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(381 to 400) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
SMB3 Object Data & Enemy Data OrdersQuick CurlyThis document is for Super Mario Bros. 3 for the NES. There is nothing really “new” in this document. I made it to organize the enemy data and object data as it appears in the SMB3 ROM. This is useful if you intend to expand the enemy da….Game SpecificNESSuper Mario Bros. 31.0Beg25 Feb 2009
Programming the 65816Western Design CenterOfficial programming guide to the 65816 microprocessor. Also includes documentation on the 6502, 65C02 and 65802 microprocessors. 469 pages covering basic assembly language concepts, microprocessor architecture, instruction sets, simple and complex….AssemblySNESN/A1.0Int28 Apr 1992
Automatic Line-Wrap Example ASMKingMikeThis is some source code to a automatic word-wrap hack from KingMike’s Translations Shell Monsters Story translation. It was useful as the translation had used some long names and it would have been difficult to format the line-breaks used in t….Source CodeNESN/A1.0Adv06 Jun 2014
JIS X 0211 TableTauwasserA complete JIS X 0211 table file encoded in UTF-8. Please note that JIS X 0211 contains control codes only! You will have to have a special hex editor to use it in this format.Table FilesN/AN/A1.0Beg06 Jun 2009
ZSNES Savestate FormatZsKnightStraight from the creator himself, this is the ZSNES save state format documentation. This is a must have for serious save state hackers!Save State HackingSNESN/A1.0Beg25 Oct 2011
JIS X 0213 TableTauwasserA complete JIS X 0213 table file encoded in UTF-8. Note that this does not contain private Windows remappings. Rather it follows the JIS X 0213:2004.Table FilesN/AN/A1.0Beg07 Jun 2009
ZSNES Savestate SPC Format_Demo_This is a detailed look at the SPC portion of the ZSNES savestate. This is invaluable information for anybody trying to learn some SPC700 hacking skills. The companion general ZSNES savestate format document can also be found right here at ROMhack….Save State HackingSNESN/A1.0Int21 Dec 2005
ISO/IEC 646 TableJPN TranslationsA table for the ISO/IEC 646 encoding, an older version of ASCII.Table FilesN/AN/A1.0Beg20 Jun 2009
Freshly-Picked Tingle's Rosy Rupeelandjoesteve1914Table file for Tingle’s Rosy Rupeeland (text located in lang.bin files) Only includes latin alphabet, not punctuation or accented letters. (They’re not that hard to figure out if you want them)Table FilesNDSFreshly-Picked Tingle's Rosy Rupeeland1.0Beg26 Oct 2014
SNES Register MapNintendoA short and sweet guide to the SNES hardware registers. It can be a handy quick reference register sheet when doing SNES programming. Anomie’s Register doc is also recommended.Hardware Info.SNESN/A1.0Int16 May 2007
Phantasy Star II Disassemblylory1990This is a disassembly for the US/EU version of Phantasy Star II. It targets the Macro Assembler AS. The ASM code produces a byte-perfect copy of the original US/UE ROM. The code can be changed freely without worrying about shifting data since e….Source CodeGENPhantasy Star II1.0Adv23 Aug 2019
BRR Sound Encoding SchemeButchaExplains the BRR encoding scheme used by the SPC700 in detail. Note: The filter formulas are not bit perfect if you are coding an emulator.Hardware Info.SNESN/A1.0Int21 May 2007
Resident Evil 5YugisokubodaiResident Evil 5, aka Biohazard 5 in Japan, is an horror survival first person shooting game. It was first released for the PS3 and Xbox 360 in 2009 by Capcom, and for the PC after that. The game itself supports multi language, such as Japanese, E….Text HackingPCResident Evil 51.0Int15 Dec 2014
Paper Mario: Sticker Star Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This version contains control codes, however a cleaned-up version without codes is also available on this website. Best if vi….Game SpecificN/APaper Mario: Sticker Star1.0Int19 Jan 2015
SNES Initialization Source CodeNintendoHere is some examples code to initialize the SNES from scratch and write some text to the screen.Source CodeSNESN/A1.0Int19 Jun 2011
Romancing Saga Quick NotesF.H.This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff.Game SpecificSNESRomancing SaGa1.0Adv23 Apr 2004
Paper Mario: Sticker Star Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if viewed with Notepad++….Game SpecificN/APaper Mario: Sticker Star1.0Beg19 Jan 2015
SPC-700 SourceAntiTrackA commented disassembly of a sound routine.Source CodeSNESN/A1.0Int17 Oct 1994
Romancing Saga VWF Source CodeF.H.This is F.H.’s VWF source code that he made available to the public years and years ago. It’s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared.Game SpecificSNESRomancing SaGa1.0Adv28 Dec 2004
Tiertex Design Studios GBC Music HackingLu9A documentation + tutorial about hacking music into modern-era Tiertex games for the Game Boy Color. (Stuart Little: The Journey Home, Toy Story Racer, Bob the Builder, F1 Championship Season 2000 & etc.)Audio HackingGBN/A1.0Int16 Jan 2015
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