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Final Fantasy III Ganbare Goemon 2: Kiteretsu Shougun Magginesu The King of Fighters R-1 Digital Monster Card Game Ver. WonderSwan Color

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fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

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(401 to 420) of 742 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Resident Evil 5YugisokubodaiResident Evil 5, aka Biohazard 5 in Japan, is an horror survival first person shooting game. It was first released for the PS3 and Xbox 360 in 2009 by Capcom, and for the PC after that. The game itself supports multi language, such as Japanese, E….Text HackingPCResident Evil 51.0Int15 Dec 2014
Paper Mario: Sticker Star Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This version contains control codes, however a cleaned-up version without codes is also available on this website. Best if vi….Game SpecificN/APaper Mario: Sticker Star1.0Int19 Jan 2015
SNES Initialization Source CodeNintendoHere is some examples code to initialize the SNES from scratch and write some text to the screen.Source CodeSNESN/A1.0Int19 Jun 2011
Romancing Saga Quick NotesF.H.This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff.Game SpecificSNESRomancing SaGa1.0Adv23 Apr 2004
Paper Mario: Sticker Star Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if viewed with Notepad++….Game SpecificN/APaper Mario: Sticker Star1.0Beg19 Jan 2015
SPC-700 SourceAntiTrackA commented disassembly of a sound routine.Source CodeSNESN/A1.0Int17 Oct 1994
Romancing Saga VWF Source CodeF.H.This is F.H.’s VWF source code that he made available to the public years and years ago. It’s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared.Game SpecificSNESRomancing SaGa1.0Adv28 Dec 2004
Tiertex Design Studios GBC Music HackingLu9A documentation + tutorial about hacking music into modern-era Tiertex games for the Game Boy Color. (Stuart Little: The Journey Home, Toy Story Racer, Bob the Builder, F1 Championship Season 2000 & etc.)Audio HackingGBN/A1.0Int16 Jan 2015
EUC-JP TableKingMike's TranslationsEUC-JP table. Contains additional mappings:
  • NEC special characters
  • NEC selected IBM extended characters
Compatible with CP51932 and eucJP-ms. Table is encoded in UTF-8.
Table FilesN/AN/A1.0Beg11 Sep 2009
Phantasy Star III Disassemblylory1990This is a disassembly of the UE version of Phantasy Star III. It can be re-assembled using the Macro Assembler AS which was modified to make writing both M68K and Z80 code easier on the Mega Drive/Genesis. Many pointers and offsets were labelled i….Source CodeGENPhantasy Star III: Generations of Doom1.0Adv23 Aug 2019
Shift-JIS TableKingMike's TranslationsThe popular Shift-JIS encoding scheme in table format. The table is itself encoded in Shift-JIS.Table FilesN/AN/A1.0Beg25 Mar 2001
NES Rom Expansion 101TFGA nice guide to expanding NES ROMs using mapper 0 as a hands on example and offering notes on how you might handle some other mappers.AssemblyNESN/A1.0Int13 Jun 2007
ISO/IEC 6937 TableJPN TranslationsA table file for the ISO/IEC 6937 encoding, an extension of ASCII containing additional characters. It is encoded in UTF-8.Table FilesN/AN/A1.0Beg13 Aug 2009
Dream Maze: Kigurumi no Daibouken (SFC) FontKingMike's TranslationsA detailed look at where to find and how to edit the 12×16 font in Dream Maze: Kigurumi no Daibouken.Graphics HackingSNESDream Maze: Kigurumi Daibouken1.0Int02 Nov 2011
Temporal Flux ManualChickenlumpHtml guide to Temporal Flux. Explains each basic function of the editor and how to use it. Temporal Flux database entryProgram SpecificSNESChrono Trigger1.0Beg24 Nov 2004
Infidelity's Dissection of DuckTales ROMinfidelityHacking notes, addresses, and data formats from DuckTales for the NES.Game SpecificNESDuckTales1.0Adv14 Nov 2009
Tilemaps - Identifying, Modifying and ApplicationsKnirtThis document mainly covers techniques to identify and then modify tile maps. NES games are used as example to the techniques, but the content of this doc can be expanded to virtually any console. Finally, you can find some applications for the tile ….Graphics HackingNESN/A1.0Beg07 Aug 2009
How to Hack Experience LevelstcaudStep-by-step guide to hacking experience levels in games that have them.MiscellaneousMultipleMultiple Games1.0Beg04 Jun 2015
Capcom MMC3 Sound Engine Informationza909Here is some information regarding MMC3 Sound channelsAudio HackingNESN/A1.0Adv27 May 2015
Metroid Zero Mission ROM Hacking DataJigglysaintThis is a document for the Game Boy Advance title, Metroid Zero Mission. Included is an elementary explanation of the room’s level data plus related offsets regarding several other aspects of the game.Game SpecificGBAMetroid: Zero Mission1.0Beg14 May 2008
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