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(441 to 460) of 742 Results
TitleAuthorDescriptionCategoryPlatform AscendingGameVerLevelDate
Robocop 3 Music Source CodeJeroen TelJeroen Tel, the musician and audio programmer for the game donated this music source code. This source code is for the PAL version. Also, there are some proprietary macros in the code but shouldn’t require too much modification to convert to ano….Source CodeNESRoboCop 31.0Adv03 Feb 1993
Overlord Music Source CodeJeroen TelThis music code for the game Overlord was donated by Jeroen Tel, the musician and audio programmer for the game. This code has some proprietary macros but shouldn’t be too difficult to convert to modern public domain assemblers. The assembler wa….Source CodeNESOverlord1.0Adv03 Feb 1993
Bram Stoker's Dracula Music Source CodeJeroen TelJereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was l….Source CodeNESBram Stoker's Dracula1.0Adv04 Sep 2010
Technocop Music Source CodeJeroen TelTechnocop is a unreleased game. This code was donated by Jeroen Tel, the musician and audio programmer for the game. The code requires minimal changes to be converted to a modern public domain 6502 assembler. As the original assembler was lost long a….Source CodeNESTechnocop1.0Adv03 Feb 1993
Everynes - Nocash NES specsMartin KorthThis is a very detailed NES/Famicom/FDS hardware specification document by the author of No$NES emulator. Anything from general operation to the many mapper controller specification, this document about has it all.Hardware Info.NESN/A1.0Int01 Jan 2004
NES Music Ripping GuideChris M. CovellThis is a document that shows some of the very basics of NSF ripping from NES/Famicom ROMs. It has an older version of the NSF spec and source code to make a NES ROM out of a NSF so that it can be played on a real NES or a emulator. It also shows how….MiscellaneousNESN/A1.0Int30 May 2000
NES Music Format SpecificationKevin HortonThis is the official NSF file specification for audio extraction out of a NES/Famicom/Famicom Disk System game.File FormatsNESN/A1.61Int27 Jun 2000
Jack Nicklaus Golf Music Source CodeBarry LeitchThis is the music source code donated by music composer and programmer, Barry Leitch. This source code package was written for the assembler development kit, PDS. The assembler is part of the development kit that only works with the software and hard….Source CodeNESJack Nicklaus' Greatest 18 Holes of Major Championship Golf1.0Adv07 Aug 2010
Super Cars Music Source CodeBarry LeitchThis music source code was donated by Barry Leitch, the audio composer and programmer for the game. This code was once assembled by the development kit PDS. The hardware and assembler have been lost, so a conversion or custom assembler would need to ….Source CodeNESSuper Cars1.0Adv07 Aug 2010
Wheel of Fortune Starring Vanna White Music Source CodeBarry LeitchThis music source code was donated by Barry Leitch, who is the audio composer and programmer for the game. This source code package is assembled by the PDS development kit and requires a conversion to public domain assemblers or a custom written asse….Source CodeNESWheel of Fortune: Featuring Vanna White1.0Adv07 Aug 2010
Final Fantasy 1 Music Driver DisassemblyGil GaladThis is a commented disassembly of the Final Fantasy 1 music driver and organized in such a way that it can possibly be used to compose music with. The assembly format is ASM6.Source CodeNESFinal Fantasy1.0Adv18 Aug 2010
Nijuu Music Source CodeNeil BaldwinNijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career.Source CodeNESN/A0.01bAdv18 Nov 2009
Air Fortress Embedded Source CodeGSX SugaSource code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file.Source CodeNESAir FortressLC 3.0Int03 Mar 2009
Faxanadu DisassemblySPThis is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a lot more to do. It is not in any form to be reassembled, currently.Source CodeNESFaxanadu1.0Adv27 Jun 2005
Galaxian (NES) DisassemblylidnariqGalaxian’s FamiCom port has the unique property of being the smallest NES/FC game of all, at 16KiB. (The original arcade version was 12KiB). When frantik released his disasm6, the smallest game of all felt like an obvious test. Hundreds of ho….Source CodeNESGalaxian1.0Adv13 Sep 2011
Mega Man 4 Sound Engine DisassemblyMatrixzThis is a commented disassembly of the Mega Man 4 sound playback engine. It does not include any disassembly of sound data. The engine is also used in Mega Man 3, 5 and 6 and most NES Capcom games released after 1990. The disassembly can be re-assemb….AssemblyNESMega Man 41.0Adv14 Jan 2013
Super Mario Bros. Music Hacking Guide (New Version)w7nThis is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important.Game SpecificNESSuper Mario Bros.1.3Int25 Sep 2012
Super Mario Brothers High Level DisassemblyMovax12This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an ….Source CodeNESSuper Mario Bros.1.1Int01 Feb 2013
NESDEV Tutorialzero soulThis is a 6502 NES programming tutorial that explains many things such as opcodes, addressing modes, NES memory structure, making your first demo. This tutorial also gives examples explaining all of the above and more.AssemblyNESN/A1.0Adv30 Jul 2001
6502 Palette Changing Tutorialwindwalker101This is a straightforward tutorial on how to change the palette on screen using 6502 assembly.Graphics HackingNESN/A1.0Adv20 Apr 2013
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