Newest Hacks

Luigi's True Voice Tails in Super Mario Bros. Ms. Pac-Man 32 Maze Crush! Darkwing Duck Sound Test

Newest Translations

Final Fantasy III Ganbare Goemon 2: Kiteretsu Shougun Magginesu The King of Fighters R-1 Digital Monster Card Game Ver. WonderSwan Color

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Dragon Ball Z Anime Colors Castlevania: Dawn of Dignity (New Portraits Hack) Project ZM Castlevania: Dawn of Dignity (New Portraits Hack)

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

SD2 Improvement Knuckles & Tails NFL Tecmo Super Coach 2009-10 (FINAL | NES) GoldenEye X

Featured Translation Images

North and South Dragon Ball Z II: Gekishin Freeza!! Mahou Kishi Rayearth Castlevania

Recent Updates

  • Games
    Updating title screen to higher quality image
  • Hacks
    Taking out the title screen screenshot (which actually shows a fight between Goku and Piccolo). When Zynk edited this entry he simply checked the use original game title screen box and the noncompliant "title" is showing in the newest reviews box.
  • Community
    Updated name of one of our translators to online handle
  • Hacks
    Fix wrong no-intro ref
Documents
General Information
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(281 to 300) of 742 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
ASM Hacking for DummiesDAn introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered.AssemblySNESN/A1.0Int25 Apr 1999
CrossbowOEMThis is the source code to the Atari 7800 game, Crossbow. This archive does not have an assembler or any tools.Source Code7800Crossbow1.0Adv21 Aug 1988
(6502) Assembly in One StepLeo ScanlonA resource guide to 6502 assembly. A good reference tool.AssemblyNESN/A1.0Int23 Jul 1997
Romance of Forgotten Kingdom Staff Roll Image File FormatTauwasserA brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom. Includes a 010 Editor binary template to parse image files.File FormatsPCMangguk Jeon'gi: Ichyeojin Nara-ui Iyagi1.0Int09 Oct 2011
Coding Dictionary/DTE compression routines in SNES romsBongo`A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs.AssemblySNESN/A1.0Int19 Jan 2001
Metroid Source CodeSnowBroDisassembled and commented Metroid source code. It can even be reassembled with X816.Source CodeNESMetroid1.0Int01 Jan 1986
Gameboy Z80 Instruction SetMarc RawerThis is a list of the Gameboy Z80 instruction set.AssemblyGBN/A1.0Int27 Mar 1998
6502 ASM CodesBongo`A nice reference list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0Beg10 Aug 1999
Super Gameboy Tech DockOOPaThis is a document dealing with various technical details concerning the SGB.AssemblyGBN/A1.0Adv15 Feb 1998
6502 Instruction SummaryCricketNEComplete and detailed list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0Beg01 Mar 2000
SMB Utility FAQAPIt’s a FAQ for SMB Utility for newbie’s who don’t know how to use the editor.Game SpecificNESSuper Mario Bros.1.0Beg11 Oct 2007
Compression TutorialJayAn introduction to several of the most common compression methods.AssemblyNESN/A1.0Beg24 Apr 1998
Super Adventure IslandRevenantSome basic information about the level format and graphics compression scheme in Super Adventure Island.Game SpecificSNESSuper Adventure Island1.0Int01 Jan 2012
Compression of SNES ROMsCzar DragonA document detailing some LZx, sliding window type SNES compression examples.AssemblySNESN/A1.0Int31 Mar 1999
Final Fantasy V Save FormatMottZillaNotes on Final Fantasy V’s save data. Maps out save slots, character slots, and details checksums.Game SpecificSNESFinal Fantasy V1.0Int19 Jan 2012
Decompression of SNES fontsBongo`A document which discusses a way to find and decompress SNES fonts and graphics.AssemblySNESN/A1.0Int20 Apr 2006
65816 Programming PrimerBrett TabkeAn in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com….AssemblySNESN/A1.0Int10 Feb 1998
Zelda 3 Sprite SheetErockbroxThis is an excel sprite sheet that I made while working on the Zelda 3 hack: Quest for Calatia along with Zack (Gamemakr24). The goal was to take all of the sprites in the game and to test them in three specific areas to document their functionality…..Game SpecificSNESThe Legend of Zelda: A Link to the Past1.0Beg17 Aug 2012
How NES Graphics workyarblesA narative on how the NES displays graphics.Hardware Info.NESN/A1.0Beg27 Jan 1999
Rob Northern Compression FormatZoinkityDescription of the Rob Northern Compression format. Includes a breakdown of the standard compressed file, indexed mode, and archive mode headers, as well as the related method used by Acclaim for multipart files. Encryption and locking are ….File FormatsMultipleN/A1.0Int28 Nov 2012
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