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(561 to 580) of 743 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Super Paper Mario Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Super Paper Mario. This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if viewed with Notepad++, which ….Game SpecificWIISuper Paper Mario1.01Beg19 Jan 2015
The Theory of Relative SearchingInVerseEinstein’s Theory of Relativity is considered to be one of the utmost works of modern genius. Relative searching, while not quite as awe inspiring, seems to be almost as difficult to grasp for the fledgling ROM hacker. With this article, I intend….Relative SearchingMultipleN/A1.01Beg22 Aug 2009
Atari 2600 VCS Sound Frequency and Waveform GuideEckhard StolbergThis is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.
  • You can view the document here.
Miscellaneous2600N/A1.01Int25 May 2000
Paper Mario: The Thousand-Year Door Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Paper Mario: The Thousand-Year Door. This version contains control codes, however a cleaned-up version without codes is also available on this website. ….Game SpecificGCPaper Mario: The Thousand-Year Door1.02Beg19 Jan 2015
Super Paper Mario Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Super Paper Mario. This version contains control codes, however a cleaned-up version without codes is also available on this website. Best if viewed wit….Game SpecificWIISuper Paper Mario1.02Beg19 Jan 2015
Super Mario RPG Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if view….Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.02Beg19 Jan 2015
Paper Mario: The Thousand-Year Door Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Paper Mario: The Thousand-Year Door. This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if viewed with….Game SpecificGCPaper Mario: The Thousand-Year Door1.02Beg19 Jan 2015
Super Mario RPG Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This version contains control codes, however a cleaned-up version without codes is also available on this websi….Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.04Beg19 Jan 2015
Paper Mario Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Paper Mario (N64). This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if viewed with Notepad++, which ….Game SpecificN64Paper Mario1.04Beg19 Jan 2015
Chippy2000's Guide to Hacking Pokemon Gold!Chippy2000This Guide shows you the most basic of ROM hacking for Generation 2 Pokemon games. Even the most newest of hackers can become PRO hackers by reading this guide. It introduces all the basic tools to the reader.MiscellaneousGBPokémon: Gold Version1.0FINALBeg24 Dec 2013
StarOcean japanese full ROM layoutTraducciones MagnoThis file is the result of more than 2 years reverse-engineering the Japanese version of Star Ocean. I dumped all and any graphic, SPC block, sprite tileset, LZ map data, LZ events, text and palettes in the game, and made a tool to re-insert them int….Game SpecificSNESStar Ocean1.1Int07 Jan 2018
Mega Man/Rockman 2 Music/SFX Data GuideHimajin JichikuThe document refers specifically to the structure of Mega Man/Rockman 2’s music data. It does not provide a list of offsets to find music at - for that, please refer to infidelity’s [url=https://www.romhacking.net/documents/660/]Megaman 2 S….Audio HackingNESMega Man 21.1Int07 Aug 2016
Nintendo Gameboy CribsheetJustin LloydA reference containing all pertinent information for programming the Gameboy Color. Includes hardware notes, register lists, Z80’s instruction set and more. This is not intended for beginners to learn from.Hardware Info.GBN/A1.1Int26 Feb 2003
NitroFS in a nutshellhenke37A short guide in my own words about the format of the filesystem that all DS games have available.File FormatsNDSN/A1.1Int08 Apr 2011
The Mad Hacker's Guide to PointersMadHackerA great document detailing how to look for and use NES pointers.Pointer HackingNESN/A1.1Int01 Jan 1998
Xcalibur's Pointer DocumentXcaliburA nice condensed document aimed at those wishing to master the art of SNES pointers.Pointer HackingSNESN/A1.1Int01 Jan 2000
Fire ‘N Ice DatahukkaNES Fire’N Ice (aka Solomon’s Key 2) level format and other data.Game SpecificNESFire ‘N Ice1.1Int26 Nov 2007
Lode Runner Level FormatDischCompression and storage format of Lode Runner levels outlined in detail.Game SpecificNESLode Runner1.1Int31 Jan 2008
Super Mario Brothers High Level DisassemblyMovax12This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an ….Source CodeNESSuper Mario Bros.1.1Int01 Feb 2013
Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to AskJoshua WalkerA compilation of details on the hardware of the PlayStation.Hardware Info.PSXN/A1.1Int06 Nov 2011
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