|Compression - DTE Packer||g8z et al||Possible method to improve DTE performance.||Assembly||N/A||N/A||2.0||Int||16 May 2006|
|FAQ for the LZSS Compression||Nemesis||A detailed tutorial that’s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan)||Text Hacking||N/A||N/A||1.0||Int||06 Jun 2006|
|NINJA 2.0 File Format||D||The NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0.||File Formats||N/A||N/A||2.0||Beg||29 Jun 2006|
|Graphics Hacking||RedComet||A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.||Graphics Hacking||N/A||N/A||1.0||Beg||24 Dec 2005|
|TableLib||Klarth||C++ library for table reading, dumping, and insertion. Functional samples with source included.||Source Code||N/A||N/A||1.0||Beg||30 Dec 2006|
|TileLayer Pro palette file format||creaothceann||Tile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document.||Graphics Hacking||N/A||N/A||1.0||Int||09 Feb 2007|
|Mac Hack||O_manko||How to get started if you want to hack using a Mac.||Miscellaneous||N/A||N/A||1.0||Beg||21 Jul 2007|
|UPS File Format Specification||byuu||The UPS Patching file format specification.||File Formats||N/A||N/A||1.0||Beg||18 Apr 2008|
|JIS X 0201 Table||Tauwasser||A complete JIS X 0201 table file encoded in UTF-8.||Table Files||N/A||N/A||1.1||Beg||06 Jun 2009|
|JIS X 0211 Table||Tauwasser||A complete JIS X 0211 table file encoded in UTF-8.
Please note that JIS X 0211 contains control codes only! You will have to have a special hex editor to use it in this format.||Table Files||N/A||N/A||1.0||Beg||06 Jun 2009|
|JIS X 0213 Table||Tauwasser||A complete JIS X 0213 table file encoded in UTF-8.
Note that this does not contain private Windows remappings. Rather it follows the JIS X 0213:2004.||Table Files||N/A||N/A||1.0||Beg||07 Jun 2009|
|ISO/IEC 646 Table||JPN Translations||A table for the ISO/IEC 646 encoding, an older version of ASCII.||Table Files||N/A||N/A||1.0||Beg||20 Jun 2009|
|Translhextion Source Code||Januschan||A full-featured hex/text editor. Unfortunately, Januschan had to stop developing the program, but he left behind its source code.||Source Code||N/A||N/A||1.6c||Beg||15 Sep 2001|
|ISO/IEC 6937 Table||JPN Translations||A table file for the ISO/IEC 6937 encoding, an extension of ASCII containing additional characters. It is encoded in UTF-8.||Table Files||N/A||N/A||1.0||Beg||13 Aug 2009|
|Tile Molester v0.16 Source Code||SnowBro||Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….||Source Code||N/A||N/A||0.16||Adv||11 Jan 2005|
|Shift-JIS Table||Tauwasser||Shift-JIS table.
Contains additional mappings: |
Compatible with ….
- NEC special chatacters (NEC特殊文字)
- NEC selected IBM extended characters (NEC選定IBM拡張文字)
- IBM extended characters (IBM拡張文字)
|Table Files||N/A||N/A||1.0||Beg||14 Sep 2009|
|The Definitive Guide to Exploring File Formats||Mr.Mouse and WATTO||Computer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big….||File Formats||N/A||N/A||1.0||Beg||01 Nov 2004|
|65816 ASM Tutorial||Sukasa||Well, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that.
Now, you’ve heard about ASM and HDMA an….||Assembly||N/A||N/A||1.0||Adv||20 Feb 2007|
|Paper Mario: Sticker Star Text Dump (Raw)||Rew||This is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This version contains control codes, however a cleaned-up version without codes is also available on this website.
Best if vi….||Game Specific||N/A||Paper Mario: Sticker Star||1.0||Int||19 Jan 2015|
|Paper Mario: Sticker Star Text Dump (Clean)||Rew||This is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if viewed with Notepad++….||Game Specific||N/A||Paper Mario: Sticker Star||1.0||Beg||19 Jan 2015|