Miscellaneous||32X||N/A||1.0||Adv||12 Aug 1997|
|Super Metroid Compression||Unicorn_Poop||This is a short little table of notes about the decompression routine in Super Metroid.||Game Specific||SNES||Super Metroid||1.0||Adv||10 Nov 2011|
|S-DD1 Algorithm Documentation||Andreas Naive||Documentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines.||Source Code||SNES||N/A||1.0||Adv||10 Oct 2004|
|Collection of Sega Genesis Manuals||OEM||If you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this.||Hardware Info.||GEN||N/A||1.0||Adv||29 Mar 2000|
|Collection of Sega CD Manuals||OEM||Whoa, just when you thought you’d never see anything about developing for the Sega CD, along comes this jewel. Official goodness here folks. Pretty much everything you want to know about the Genesis’s sidecar can be found in this.||Hardware Info.||SegaCD||N/A||1.0||Adv||29 Mar 2000|
|Collection of Sega 32X Manuals||OEM||We’ve got the official SDK and we’ve got the official manual for this little beast. Seriously, if you’re even remotely interested in programming this puppy, you owe it to yourself (and possibly your unborn children) to download this an….||Hardware Info.||32X||N/A||1.0||Adv||29 Mar 2000|
|Qwertie’s SNES Documentation Plus DMA Revision 6||Qwertie||Contains essential information for experienced hackers. Covers topics such as joypads, DMA & HDMA transfer, sprites, and registers. Note though, there are inaccuracies.
- Has “big-endian” and “little-endian” mixed up
|Hardware Info.||SNES||N/A||2.1||Adv||01 Jan 1998|
|Romancing Saga 2 VWF||LordTech||Example of VWF on SNES.||Source Code||SNES||Romancing SaGa 2||1.0||Adv||08 Nov 2011|
|NES APU Sound Hardware Reference||Blargg||This is a useful programmer reference of the Nintendo Entertainment System’s sound hardware.||Hardware Info.||NES||N/A||1.0||Adv||30 Jun 2004|
|Blargg’s S-DSP Timer Glitch Explanation||Blargg||An email detailing Blargg’s discoveries regarding a glitch in the S-DSP timers when the target is written just when the internal counter is ticked.||Hardware Info.||SNES||N/A||2007-03-31||Adv||31 Mar 2007|
|NES Mapper List||Disch||Details for several mappers, arranged by mapper number. Register descriptions, behavior explanations, example games, etc. Everything you’ve ever wanted to know about mappers!||Hardware Info.||NES||N/A||0.7||Adv||24 Mar 2015|
|NTSC 2C02 Technical Reference||Brad Taylor||Low level details of the NES PPU, including timing info. A must-have for emu devers.
Note: The blurb about MMC3 IRQ operation is incorrect.||Hardware Info.||NES||N/A||5th Releas||Adv||23 Apr 2004|