Giegue's Master Guide to Hacking Pokemon Games Red-Crystal | Giegue | A guide for hacking pokemon games. It covers Pokemon Red, Blue, Yellow, Gold, Silver, and Crystal. | Game Specific | GB | Multiple Games | 1.0 | Beg | 01 Jan 2002 |
GBA Palette Changing FAQ | ETK | A beginners faq to show how to edit palettes in GBA games. | Palette Hacking | GBA | Multiple Games | 1.0 | Beg | 07 Dec 2005 |
Space Funky B.O.B. Source Code | OEM | This is the source code to the SNES game Space Funky B.O.B. There are a limited amount of tools in this package. There is one called ICE that could be a assembler as well as having a few debugging options. This ICE hardware that goes with this applic…. | Source Code | SNES | B.O.B. | 1.0 | Adv | 02 Sep 2008 |
Super Mario Bros. Hacking Document | DahrkDaiz | A detailed guide to hacking the level data of the original Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 1.0 | Int | 01 Jan 2003 |
American Gladiators Music Source Code | Barry Leitch | This source code was donated by Barry Leitch, the musician and audio programmer for the game. There are a number of missing development files in this package including the SNES Nintendo assembler. This source code may need a conversion to modern publ…. | Source Code | SNES | American Gladiators | 1.0 | Adv | 07 Aug 2010 |
Castlevania II: Simon's Quest Hacking Guide | DreamWave Games | A guide to hacking Castlevania II. | Game Specific | NES | Castlevania II: Simon’s Quest | 1.0 | Beg | 21 Mar 1999 |
SM64 Hacking Tutorial | Jensthecomposer | Tells you how to easily change physics and music of SM64 via a hex editor | Game Specific | N64 | Super Mario 64 | 1.0 | Beg | 12 Jan 2007 |
Top Gear Music Source Code | Barry Leitch | This music source code was donated by Barry Leitch who was the music composer and audio programmer for the game. This package of source code is assembled by SNES Sound Development Software. Some of the files are missing including the main assembler a…. | Source Code | SNES | Top Gear | 1.0 | Adv | 07 Aug 2010 |
FF2 Charactery Bytes | Dienyddiwr Da | A guide to the digital representation of the FF2 characters. | Game Specific | NES | Final Fantasy II | 1.0 | Beg | 15 May 2008 |
Frank15’s Super Mario Land Notes | Frank Maggiore | Frank15’s notes on how to hack Super Mario Land including level and enemy information. | Game Specific | GB | Super Mario Land | 1.0 | Beg | 28 May 2007 |
Pocahontas Music Source Code | Jeroen Tel | This source code was donated by Jeroen Tel, the composer and audio programmer for the game. Unfortunately, most of the tools are missing in this package. Some tools may need to be written to use the code. | Source Code | SNES | Pocahontas | 1.0 | Adv | 27 Jan 1996 |
Final Fantasy 2j Save State Hacking | Sojan | Information on the venerable Final Fantasy II save state format. | Game Specific | NES | Final Fantasy II | 1.0 | Beg | 01 Jan 1999 |
Sonic Advance Hacking Notes | ThunderSpeed | Various documents useful in the hacking of Sonic Advance. | Miscellaneous | GBA | Sonic Advance | 1.0 | Beg | 24 Jul 2006 |
NBA Hangtime Music Source Code | Jeroen Tel | This source code was donated by Jeroen Tel, audio programmer and composer for the game.
This source code includes tools that are used by Chip Level Designs Music Cart. It’s a SNES music cart that plugs into a SNES and has a parallel port and …. | Source Code | SNES | NBA Hangtime | 1.0 | Adv | 30 Apr 1996 |
Final Fantasy Bits and Bobbles | DarKnight13 | Information on palette locations in Final Fantasy. | Palette Hacking | NES | Final Fantasy | 1.0 | Beg | 05 Jan 2001 |
Altering Objects in SM64 | Jensthecomposer | This document will explain how to move or change objects in Super Mario 64 Levels with a hex editor. | Game Specific | N64 | Super Mario 64 | 1.0 | Beg | 19 Jan 2007 |
Winter Gold Music Source Code | Jeroen Tel | This source code was donated by Jeroen Tel, composer and audio programmer for the game. The original tools and assembler were lost for this game. A conversion or custom tool would need to be made to assemble. | Source Code | SNES | Winter Gold | 1.0 | Adv | 23 Nov 1995 |
Final Fantasy Bytes | Dienyddiwr Da | A compilation of data locations in Final Fantasy. | Game Specific | NES | Final Fantasy | 1.0 | Int | 03 Oct 2000 |
Cliffhanger | Chris Shrigley | This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers. | Source Code | GEN | Cliffhanger | 1.0 | Adv | 25 Oct 1993 |
Final Fantasy I for NES Hacking Text | Tekno T | Information on data locations in Final Fantasy. | Game Specific | NES | Final Fantasy | 1.0 | Beg | 14 May 2008 |