|Adventure Disassembly||Joel Park||Unknown which disassembler was used and which assembler to compile.||Source Code||2600||Adventure||1.0||Adv||04 Sep 2010|
|Sega 32X SDK||OEM||The official Software Development Kit for the Sega 32X.||Miscellaneous||32X||N/A||1.0||Adv||12 Aug 1997|
|Donkey Kong Disassembly||Dennis Debro||Disassembly of the Atari 2600 game Donkey Kong. Compiles with DASM and vcs.h.||Source Code||2600||Donkey Kong||1.0||Adv||04 Sep 2010|
|Graphics Hacks For the Tapper Arcade Game And Others||mrcity||This slideshow (PPTX format) with plenty of slide notes describes how to reason your way through editing the tiles and tile map of Midway MCR-III games (1983-85). The examples shown in the presentation highlight nuances of the Tapper ROMs.
You ….||Graphics Hacking||ARC||Multiple Games||1.0||Int||04 Dec 2016|
|Dark Chambers Source||Adam Clayton||Appears to be the original source code for Dark Chambers on the Atari 2600. Unknown what this code compiles with.||Source Code||2600||Dark Chambers||1.0||Adv||22 Nov 1985|
|Super Metroid Compression||Unicorn_Poop||This is a short little table of notes about the decompression routine in Super Metroid.||Game Specific||SNES||Super Metroid||1.0||Adv||10 Nov 2011|
|Crystal Castles Source||OEM||Appears to be the original source code to the Atari 2600 game Crystal Castles.||Source Code||2600||Crystal Castles||1.0||Adv||18 Jul 1984|
|Super Mario Bros. Assembly MMC1 Conversion||Setz||Nobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one.
I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr….||Assembly||NES||Super Mario Bros.||1.0||Int||04 Apr 2017|
|SMB3 Level Data||insectduel||This document will tell you all you need to know to edit Super Mario 3 data in Super Mario All-Stars.||Game Specific||SNES||Super Mario All-Stars||1.0||Int||15 Apr 2006|
|Night Driver||Dennis Debro||Disassembly of the game Night Driver. Compiled with DASM, vcs.h version 105 and greater, and macro.h.||Source Code||2600||Night Driver||1.0||Adv||04 Sep 2010|
|Zelda II Dialog Conditions||njosro||This document outlines and explains the mechanism behind the townsfolk dialog conditions in Zelda II. Things like Bagu, River Man, door ladies, etc.
The original disassembly was provided by Trax.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||03 May 2017|
|Boss Weapon Damage Disassembly||PowerPanda||A disassembly of the damage that weapons do to each boss. Created and used in the “Capsule Remix” hack. DarkSamus993 can be listed as contributor.||Assembly||SNES||Mega Man X||1.0||Int||18 May 2017|
|Moonsweeper Source||Robert Graves Smith III||Appears to be the original source code for the game Moonsweeper.||Source Code||2600||Moonsweeper||1.0||Adv||04 Sep 2010|
|Ogre Battle Compressed Graphics Locations||FinS||Document which contains the locations for compressed graphics in the game Ogre Battle for the SNES.||Graphics Hacking||SNES||Ogre Battle: The March of the Black Queen||1.0||Int||14 Apr 2011|
|Montezuma's Revenge Disassembly||David Galloway||A disassembly for the game Montezuma’s Revenge. Compiled with DASM and vcs.h.||Source Code||2600||Montezuma's Revenge||1.0||Adv||04 Sep 2010|
|Ogre Battle ROM Data||VerySneaky||Ogre Battle ROM data in spreadsheet format.||Game Specific||SNES||Ogre Battle: The March of the Black Queen||1.0||Int||14 Apr 2011|
|Ogre Battle Rom Map||FinS||This document contains important addresses for hacking Ogre Battle - MotBQ for the SNES version.||Game Specific||SNES||Ogre Battle: The March of the Black Queen||1.0||Int||14 Apr 2011|
|Riddle of the Sphinx Disassembly||Thomas Mathys||Disassembly for the game Riddle of the Sphinx/Dank Tower. This disassembly is for the PAL version of the game. Compiles with DASM and vcs.h.||Source Code||2600||Riddle of the Sphinx||1.0||Adv||04 Sep 2010|
|F-Zero Climax Data||samurai goroh||Here is a document which shows locations of certain data in F-Zero climax.||Game Specific||GBA||F-Zero - Climax||1.0||Int||08 Sep 2009|
|Surround Disassembly||Dennis Debro||Disassembly for the game Surround. Was originally disassembled and commented by Thomas Jentzsch. Dennis Debro then updated the file in 2004. Compiled with DASM and version 105 or greater vcs.h.||Source Code||2600||Surround||1.0||Adv||04 Sep 2010|