|WindThunder Package File Format||D||WindThunder Package Files are used for graphics storage in Heroine Anthem I&II, and possibly in a few other titles from WindThunder. Their proper extension is ‘.bin.’||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|WindThunder ANI_FILE V1.0 Format||D||All animations in WindThunder’s Heroine Anthem I&II are stored in the proprietary ANI_FILE format. Their extension is usually .APS, .000 or .001.
The ANI_FILE format is a running format designed to be streamed and played in real time. It&….||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|WindThunder AMP_File V1.0 Format||D||AMP files are WindThunder’s transparent PCX format used in Heroine Anthem I&II. Their extension is usually .AMP, .000 or .001.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|SoftAction Resource Files||D||These files are used in some games by Korean publisher SoftAction SDT. More specifically, they are used in SoftAction’s Langrisser I&II remakes, where the author encountered them. Their extension is .RES.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|QDA Package Format||D||The QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise and Akuji the Demon.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|Microsoft Fastfile Package Format||D||FFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file was originally distributed as source, along with a FASTFILE.H include file for accessing Fastfile packages as a file system.||File Formats||PC||N/A||2006/2/7||Int||07 Feb 2006|
|Creating PC patchers with NSIS||SPennLUE||Unlike ROMs, PC games might not all use the same formats and file types. As such, there is no single jack-of-all-trades method of patching games. ROMs are a different story; they are made of just a single file, and formats such as IPS and NINJA are a….||Source Code||PC||N/A||1.0||Beg||03 Jan 2010|
|Introduction to Reverse Engineering WIN32 Applications||trew||This paper will introduced the reader to many concepts and tools essential to understanding and controlling native WIN32 applications through the eyes of Windows Debugger (WinDBG). Throughout, WinMine will be utilized as a vehicle to deliver and demo….||Assembly||PC||N/A||1.0||Beg||01 Oct 2007|
|Romance of Forgotten Kingdom Staff Roll Image File Format||Tauwasser||A brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom.
Includes a 010 Editor binary template to parse image files.||File Formats||PC||Mangguk Jeon'gi: Ichyeojin Nara-ui Iyagi||1.0||Int||09 Oct 2011|
|Resident Evil 5||Yugisokubodai||Resident Evil 5, aka Biohazard 5 in Japan, is an horror survival first person shooting game. It was first released for the PS3 and Xbox 360 in 2009 by Capcom, and for the PC after that.
The game itself supports multi language, such as Japanese, E….||Text Hacking||PC||Resident Evil 5||1.0||Int||15 Dec 2014|
|Drakengard 2 EU undub||theo1996||Drakengard 2 EU undub and included a rebuild guide by Corimo.||Audio Hacking||PS2||Drakengard 2||1.0||Beg||21 Nov 2017|
|FF4CC (PSP) - Spell List Data||PowerPanda||This document lists the offsets for spell lists for each character in both Final Fantasy IV and Final Fantasy IV ~Interlude, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and ….||Pointer Hacking||PSP||Final Fantasy IV: The Complete Collection||1.0||Int||07 Jun 2020|
|TIM Graphic Formats 1.0||Klarth||This is an indispensable resource for anyone interested in learning to work with 2D PlayStation graphics.||Graphics Hacking||PSX||N/A||1.0||Adv||19 Jan 2003|
|TMD Graphics Format||Ricardo Reis||A technical look at the Playstation’s 3d graphics format.||Graphics Hacking||PSX||N/A||1.0||Adv||18 Aug 2007|
|TMD Packet List Format||Ricardo Reis||A document detailing the Playstation’s 3d graphics format.||Graphics Hacking||PSX||N/A||1.0||Adv||22 Aug 2007|
|Camera Hacking Guide||Utils||A guide on hacking camera angles of 3d playstation games.||Miscellaneous||PSX||N/A||8.10.3 Fin||Int||06 Nov 2011|
|The Playstation Translation Doc||Cless||A useful document for veteran ROM hackers get their feet wet with hacking PlayStation games.
Includes methods to help get around the differences of hacking a PSX CD’s contents over a typical ROM, and includes some other basic info as well as tip….||Text Hacking||PSX||N/A||2.0||Int||05 Dec 2005|
|Quick CDrom explanation||Doomed||A very technical document on the PSX CD ROM drive.||Hardware Info.||PSX||N/A||1.0||Adv||01 Jan 2000|
|GPU information||Doomed||A document on the Graphics Processing Unit of the PlayStation.||Hardware Info.||PSX||N/A||1.0||Int||30 Aug 1999|
|GTE information||Doomed||A document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations.||Hardware Info.||PSX||N/A||1.0||Int||02 Feb 2000|