Newest Translations

Trauma Center: Under the Knife Blue Submarine no.6 ~Time & Tide~ Märchen Adventure Cotton 100% Vandal Hearts

Newest Utilities

BRR-GUI Infinite Hyrule - Zelda Overworld Randomizer Super Robot Wars Alpha HMMT Dumper/Inserter

Newest Documents

Documents

Newest Reviews

SMA2 - Super Mario World Color Restoration Golden Axe III - Gryphon Hack From Below From Below

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Bit Improvement Schmuck Fu Darkwing Duck - In Edoropolis F-Zero - Stage 10

Featured Translation Images

Farland Story: Tenshi no Namida TwinBee 3: Poko Poko Dai Maou Dynamite Headdy Mega Man X6

Recent Updates

  • Hacks
    Edit Description
  • Translations
    Added support for USA version of the game, now doesn't need to make any modifications and has its eboot.bin (where the translated credits are and which would be needed to be deleted for the USA version to work and not crash) and corrected some strings which translation was missing. Updated the installation process too.
  • Hacks
    v1.1 download was not correct
  • Hacks
    I made World 2-9 a bit easier
Documents
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(661 to 680) of 748 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Orochimaru's Perfect Guide to Hyrule MagicOrochimaruA very in depth guide to Sephiroth3’s Zelda 3 editor, Hyrule Magic. A bit dated at this point, but still extremely valuable for anyone wanting to learn how to get full use out of Hyrule Magic. It also includes a lot of extra tutorials and info….Game SpecificSNESThe Legend of Zelda: A Link to the Past2.0Beg01 Jan 2005
Changing a NES Game's TextaStROcReEp 2000NES text editing with the aid of NESticle.Text HackingNESN/A2.0Beg04 Nov 2011
65xx Processor DataMeMSOThis document describes in (almost) full detail exactly how the 65xx processors work. The document contains information for the following CPUs: 6502 (6507, 6510, etc), 65c02, Rockwell 65c02, 65cs02, 65ce02 (4510), HuC6280 and 65c816.AssemblyMultipleN/A2.0Beg28 Oct 2006
The Playstation Translation DocClessA useful document for veteran ROM hackers get their feet wet with hacking PlayStation games. Includes methods to help get around the differences of hacking a PSX CD’s contents over a typical ROM, and includes some other basic info as well as tip….Text HackingPSXN/A2.0Int05 Dec 2005
SM64 Hacking DocVL-ToneAn extensive, but slightly outdated, SM64 hacking document, created by VL-Tone.MiscellaneousN64Super Mario 642.0Beg12 Jan 2007
Hacking Final Fantasy 3j NESticle Save StatesSliver XA guide to hacking Final Fantasy 3j save states.Game SpecificNESFinal Fantasy III2.0Beg26 May 2002
SMB Memory MapdoppelgangerThis is a document of the Super Mario Bros. memory map.AssemblyNESSuper Mario Bros.2.0Int19 Mar 2007
Lz_comp2Haruhiko OkumuraA very old (ca. 1989) package including a document explaining various compression algorithms (LZSS, LZW, Huffman, LZARI, LZHUF) and the standard ANSI C source code to various (de)compression utilities implementing the described algorithms (LZARI, LZH….Source CodeMultipleN/A2.0Adv10 Apr 1989
How to Use SMBEDfrantikA guide written by frantik on how to use the Japanese tool SMBED for Super Mario Bros.Game SpecificNESSuper Mario Bros.2.0Beg11 Jan 2008
NES DocumentationY0SHiComprehensive documentation covering details of several areas of the NES.Hardware Info.NESN/A2.0Beg12 Aug 2007
DTE - You can do it, we can helpKingMike's TranslationsA document detailing how you can implement DTE compression in your NES hacks, saving space and resulting in a potentially more professional reading hack.AssemblyNESN/A2.0Int05 Jun 2008
The P'radikus ConflictColor DreamsThis is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990. The….Source CodeNESThe P'radikus Conflict2.0Int20 May 1990
How to make raster effects with the NES ?BregaladThis document presents how to do raster effects by writing to PPU registers during the frame, without going too much into technical details that are irrelevant when programming a game or tech-demo. Also, it includes some practical tips to produce ….Hardware Info.NESN/A2.0Int21 May 2015
SNES translucency FAQBregaladThis document talks about how translucency works on the SNES, and shows a few examples how to use the hardware to your advantage.Hardware Info.SNESN/A2.0Int21 May 2015
Changing arrow cursor in dialog choicesBregaladThis doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor.Graphics HackingSNESFinal Fantasy III2.0Beg19 Mar 2017
Variable Width FontStealth TranslationsAn example of how I would do a variable width font routine for a SNES game.Source CodeSNESN/A2.0Int20 Apr 2006
Deinterleave MD ROMDPHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeGENN/A2.0Int20 Apr 2006
Reverse Pointer ScanDPHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-function for any arithmetic you need to perform on the absolute address. Error rate of 1%.Source CodeN/AN/A2.0Int22 Apr 2006
IPS PatcherDA simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS’s “cut” command and RLE.Source CodeN/AN/A2.0Int03 Jul 2006
Golden Sun Text Compression WorkaroundLabmasterThis document describes how the text compression system in Golden Sun can be circumvented using simple assembly techniques.AssemblyGBAGolden Sun2.0Int27 Apr 2006
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