Newest Hacks

Super Riff World Refill Weapon after Death Refill Weapon after Death Balloon Fight - 4 players hack

Newest Translations

Top Roller Konami's Tennis Konami’s Boxing Dragon Warrior

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

Super Turrican Plus King Colossus Mystical Ninja Goemon Hack Balloon Fight - 4 players hack

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Castlevania Retold Mega Man in Java Island Indonesia Super Mario Bros. - Tobi Bubble Bobble Improvement

Featured Translation Images

The Legend of Zelda: A Link to the Past The Golf '92 The Legend of Zelda Star Wars (Namco)

Recent Updates

  • Translations
    Status changed to unfinished. It explains in the description "it only translates story text, but not battle and menu text". Even the menu and battle screenshots don't have any Vietnamese in! I really wonder why marking a story text-only translation as fully playable...
  • Reviews
    Corrected a typo error. "RDHN"... I always fail at writing words, unfortunately.
  • Hacks
    graphic fix, graphic updates, removal of point system
  • Hacks
    New version update with bugfixes from KujaKiller's latest update of "Mega Man 3 Improvement" as well as some minor level design and damage value tweaks based on feedback.
Documents
General Information
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(661 to 680) of 732 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
SNES translucency FAQBregaladThis document talks about how translucency works on the SNES, and shows a few examples how to use the hardware to your advantage.Hardware Info.SNESN/A2.0Int21 May 2015
Changing arrow cursor in dialog choicesBregaladThis doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor.Graphics HackingSNESFinal Fantasy III2.0Beg19 Mar 2017
Variable Width FontStealth TranslationsAn example of how I would do a variable width font routine for a SNES game.Source CodeSNESN/A2.0Int20 Apr 2006
Deinterleave MD ROMDPHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeGENN/A2.0Int20 Apr 2006
Reverse Pointer ScanDPHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-function for any arithmetic you need to perform on the absolute address. Error rate of 1%.Source CodeN/AN/A2.0Int22 Apr 2006
IPS PatcherDA simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS’s “cut” command and RLE.Source CodeN/AN/A2.0Int03 Jul 2006
Golden Sun Text Compression WorkaroundLabmasterThis document describes how the text compression system in Golden Sun can be circumvented using simple assembly techniques.AssemblyGBAGolden Sun2.0Int27 Apr 2006
Cinepak for Sega - BreakdownTasco DeluxeA breakdown of the Cinepak video codec used for several Sega CD games.File FormatsSegaCDN/A2.0Beg27 Apr 2006
Hacking NBA Jam TE: A Beginner's GuideeskayelleEskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….Game SpecificSNESNBA Jam: Tournament Edition2.1Beg05 Sep 2019
Qwertie’s SNES Documentation Plus DMA Revision 6QwertieContains essential information for experienced hackers. Covers topics such as joypads, DMA & HDMA transfer, sprites, and registers. Note though, there are inaccuracies.
  • Has “big-endian” and “little-endian” mixed up
  • [l….
Hardware Info.SNESN/A2.1Adv01 Jan 1998
A Beginner's Guide to NES ROM HackingSliver XAn easy to follow guide to NES text replacement.Text HackingNESN/A2.1Beg10 Jun 2002
SMBDisdoppelgangerA comprehensive disassembly of the program ROM of Super Mario Bros.Source CodeNESSuper Mario Bros.2.1Int26 Jan 2015
Save State Hacking with Visual BasicTFGA nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states.Save State HackingNESN/A2.1Beg29 Apr 2001
WS Tech 2.3doxThe Wonderswan/Color technical notes from the Cygne website.Hardware Info.WSN/A2.3Adv26 Sep 2007
SNES DocY0SHiThe greatest Super Nintendo documentation in its day, but newer docs have more information.Hardware Info.SNESN/A2.30Beg28 Dec 1994
Relative Searcher 2.4 TutorialJairA tutorial for Relative Searcher 2.4 by the author of the program. Good general information on relative searching in general as well.Relative SearchingMultipleN/A2.4Beg13 Oct 1998
Tables for DummiessatsuA reasonably comprehensive and relatively easy to read table document.Table FilesMultipleN/A2.5Beg01 Dec 1999
GBATEKMartin KorthAn exhaustive reference for the Gameboy Advance and Nintendo DS internal hardware. Everything from registers to joypads, it’s here. It’s THE ultimate GBA (and DS!) hardware reference, so grab this if you try to ASM hack either of those system….Hardware Info.GBAN/A2.5Adv05 Dec 2007
Super Famicom Sound ManualPikenA manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality is missing. Also,there are some errors in the opcode tables.Hardware Info.SNESN/A2001-10-15Int15 Oct 2001
FX GraphicsPikenA little bit of information outlining the FX chip’s graphics formats for StarFox and Yoshi’s Island.Graphics HackingSNESMultiple Games2003-04-04Int04 Apr 2003
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