|Atari 2600 RIOT Map||Kroko||This is a memory map of the RIOT chip/device that reads all the console switches excluding power, including joysticks and controllers. It also contains the only RAM in the system and a general purpose timer.||Hardware Info.||2600||N/A||1.0||Int||08 Sep 2010|
|Atari 2600 TIA Hardware Notes||Andrew Towers||There are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It’s a long but worthwhile read.||Hardware Info.||2600||N/A||1.0||Adv||06 Mar 2003|
|Atari 2600 TIA Map||Kroko||This chip makes all the video displays and sounds for the 2600 VCS. It also has 6 registers which are used as A/D converters and for the trigger buttons on the joysticks. The chip also controls the RDY line of the CPU to initiate horizontal syncroni….||Hardware Info.||2600||N/A||1.0||Int||08 Sep 2010|
|Atari 2600 VCS Precise Sound Values and Distortion Breakdown||Glenn Saunders||This document is a description and chart of the various values for notes and distortion of the Atari 2600 sound.||Miscellaneous||2600||N/A||1.0||Int||02 Apr 1997|
|Atari 2600 VCS Sound Frequency and Waveform Guide||Eckhard Stolberg||This is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.
- You can view the document here.
|Miscellaneous||2600||N/A||1.01||Int||25 May 2000|
|Automatic Line-Wrap Example ASM||KingMike||This is some source code to a automatic word-wrap hack from KingMike’s Translations Shell Monsters Story translation.
It was useful as the translation had used some long names and it would have been difficult to format the line-breaks used in t….||Source Code||NES||N/A||1.0||Adv||06 Jun 2014|
|Balloon Fight Level Hacking||Quick Curly||This collection of documents is intended to cover a range of ROM hacking related topics and aspects specifically for the NES game, Balloon Fight.
Information documented includes the level header format, platform detection, graphics, enemy data, cl….||Game Specific||NES||Balloon Fight||1.1||Int||05 Aug 2015|
|Bank C3 Compendium||Novalia Spirit||A set of fully commented disassemblies and complementary documents pertaining to bank C3 from the SNES and SFC versions of Final Fantasy VI. The bank handles all of the field menus, as well as ending scenes that are beyond the scope of the event prog….||Assembly||SNES||Final Fantasy III||1.0||Int||11 Jul 2016|
|Barbie Super Model Source Code||OEM||This is the source code to the unreleased game, Barbie Super Model. There are some tools to assist you in assembling the game.||Source Code||GG||Barbie Super Model||1.0||Adv||15 Jul 1994|
|Baseball Simulator 1.000 Player & Team Editing Sheet||keithisgood||The Baseball Simulator Hacking Sheet is a .xlsx file detailing ROM locations for player and team statistics, as well as the normal ranges for each individual hitting and pitching stat. ROM locations for both vanilla Baseball Simulator 1.000 and the u….||Game Specific||NES||Baseball Simulator 1.000||1.0||Beg||23 Apr 2014|
|Battle City Title Screen Hacking||Googie||Here’s something that’ll help people who wants to hack the title screen in Battle City, enjoy. ;)||Game Specific||NES||Battle City||1.0||Beg||28 Aug 2008|
|BCEI Basic Text Replacement||PhilAM||An old document on an old method for text replacement.||Text Hacking||Multiple||N/A||1.0||Beg||09 Apr 2002|
|Beauty and the Beast Music Source Code||Jeroen Tel||This code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The origina….||Source Code||NES||Beauty and the Beast||1.0||Adv||30 May 2010|
|Beginner's Hexadecimal and Binary Guide||mevoid||A guide aimed at beginners to understand hexadecimal and binary. It includes images, and a really nice layout. Also includes exercises for beginners.||Miscellaneous||N/A||N/A||1.0||Beg||21 Apr 2016|
|Berzerk Disassembly||Dennis Debro||Compile with DASM using vcs.h version 105 or greater.||Source Code||2600||Berzerk||1.0||Adv||04 Sep 2010|
|Binary Land Data||Googie||This is the data necessary to edit the palettes in the game. Using the notes will make it a breeze since the data is stored in two different places in the ROM.||Game Specific||NES||Binary Land||1.0||Beg||05 May 2008|
|Bionic Commando Offset Document||Matrixz||Bionic Commando offset hacking notes from Matrixz.||Game Specific||NES||Bionic Commando||4||Beg||13 Jan 2006|
|Bionic Commando ROM Hacking||The Almighty Guru||Comprehensive document to Bionic Commando. Covers palettes, maps, and sprites, as well as many other ROM details. Anybody hacking Bionic Commando should have this document.||Game Specific||NES||Bionic Commando||2005/09/12||Beg||09 Dec 2005|
|BIOS OS and Asteroids Source Code||OEM||This is the source code to the Atari 7800 BIOS and code for the game Asteroids as one package. This archive does not have any tools or assemblers.||Source Code||7800||N/A||1.0||Adv||30 Jan 1989|
|Blargg’s S-DSP Timer Glitch Explanation||Blargg||An email detailing Blargg’s discoveries regarding a glitch in the S-DSP timers when the target is written just when the internal counter is ticked.||Hardware Info.||SNES||N/A||2007-03-31||Adv||31 Mar 2007|