Newest Translations

Nekketsu Tairiku Burning Heroes Donkey Kong Mother 3 Duck Hunt

Newest Utilities

SF2 Graphics Editor Image to SNES converter Road Rash (Sega CD) Editor Mario Party Tools

Newest Documents

Documents

Newest Reviews

Phantasy Star IV General Improvement Zelda 2 Redux Super Metroid - Mockingbird Station Sunset Riders - Enhanced Colors

Featured Hack Images

Mega Man IV: Gadget Master Burning Spaceship Galg Hack Phantasy Star II Modernization Cemetery Bros.

Featured Translation Images

Sanrio Carnival Ganpuru: Gunman's Proof Surging Aura Wolfenstein 3D

Recent Updates

Documents
General Information
Button

(421 to 440) of 745 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
How to Hack Experience LevelstcaudStep-by-step guide to hacking experience levels in games that have them.MiscellaneousMultipleMultiple Games1.0Beg04 Jun 2015
Capcom MMC3 Sound Engine Informationza909Here is some information regarding MMC3 Sound channelsAudio HackingNESN/A1.0Adv27 May 2015
Metroid Zero Mission ROM Hacking DataJigglysaintThis is a document for the Game Boy Advance title, Metroid Zero Mission. Included is an elementary explanation of the room’s level data plus related offsets regarding several other aspects of the game.Game SpecificGBAMetroid: Zero Mission1.0Beg14 May 2008
Phantasy Star IV Disassemblylory1990This is a disassembly of Phantasy Star IV: The End of the Millennium. It can be re-assembled using the Macro Assembler AS which is already included in the package. Pointers and Offsets are calculated by the assembler allowing you to expand or redu….Source CodeGENPhantasy Star IV: The End of the Millennium1.0Adv23 Aug 2019
Sonic 2 Level Select DocumentationR. SolarisThis is probably the most complete Sonic 2 level documentation on the net! If you’re interested in hacking Sonic 2 and it’s levels, you best read this!Game SpecificGENSonic the Hedgehog 21.0Int14 May 2008
Shift-JIS TableTauwasserShift-JIS table. Contains additional mappings:
  • NEC special chatacters (NEC特殊文字)
  • NEC selected IBM extended characters (NEC選定IBM拡張文字)
  • IBM extended characters (IBM拡張文字)
Compatible with ….
Table FilesN/AN/A1.0Beg14 Sep 2009
Oracle of Seasons ROM HackingJigglysaintA document on hacking Dungeon data Overworld data, Sprite and object data, Dungeon map data, Warp data, and other such things.Game SpecificGBThe Legend of Zelda: Oracle of Seasons1.0Beg14 May 2008
Bomberman Level HackingDANGER XA small document with some hex values of the game levels:
  • enemies values
  • power ups values
  • enemy points (for score)
Game SpecificNESBomberman1.0Beg28 Sep 2015
Guardian Legend ROM Hacking DocumentJigglysaintThis is a hacking document for the Nintendo game, The Guardian Legend. This document includes the various formats for the overhead view walking part of the game. In addition, information can be found on what area plays what music, and what each corr….Game SpecificNESThe Guardian Legend1.0Beg14 May 2008
Chrono Trigger Data OffsetsFaustWolfA companion to Geiger’s NA Offsets Guide for Chrono Trigger, this set of spreadsheets will guide the budding Chrono modder to specific sprite sheets, tilesets, and other data in an unheadered ROM. Graphics must be decompressed in Temporal Flux f….Game SpecificSNESChrono Trigger1.0Beg07 Oct 2009
CNROM CHR to MMC3 CHRinfidelityHere is a document which explains how you may be able to change a ROM with a CNROM mapper to one with a MMC3.AssemblyNESN/A1.0Adv26 Nov 2013
Equinox Hacking DocumentJigglysaintThis is a ROM Hacking document for the SNES puzzle-action game, Equinox. Included are offsets and explanations for a few level basics such as room editing, door editing, and other assorted things.Graphics HackingSNESEquinox1.0Beg14 May 2008
Pokemon Red Tileset ConfigurationLinA short document I wrote on how the Pokemon Red tilesets work. It also works for Pokemon Blue, but I’m pretty sure the addresses are different.MiscellaneousGBPokémon: Red Version1.0Beg09 Oct 2009
Custom CHR + Bankswap Routines For MMC1 to MMC3 ConversionsinfidelityHere is a document which explains Custom CHR & Bankswap Routines For MMC1 to MMC3 mapper conversions.AssemblyNESN/A1.0Adv27 Jul 2013
Addendum to ZSNES Savestate FormatcreaothceannThis addendum contains information on variables added to the ZSNES savestate format since the time the original format document was written by ZsKnight.Save State HackingSNESN/A1.0Beg06 Jan 2006
Chrono Lover's Guide to Modding, Vol I: Background InsertionVerve FanworksGuide for Chrono Trigger modding that covers basic principles of graphic arrangement in the ROM as well as palettes and layering. Basic knowledge and skills for building environments in Temporal Flux are introduced. Illustrated exercises require t….Game SpecificSNESChrono Trigger1.0Beg15 Oct 2009
D88 File StructureJPN TranslationsDescribes the the structure of the D88, a disk format commonly used in computers such as the PC88 and the X1. The original text was in Japanese.File FormatsMultipleN/A1.0Int06 Nov 2009
Mario's Picross Level DataKilla BInformation on the Mario’s Picross level format.Game SpecificGBMario's Picross1.0Beg25 Nov 2009
Neo*Geo MVS Hardware NotesCharles MacDonaldA description of most of the registers of the Neo Geo MVS along with detailed timing information and a few programming precautions. Most of the information is also applicable to the home console and CD platforms. Quality resource for hackers and ho….Hardware Info.ARCN/A1.0Adv22 Apr 2007
Bomberman II Level HackingDANGER XA small document with some hex values of the game levels:
  • Enemies Values
  • Enemies data
  • Stage Passwords for testing
  • Arena Width Values
Game SpecificNESBomberman II1.0Beg16 Dec 2015
Prev 1 12 ... 18 19 20 21 [22] 23 24 25 26 ... 32 38 Next