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(501 to 520) of 742 Results
TitleAuthorDescriptionCategoryPlatform AscendingGameVerLevelDate
Rygar DataOptomonInformation on Doors, Text, and Sprites for the NES game Rygar.Game SpecificNESRygar1.0Int29 Nov 2018
Mega Man/Rockman 2 Music/SFX Data GuideHimajin JichikuThe document refers specifically to the structure of Mega Man/Rockman 2’s music data. It does not provide a list of offsets to find music at - for that, please refer to infidelity’s [url=https://www.romhacking.net/documents/660/]Megaman 2 S….Audio HackingNESMega Man 21.1Int07 Aug 2016
Ninja Gaiden 3 hacking valuesDANGER XThis archive includes 1 document with the enemy and item location values to allow you to change them in every stage, 1 image with the enemy types, and another text file with diverse hex values, like weapon nimpo consumption, level and enemy palette,l….Game SpecificNESNinja Gaiden III: The Ancient Ship of Doom1.0Beg26 Jul 2018
SMB3 Enemy Document (Organized)Blue FinchIf you’ve ever been frustrated trying to find the right cheep-cheep, koopa, or other enemy in the SMB3 Workshop bank, then this document will help you. Neatly arranged by their groups, this ….Game SpecificNESSuper Mario Bros. 32.0Beg28 Jul 2018
SMB3 — Beyond PipesBlue FinchSuper Mario Bros 3 hackers now have a stable and relatively easy method of creating alternate paths and secret exits to different paths in their overworld maps, with the help of this document. Using unused pipe-sets in the game, the maker will sim….Game SpecificNESSuper Mario Bros. 31.0Int31 Jul 2018
Rock Man 2 Weapon DataDragonMage98This is a hacking document for some various data regarding Rock Man 2’s weapons. This is for the Japanese version of Mega Man II, so far. It includes data on weapon damage (for the 8 Robot Masters and all Wily Stage bosses), weapon colour pal….MiscellaneousNESMega Man 21.2Int03 Nov 2016
Rockman 2 Energy Speed DataYaveRockman 2 Energy Speed Data by Yave Yu. This document will help you to change energy charging speed.Game SpecificNESMega Man 21.0Int25 Feb 2019
Zelda II - Music Info & Expansionthe_icepenguinThis is intended to be used alongside optomon’s music document. It will cover many things regarding the music of Zelda II, and it will show you how to expand the data to allow more songs. I….Audio HackingNESZelda II: The Adventure of Link1.3Int11 Mar 2019
SMB3 - Custom Boss Battle LevelsBlue FinchCreate custom boss battle levels in SMB3. How? Using unused stock levels, we will modify a few things, then the level will be treated as a Hammer Bro level. That means that once the enemies are dead, the treasure chest appears. Why do something….Game SpecificNESSuper Mario Bros. 31.4Int25 Feb 2019
Baseball Simulator 1.000 Player & Team Editing SheetkeithisgoodThe Baseball Simulator Hacking Sheet is a .xlsx file detailing ROM locations for player and team statistics, as well as the normal ranges for each individual hitting and pitching stat. ROM locations for both vanilla Baseball Simulator 1.000 and the u….Game SpecificNESBaseball Simulator 1.0001.0Beg23 Apr 2014
SMB Title Screen Editor - English ManualNesDraugIf you install the english version of SMB Title Screen Editor by βetaWorld you’ll most likely get some gibberish letters. This manual explain what every button does. SMB Title Screen Editor: https://www.romhacking.net/reviews/3400/#reviewGraphics HackingNESSuper Mario Bros.1.0Beg11 Jul 2019
Zelda II - altering Link's palettes after spell usageArchAngelleofJusticeA short guide that will help users to alter the palettes used for Link after casting a spell or picking up an item.Palette HackingNESZelda II: The Adventure of Link1.0Beg30 Aug 2019
Jackal ROM dissectionRayofJayI estimate about 60% of the ROMs data has been identified and labelled in this excel file. ALL of the level data, enemy locations. Most of the graphics. NONE of the music/sound. It also includes (in a pale red color) anything that I changed in ….AssemblyNESJackal2.6Adv12 Jan 2020
Castlevania II: Simon's Quest DisassemblyBisqwitThis is a disassembly of Castlevania II Simons’s Quest. It can be found in Bisqwit personal website, but here it can be more acessible to people trying to hack this game.AssemblyNESCastlevania II: Simon’s Quest1.0Adv16 Apr 2013
Trog!t Disassembly (Partial, NES/FC)nattouThis program listing was automatically generated using Bisqwit’s “clever-disasm” tool from https://bisqwit.iki.fi/source/nescom.html Inputs used were a trog.ini file available at [url]https://github.com/micahcowan/trog….Source CodeNESTrog!0.5Adv25 Mar 2020
Zanac Map Graphics GuideManxomeBromideDescribes the basic formats used by Zanac to store both pattern table (pixel level) and name table (map/tile level) graphics, both of which are custom and not really compatible with generic NES graphics hacking tools. Due to how large the maps are in….Graphics HackingNESZanac1.0Int23 May 2020
Supervision 52-in-1 menu ROM disassemblychimaeraSupervision 52-in-1 Menu ROM disassembly + Analysis of games Only link to github availabile: https://github.com/chimaera66/Supervision-52-in-1-Menu-Disassemble Included in this repository are a commented disassembly of the Supervision 52-in-1 m….AssemblyNESSupervision 52-in-11.0Int16 Apr 2020
SMB Utility - Unofficial Help and Reference Documentiridium_ionizerThis is an unofficial help guide and reference document for M.K.S.’s excellent SMB Utility. This guide’s purpose is to fill in some gaps in the official How To document. It also aims to be a reference guide in listing all of the Edit He….Program SpecificNESSuper Mario Bros.1.0Beg17 Jun 2020
Kickle Cubicle ROM / Level Editing GuideQuick CurlyNotes from user Quick Curly regarding the workings of Kickle Cubicle. This lays out all of the necessary enemy and tile data and explains how to modify this data to modify levels within the game.Game SpecificNESKickle Cubicle1.0Int18 Jun 2020
WindThunder Script FormatDThis is a script file format, and while it contains dialogue, ’script’ in this example refers more to scripted actions. The extensions for this format are .SC0 or .SC1. The scripts are generated by WindThunder’s in-house event editor.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
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