|Buu's Fury Hacking||Miksy91||Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game.||Game Specific||GBA||Dragon Ball Z: Buu's Fury||1.0||Beg||05 Feb 2011|
|Castlevania: Aria of Sorrow Item Location Editing Guide||caminopreacher||This Guide will allow you to locate and edit any item within Castlevania: Aria of Sorrow. All you will need is a Hex Editor. You can switch item hex values and put items wherever you want. The guide goes into more detail and lists specific offsets an….||Game Specific||GBA||Castlevania: Aria of Sorrow||1.0||Int||22 Jan 2017|
|CowBite Virtual Hardware Specifications||Tom Happ||An in dept documentation of the GBA hardware.||Hardware Info.||GBA||N/A||3.5||Adv||08 Feb 2001|
|Enemy and Equipment Stat Editing Guide||caminopreacher||This guide will show you how to locate Enemy and Equipment data within Castlevania: Aria of Sorrow and edit their stats as you please. You will need a Hex Editor to access the Rom. Enjoy!||Game Specific||GBA||Castlevania: Aria of Sorrow||1.0||Int||22 Jan 2017|
|F-Zero Climax Data||samurai goroh||Here is a document which shows locations of certain data in F-Zero climax.||Game Specific||GBA||F-Zero - Climax||1.0||Int||08 Sep 2009|
|FF4 Advance - Command Pointers||PowerPanda||This file gives addresses for the character command list data, as well as the pointers to that data. It can be used to change out characters’ abilities, or expand their list. For example, with this information, you could give Yang’s “K….||Pointer Hacking||GBA||Final Fantasy IV Advance||1.0||Int||24 May 2020|
|FF4 Advance - Spell List Data||PowerPanda||This document lists the offsets for spell lists for each character, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and (2) What level they are learned at. For example, if you w….||Pointer Hacking||GBA||Final Fantasy IV Advance||1.0||Int||26 May 2020|
|FF4 Advance Data Structures||PKT Paladin||Structure data for items, level up data, and spell learning data.
This info is based on the US version of the game. You can do a similar search with these known values on the other versions of the game as it should be relatively close by.||Game Specific||GBA||Final Fantasy IV Advance||1.0||Beg||20 Jun 2009|
|Final Fantasy 1: Dawn of Souls event code||Princess Sara||This is the partially translated code for all of the events in Final Fantasy 1: Dawn of Souls.
All events have been fully dumped with likely minor exceptions, and many core commands have been translated into readable strings.
Dialog text has be….||Game Specific||GBA||Final Fantasy I & II: Dawn of Souls||1.0||Adv||21 Apr 2019|
|Final Fantasy I: Dawn of Souls General Notes||Kea||A collection of notes about various aspects of the GBA port of Final Fantasy 1 and 2, covering ASM routines, data tables, text and others. It is a work in progress, with much to be done in terms of documenting map data and the spell animation scripti….||Game Specific||GBA||Final Fantasy I & II: Dawn of Souls||1.5||Int||29 Jul 2017|
|Fire Emblem: Ultimate Tutorial||Blazer||This tutorial by Blazer was once the-all-end-all tutorial on hacking GBA Fire Emblem. However, it has not been updated since 2013 and was originally created in 2010. Newer methods for hacking have risen and obsoleted this tutorial. However, it is sti….||Game Specific||GBA||Fire Emblem||2.0||Beg||08 Jul 2010|
|Gameboy Advance Cribsheet||Justin Lloyd||A reference guide for programming the GBA on the assembly level. Includes hardware registers, ARM & Thumb op-codes, memory organisation (including VRAM), DMA timings, and other useful information.||Hardware Info.||GBA||N/A||1.0||Int||01 Nov 2001|
|GBA "Sappy" sound engine information||Bregalad||This documentation contains info about the “sappy” sound engine that the vast majority of commercial GBA games uses.||Miscellaneous||GBA||Multiple Games||1.4||Int||25 Mar 2016|
|GBA Palette Changing FAQ||ETK||A beginners faq to show how to edit palettes in GBA games.||Palette Hacking||GBA||Multiple Games||1.0||Beg||07 Dec 2005|
|GBA Programming Manual||OEM||This is a 171 page GBA Programming manual. It has in depth coverage on registers, LCD screen, screen modes, address maps, sound, timers, communications, and more. Just about every piece of technical programming information you could want is in this d….||Hardware Info.||GBA||N/A||1.1||Int||02 Apr 2001|
|GBATEK||Martin Korth||An exhaustive reference for the Gameboy Advance and Nintendo DS internal hardware. Everything from registers to joypads, it’s here.
It’s THE ultimate GBA (and DS!) hardware reference, so grab this if you try to ASM hack either of those system….||Hardware Info.||GBA||N/A||2.5||Adv||05 Dec 2007|
|Golden Sun Text Compression Workaround||Labmaster||This document describes how the text compression system in Golden Sun can be circumvented using simple assembly techniques.||Assembly||GBA||Golden Sun||2.0||Int||27 Apr 2006|
|KaioShin’s Dragon Quest Monsters VWF||KaioShin||Heavily commented source code for a working GBA variable-width-font hack. Highly recommended for GBA hackers learning to code a VWF.||Source Code||GBA||Dragon Quest Monsters: Caravan Heart||Beta 1||Int||01 Jan 2007|
|Locating graphics with VBA-SDL-H||Labmaster||An example of how to use breakpoints with a debugger (VBA-SDL-H) to locate graphics data in a GBA ROM. Target is the title screen logo for The Legend of Zelda, The Minish Cap.||Graphics Hacking||GBA||The Legend of Zelda: The Minish Cap||1.0||Int||24 Feb 2006|
|Metroid Zero Mission ROM Hacking Data||Jigglysaint||This is a document for the Game Boy Advance title, Metroid Zero Mission. Included is an elementary explanation of the room’s level data plus related offsets regarding several other aspects of the game.||Game Specific||GBA||Metroid: Zero Mission||1.0||Beg||14 May 2008|