Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities Arcana Monster Reader

Newest Reviews

Donald Duck no Mahou no Boushi Final Fantasy 3: Divergent Paths tfz's LoD Encounter Rate Bugfix Ordinary Sonic ROM Hack

Newest Homebrew

fds_joypad_test Escape Obliterizer Deluxe John 3:16 Kid Funky

Featured Hack Images

F-Zero UchiX ~Side A~ Kid Icarus in NES Land Journey Legend Of The Blob Bros. 2 Super Metroid - Airy

Featured Translation Images

Parasite Eve Power Blade Alcahest Ninja Gaiden

Recent Updates

Documents
General Information
Button

(301 to 320) of 742 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Lufia II DocumentsRelnqshdThis is a zipped file with many text documents with many data on Lufia II, such as monsters, items, capsule monsters and subroutines. There are documents on the game’s offsets and general info such as how is critical damage calculated.Game SpecificSNESLufia II: Rise of the Sinistrals1.0Int27 Apr 2007
Source Code "MultiMenu"MopoZSource code menu for the cartridge with 16 games Lorom. Asm for xkas. http://gegmopo3.magicteam.net/File/MultiMenu000.pngSource CodeSNESN/A1.0Adv07 Dec 2012
Quick CDrom explanationDoomedA very technical document on the PSX CD ROM drive.Hardware Info.PSXN/A1.0Adv01 Jan 2000
G.I. Joe PasswordsDischFormat for G.I. Joe passwords outlined. Commented disassembly included!Game SpecificNESG.I. Joe1.0Beg22 Jan 2008
Mega Man 4 Sound Engine DisassemblyMatrixzThis is a commented disassembly of the Mega Man 4 sound playback engine. It does not include any disassembly of sound data. The engine is also used in Mega Man 3, 5 and 6 and most NES Capcom games released after 1990. The disassembly can be re-assemb….AssemblyNESMega Man 41.0Adv14 Jan 2013
GPU informationDoomedA document on the Graphics Processing Unit of the PlayStation.Hardware Info.PSXN/A1.0Int30 Aug 1999
GTE informationDoomedA document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations.Hardware Info.PSXN/A1.0Int02 Feb 2000
Blaster Master Level FormatBenjamin CutlerDocumentation of the level data structure for Blaster Master.Game SpecificNESBlaster Master1.0Beg07 Mar 2004
SPU informationDoomedA document detailing the operation of the PlayStation’s Sound Processing Unit.Hardware Info.PSXN/A1.0Int05 Jun 1999
DMA Transfers, Compression, and YouGideon ZhiAn explanation on how to bypass compression routines to insert and use uncompressed data in your project.AssemblySNESN/A1.0Int06 Aug 2002
SNES Cart Hacking InfoSiudymThis is an extremely detailed technical document of SNES cartridge pinouts.Hardware Info.SNESN/A1.0Adv01 Jan 2001
System OperationDoomedA document detailing the operation of the R3000 processor, the heart of the PlayStation.Hardware Info.PSXN/A1.0Int03 Jun 1999
NES Rom ExpansionKingMike's TranslationsA document describing how one would go about expanding NES ROMs.AssemblyNESN/A1.0Adv05 Feb 2008
SNES CPURandall HydeThis is an extremely detailed technical document of the SNES 65c816 processor. It is a customized 16 bit processor made for the SNES. It operates in both 16- (Native) and 8-bit (Emulation) modes. The 8-bit emulation mode is 100% compatible with the 6….Hardware Info.SNESN/A1.0Adv11 Mar 1998
SNES FastROM InformationPaulThis document provides information on the SNES’s FastROM mode, which allows a speed increase of around 33%.Hardware Info.SNESN/A1.0Adv16 Feb 1994
Sega Master System Technical InformationRichard Talbot-WatkinsA compilation of information on the Sega Master System.Hardware Info.SMSN/A1.0Beg10 Jun 1998
SNES GraphicsStarrThese documents tells all about the SNES graphics array. It is what sets the SNES apart from all the 16 bit systems. It consists of four overlapping backgrounds that can scroll by themselves in any direction. It runs on 256 colors (Or 15 bit colors f….Hardware Info.SNESN/A1.0Adv04 Oct 1997
SH7604 Hardware User ManualOEMDocumentation on the processor inside the 32x addon for the Genesis.Hardware Info.GENN/A1.0Int13 Aug 1997
Zelda Overworld Color HackingDr. FloppyEntry-level guide to altering the overworld palettes of The Legend of Zelda. (MSWord document with embedded PNG’s.)Palette HackingNESThe Legend of Zelda1.0Beg07 Sep 2006
SNES Multiplication/Division RegistersVic RickerThis is an in-depth documentation on the SNES’s special multiplication/division registers.Hardware Info.SNESN/A1.0Adv26 Dec 1993
Prev 1 6 ... 12 13 14 15 [16] 17 18 19 20 ... 26 38 Next