|SNES translucency FAQ||Bregalad||This document talks about how translucency works on the SNES, and shows a few examples how to use the hardware to your advantage.||Hardware Info.||SNES||N/A||2.0||Int||21 May 2015|
|Changing arrow cursor in dialog choices||Bregalad||This doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor.||Graphics Hacking||SNES||Final Fantasy III||2.0||Beg||19 Mar 2017|
|Variable Width Font||Stealth Translations||An example of how I would do a variable width font routine for a SNES game.||Source Code||SNES||N/A||2.0||Int||20 Apr 2006|
|Deinterleave MD ROM||D||PHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable.||Source Code||GEN||N/A||2.0||Int||20 Apr 2006|
|Reverse Pointer Scan||D||PHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-function for any arithmetic you need to perform on the absolute address. Error rate of 1%.||Source Code||N/A||N/A||2.0||Int||22 Apr 2006|
|IPS Patcher||D||A simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS’s “cut” command and RLE.||Source Code||N/A||N/A||2.0||Int||03 Jul 2006|
|Golden Sun Text Compression Workaround||Labmaster||This document describes how the text compression system in Golden Sun can be circumvented using simple assembly techniques.||Assembly||GBA||Golden Sun||2.0||Int||27 Apr 2006|
|Cinepak for Sega - Breakdown||Tasco Deluxe||A breakdown of the Cinepak video codec used for several Sega CD games.||File Formats||SegaCD||N/A||2.0||Beg||27 Apr 2006|
|Hacking NBA Jam TE: A Beginner's Guide||eskayelle||Eskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….||Game Specific||SNES||NBA Jam: Tournament Edition||2.1||Beg||05 Sep 2019|
|Qwertie’s SNES Documentation Plus DMA Revision 6||Qwertie||Contains essential information for experienced hackers. Covers topics such as joypads, DMA & HDMA transfer, sprites, and registers. Note though, there are inaccuracies.
- Has “big-endian” and “little-endian” mixed up
|Hardware Info.||SNES||N/A||2.1||Adv||01 Jan 1998|
|A Beginner's Guide to NES ROM Hacking||Sliver X||An easy to follow guide to NES text replacement.||Text Hacking||NES||N/A||2.1||Beg||10 Jun 2002|
|SMBDis||doppelganger||A comprehensive disassembly of the program ROM of Super Mario Bros.||Source Code||NES||Super Mario Bros.||2.1||Int||26 Jan 2015|
|Save State Hacking with Visual Basic||TFG||A nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states.||Save State Hacking||NES||N/A||2.1||Beg||29 Apr 2001|
|WS Tech 2.3||dox||The Wonderswan/Color technical notes from the Cygne website.||Hardware Info.||WS||N/A||2.3||Adv||26 Sep 2007|
|SNES Doc||Y0SHi||The greatest Super Nintendo documentation in its day, but newer docs have more information.||Hardware Info.||SNES||N/A||2.30||Beg||28 Dec 1994|
|Relative Searcher 2.4 Tutorial||Jair||A tutorial for Relative Searcher 2.4 by the author of the program. Good general information on relative searching in general as well.||Relative Searching||Multiple||N/A||2.4||Beg||13 Oct 1998|
|Tables for Dummies||satsu||A reasonably comprehensive and relatively easy to read table document.||Table Files||Multiple||N/A||2.5||Beg||01 Dec 1999|
|GBATEK||Martin Korth||An exhaustive reference for the Gameboy Advance and Nintendo DS internal hardware. Everything from registers to joypads, it’s here.
It’s THE ultimate GBA (and DS!) hardware reference, so grab this if you try to ASM hack either of those system….||Hardware Info.||GBA||N/A||2.5||Adv||05 Dec 2007|
|Jackal ROM dissection||RayofJay||I estimate about 60% of the ROMs data has been identified and labelled in this excel file. ALL of the level data, enemy locations. Most of the graphics. NONE of the music/sound.
It also includes (in a pale red color) anything that I changed in ….||Assembly||NES||Jackal||2.6||Adv||12 Jan 2020|
|Super Famicom Sound Manual||Piken||A manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality is missing. Also,there are some errors in the opcode tables.||Hardware Info.||SNES||N/A||2001-10-15||Int||15 Oct 2001|