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Brightness fix SMAS + SMW  Improvement Latinfix Super Royal Pals.

Newest Translations

Zelda II: The Adventure of Link Lunar Pool Final Fight Adventure Island

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sf_decrunch Elemental Gearbolt (PSX) BIN repacker Super Gokuden 1 Translation Tools DashEditor - Mega Man Legends Translation Toolkit

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Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame Ganbare Goemon 2: Kiteretsu Shougun Magginesu Pac-Mania arcade style tiles/sprites/colors Adventure Island

Newest Homebrew

4 Way Play test ROM Retail Clerk '89 Sega Genesis 6 button controller test Parachute

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Legend of Zelda: Curse From The Outskirts Stormlord Decensored Hack Pokémon Quartz Mortal Kombat II Unlimited

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Konami Wai Wai World Ys: Ancient Ys Vanished Omen (MSX2) Maou no Akuji Fire Emblem: Monshou no Nazo

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Documents
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(541 to 560) of 742 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Mega Man 6 Enemy IDsVaglaMega Man 6 Enemy IDs document on every single ID from 00 to FF.MiscellaneousNESMega Man 61.0Beg21 May 2003
Dragonfire SourceRobert Graves Smith IIIAppears to be the original source for the Atari 2600 game, Dragonfire.Source Code2600Dragonfire1.0Adv04 Sep 2010
SPC700 Mini TutorialGauThis is a small tutorial with a basic example of how to transfer data to the SPC700 and get some sound code up and running. Useful for SPC700 beginners as a supplement to other SPC700 documents.Hardware Info.SNESN/A1.0Int31 Oct 2011
Berzerk DisassemblyDennis DebroCompile with DASM using vcs.h version 105 or greater.Source Code2600Berzerk1.0Adv04 Sep 2010
QuackShot Disassemblylory1990Disassembly of QuackShot for Sega Genesis.Source CodeGENQuackShot1.0Adv30 Aug 2017
Outlaw DisassemblyManuel PolikDisassembly for the Atari 2600 game, Outlaw. Compiles with DASM.Source Code2600Outlaw1.0Adv04 Sep 2010
Shift-JIS & UTF-8 TableMrRichard999Here is a table for displaying Shift-JIS & UTF-8 characters which are found in many Japanese PC games.Table FilesN/AN/A1.0Beg27 Jul 2016
EDICT Format Onomatopoeia ListfillerThis is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating an….MiscellaneousN/AN/A1.0Beg30 Apr 2006
Solaris SourceDouglas NeubauerAppears to be the original source code of the game Solaris.Source Code2600Solaris1.0Adv09 Nov 1998
Shift-JIS w/ redone English LetteringMrRichard999Here is a table for representing Shift-JIS English characters in regular format as “ABC” instead of the Shift-JIS “ABC” format. It still retains the Shift-JIS format but this makes it easier for entering English lettering in….Table FilesN/AN/A1.0Beg27 Jul 2016
Venture DisassemblyManuel PolikA disassembly for the game Venture. Disassembled by Manuel Polik and Robert Mundschau. Compiles with DASM and vcs.h.Source Code2600Venture1.0Adv04 Sep 2010
Golden Axe 2 Palette Addresses HivePal formatgodulatorRequires HivePal utility to use. This contains the locations of Golden Axe II palette’s and a description providing where each is used. It is in the HivePal format, install instructions ….Palette HackingGENGolden Axe II1.0Beg03 Nov 2017
AddremKilla BA portable C library for adding and removing SNES headers.Source CodeSNESN/A1.0.0Beg29 May 2009
Otaku No PC Engine CribsheetTomaitheousPage 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper)AssemblyTG16N/A1.0.3Adv03 Feb 2011
The Gameboy ROM Hacking DocGideon ZhiA few details on Gameboy pointers.Pointer HackingGBN/A1.00Int16 Jun 2009
Everything You Always Wanted To Know About GAMEBOYkOOPaDespite its age, this seems to be a pretty comprehensive document detailing the inner works of the old green-screen Gameboy.Hardware Info.GBN/A1.00Int17 Mar 1998
Dual-Tile Encoding: NES/Famicom ImplementationRedCometA document describing one method of implementing Dual-Tile Encoding in an NES game.AssemblyNESN/A1.00Beg01 Dec 2006
An Introductory Guide to Hacking Nintendo World CupDacicusThis PDF document presents offsets and descriptions for much of the data needed to hack Nintendo World Cup, including team statistics, graphics, palettes, and passwords. It also contains information about RAM addresses that may be useful to hackers, ….Game SpecificNESNintendo World Cup1.00Beg17 Jun 2008
Gameboy Programming ManualDPThis neatly presented PDF manual is a comprehensive compilation of several other Gameboy (color) information docs. Optimized to be printed out, beware though, it’s 139 (Din A5) pages. Original sources from: Pan of Anthrox, GABY, Marat Fay….Hardware Info.GBN/A1.01Int13 May 2008
Super Paper Mario Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Super Paper Mario. This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if viewed with Notepad++, which ….Game SpecificWIISuper Paper Mario1.01Beg19 Jan 2015
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