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(101 to 120) of 730 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Front Mission 1 MODBiGFront Mission 1 SNES MOD. file type : FM1MOD.rar : the file contains front mission OLD MOD.txt, FM1 MOD_23Jun2018.txt and front mission table_23Jun2018 HEX code to modify wanzers, weapons, pilots skills or EXP. There are many thin….MiscellaneousSNESFront Mission1.0Beg23 Jun 2018
Name Table & Pattern Table DocJohnie DoA document detailing how to change NES pattern and name table docs using the Nesticle emulator and a hex editor.Graphics HackingNESN/A1.0Beg14 May 2008
FF6 Event DumpImzogelmoThe event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster’s FF3Edit utility and is a must have for people tryin….AssemblySNESFinal Fantasy III1.0Int27 Feb 2011
NES 16×16 Tile FormatGideon ZhiA document detailing instructions for dealing with 16×16 NES tiles.Graphics HackingNESN/A1.0Int13 Jun 2007
Rockman 2 Energy Speed DataYaveRockman 2 Energy Speed Data by Yave Yu. This document will help you to change energy charging speed.Game SpecificNESMega Man 21.0Int25 Feb 2019
PAC File formathenke37PAC files are simple archive files used by Capcom. In fact, they are so simple that there are no file names for the archived files!File FormatsNDSN/A1.0Int05 Apr 2011
Gameboy Advance CribsheetJustin LloydA reference guide for programming the GBA on the assembly level. Includes hardware registers, ARM & Thumb op-codes, memory organisation (including VRAM), DMA timings, and other useful information.Hardware Info.GBAN/A1.0Int01 Nov 2001
GBATEKMartin KorthThe definitive guide to all things about the both GBA and DS hardware and then some.Hardware Info.NDSN/A1.0Adv01 Jan 2007
TIM Graphic Formats 1.0KlarthThis is an indispensable resource for anyone interested in learning to work with 2D PlayStation graphics.Graphics HackingPSXN/A1.0Adv19 Jan 2003
Baseball Simulator 1.000 Player & Team Editing SheetkeithisgoodThe Baseball Simulator Hacking Sheet is a .xlsx file detailing ROM locations for player and team statistics, as well as the normal ranges for each individual hitting and pitching stat. ROM locations for both vanilla Baseball Simulator 1.000 and the u….Game SpecificNESBaseball Simulator 1.0001.0Beg23 Apr 2014
Game Boy Programming Manual v1.0OEMOfficial Game Boy/Game Boy Color hardware information source, compiled in 1999. Includes 298 pages.Hardware Info.GBN/A1.0Adv09 Nov 1999
Final Fantasy 1: Dawn of Souls event codePrincess SaraThis is the partially translated code for all of the events in Final Fantasy 1: Dawn of Souls. All events have been fully dumped with likely minor exceptions, and many core commands have been translated into readable strings. Dialog text has be….Game SpecificGBAFinal Fantasy I & II: Dawn of Souls1.0Adv21 Apr 2019
Title Screen Hacking Made EasyInVerseAn interesting document detailing a method for finding and editing title screen map data.Graphics HackingMultipleN/A1.0Int28 Feb 2003
Crystalis Monster DataWaltgt1Some information about the game’s monster data.Game SpecificNESCrystalis1.0Beg19 May 2011
Castlevania II: Simon's Quest DisassemblyBisqwitThis is a disassembly of Castlevania II Simons’s Quest. It can be found in Bisqwit personal website, but here it can be more acessible to people trying to hack this game.AssemblyNESCastlevania II: Simon’s Quest1.0Adv16 Apr 2013
TMD Graphics FormatRicardo ReisA technical look at the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0Adv18 Aug 2007
Crystalis Shop Prices DataWaltgt1Some information about the game’s shop pricesGame SpecificNESCrystalis1.0Beg19 May 2011
SMB Title Screen Editor - English ManualNesDraugIf you install the english version of SMB Title Screen Editor by βetaWorld you’ll most likely get some gibberish letters. This manual explain what every button does. SMB Title Screen Editor: https://www.romhacking.net/reviews/3400/#reviewGraphics HackingNESSuper Mario Bros.1.0Beg11 Jul 2019
TMD Packet List FormatRicardo ReisA document detailing the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0Adv22 Aug 2007
Archive formats in Gyakuten Kenji 2henke37This text describes the two custom archive file formats that are used by the game “Gyakuten Kenji 2″ by Capcom.File FormatsNDSGyakuten Kenji 21.0Int07 Jun 2011
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