|Contra - Hacking Guide||Trax||This is a comprehensive hacking guide for the US version of Contra on the NES. This document is meant for hackers and programmers who are interested in learning about the inner workings of Contra.
The document covers these aspects of the game:
….||Game Specific||NES||Contra||1.0||Beg||29 Jan 2016|
|Mega Man III Hacking Documents||kuja killer||This is a collection of documents and other notes for hacking Mega Man III (NES) created by kuja killer.||Game Specific||NES||Mega Man 3||1.0||Int||04 Mar 2016|
|Rock Man 2 Weapon Get Text Document||DragonMage98||This is a hacking document for Rock Man 2’s text in the weapon get screen. This is for the Japanese version of Mega Man II, so far.||Text Hacking||NES||Mega Man 2||1.1||Int||16 Mar 2016|
|DuckTales2 full disassembly + .idb base||Ti||named 95% functions and variables + some comments.
separate code file(.asm) + resources files.
100% code/data/pointers disassembled (means you can edit/insert code in any way).
.IDB base (if you have IDA PRO).
note: you need original ro….||Source Code||NES||DuckTales 2||1.0||Adv||20 Sep 2015|
|Contra hex values||DANGER X||Contra text that contains many stuff, like enemies hp values, weapons bullets, your lives etc||Game Specific||NES||Contra||1.0||Beg||21 Jul 2016|
|Superman enemies hp hex values||DANGER X||This text is with all hp values of superman enemies.||Game Specific||NES||Superman||1.0||Beg||21 Jul 2016|
|Robocop 3 hex enemies values||DANGER X||Hex text with all enemies values in Robocop 3 in all stages.||Graphics Hacking||NES||RoboCop 3||1.0||Beg||21 Jul 2016|
|Zelda II Dialog Conditions||njosro||This document outlines and explains the mechanism behind the townsfolk dialog conditions in Zelda II. Things like Bagu, River Man, door ladies, etc.
The original disassembly was provided by Trax.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||03 May 2017|
|Mega Man V Hex Edit Doc||MetHy||This file regroups hex editing notes I took during the making of my MM5 hack called Second Strike.
If you’re interested in hacking MM5, the first thing you should do before reading this file,
….||Game Specific||NES||Mega Man 5||1.2||Beg||07 Mar 2017|
|Mega Man 6 Enemy IDs||Vagla||Mega Man 6 Enemy IDs document on every single ID from 00 to FF.||Miscellaneous||NES||Mega Man 6||1.0||Beg||21 May 2003|
|The MetalHead Translation FAQ||MetalHead Hacking Group||MetalHead’s attempt at a translation how-to.
http://metalproject.net/general/rom-hacking-old-doc/||Miscellaneous||NES||N/A||0.8||Beg||20 Mar 2000|
|Super Mario Bros. Assembly MMC1 Conversion||Setz||Nobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one.
I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr….||Assembly||NES||Super Mario Bros.||1.0||Int||04 Apr 2017|
|Ice Climber - Level Data Map||Issun||This document covers Ice Climber’s level data and should contain all the information you need to make custom stages including bonus stages.||Game Specific||NES||Ice Climber||1.0||Int||08 Feb 2018|
|SD Hero Soukessen Document||DANGER X||SD Hero Soukessen document with many hacking values, such as level structure data, enemies position type & more, Robot Heroes attack & Jump, Stages music etc.||Game Specific||NES||SD Hero Soukessen: Taose! Aku no Gundan||1.0||Beg||13 Feb 2018|
|Zelda II - Jumping Routine||njosro||This document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||29 Apr 2018|
|Double Dragon III Enemies Values||DANGER X||This document contains the types and hp hex addresses of enemy from the game.||Game Specific||NES||Double Dragon III: The Sacred Stones||1.0||Beg||11 Jun 2018|
|The Legend of Zelda (NES) Music Hacking Document||ActionGamer||A music hacking document for The Legend of Zelda on the NES by ActionGamer.||Audio Hacking||NES||The Legend of Zelda||1.0||Beg||18 Jun 2018|
|Solstice room data documentation||Jp32||Room data documentation, pretty much everything you need to know to edit rooms. Version 2.0 adds more information.
- Room data/format documentation
- Complete list of sprite types/values
- Complete list of blocks and special bl….
|Game Specific||NES||Solstice: The Quest for the Staff of Demnos||2.0||Int||16 Jun 2019|
|Rygar Data||Optomon||Information on Doors, Text, and Sprites for the NES game Rygar.||Game Specific||NES||Rygar||1.0||Int||29 Nov 2018|
|Mega Man/Rockman 2 Music/SFX Data Guide||Himajin Jichiku||The document refers specifically to the structure of Mega Man/Rockman 2’s music data. It does not provide a list of offsets to find music at - for that, please refer to infidelity’s [url=https://www.romhacking.net/documents/660/]Megaman 2 S….||Audio Hacking||NES||Mega Man 2||1.1||Int||07 Aug 2016|